Closing In by Cobear25

[raw]
made by Cobear25 for LD 42 (COMPO)

This is my LDJam42 submission. The game was built with Unity, all code, graphics, and music done by me. The music was done in Garage Band and is an original composition. Sound effects are from Freesound.com users BehanSean and strexet and are under the Creative Commons 0 License.

This game was created in less than 36 hours with probably less than 20 hours of actual dev work.Screen Shot 2018-08-11 at 10.35.53 PM.png

ezgif.com-resize.gif

The object of the game is to get as far as possible before the walls close in. The procedural generated obstacles will slow you down, but touching the walls will end the game. There are orange rings that will give you a boost so you want to use them to get the best score possible. You can control your ship with WASD or the arrow keys.

Enjoy!

Ratings

Overall 432th 3.262⭐ 23🧑‍⚖️
Fun 448th 3.095⭐ 23🧑‍⚖️
Innovation 633th 2.571⭐ 23🧑‍⚖️
Theme 500th 3.238⭐ 23🧑‍⚖️
Graphics 547th 2.818⭐ 24🧑‍⚖️
Audio 294th 3.05⭐ 22🧑‍⚖️
Mood 530th 2.526⭐ 21🧑‍⚖️
Given 19🗳️ 21🗨️

Feedback

FreypodGames
12. Aug 2018 · 14:19 UTC
Nice I got to 4307
Leave
12. Aug 2018 · 18:33 UTC
I really like the music. Making the walls more obvious or less destructive might improve the gameplay
Biodiesel
12. Aug 2018 · 19:56 UTC
Nice game! I like the soundtrack and artstyle a lot.
Maybe the boosts could have a little bit more impact visually.
bloodyaugust
12. Aug 2018 · 23:20 UTC
Again, the music is my favorite part here! With some minor fixes/tweaks to the way the boost circles work, this is a worthy subject of post-jam time. :smile:
Donitz
13. Aug 2018 · 14:59 UTC
3740 meters.

It's a cool game. The music and colorscheme makes the experience seem kind of alien, but in a good way.

My one complaint is that it's a bit hard to tell the distance between the ship and walls.
Ace17
13. Aug 2018 · 16:41 UTC
Funny game! (4425 meters, is it really possible to go way beyond that? :D)
Nice sounds and music ; the lead synth might benefit from some time quantization (and also, a lower volume).
🎤 Cobear25
13. Aug 2018 · 16:51 UTC
@donitz Thanks! Yeah, I feel the same, if I end up working on this some more I need to improve lighting, it's really hard to tell until you're close.
🎤 Cobear25
13. Aug 2018 · 16:52 UTC
@ace17 Thanks! And good suggestions. I agree completely. It is possible to get beyond that, but you have to get lucky with a bunch of boost rings. That's about the max I ever got. Some people suggested to maybe have the rings or something else slow down the walls closing in, might make it a little more interesting.
Andrew Friedman
13. Aug 2018 · 17:31 UTC
No main menu? Great gameplay to have. good job :)
Ghen
13. Aug 2018 · 17:40 UTC
3786, i like the control, feels tight, nice take of the theme :)
Ian Kettlewell
13. Aug 2018 · 17:44 UTC
I actually really like the controls. It feels responsive and I actually feel manuverable. I never really enjoyed stuff like Star Fox a ton because the ship felt a little bit like it was lagging behind my inputs, but this feels snappy like I could do some cool dodges and manuevers.

I wish there were a way to push the walls back! It'd be cool to have that risk/reward thing going where you're trying to get a power up to push the wall back but also make sure you don't crash.

A fun base for a game! :)
Allan Kong
13. Aug 2018 · 17:46 UTC
The controls feel great, the gameplay gets tiring after a while. But the music distracts me from that. Nice job
Andy D
13. Aug 2018 · 17:58 UTC
Nice game! The music and the graphics are good - although I also found it hard to see how close the walls were. I felt like it could all be a bit faster.
🎤 Cobear25
13. Aug 2018 · 18:23 UTC
@andrew-friedman Haha yeah, I was pretty lazy about that. But thanks!
🎤 Cobear25
13. Aug 2018 · 18:23 UTC
@ghen Thanks!
🎤 Cobear25
13. Aug 2018 · 18:24 UTC
@ian-kettlewell Thanks so much! You're not the first one to suggest that, it's a really good idea!
Sveta
14. Aug 2018 · 23:04 UTC
Good idea, cool music) For some reason my ship was a light spot, so I did not immediately realize that the game started :D
My result is only 3400 meters ... for some reason the rings didn't always gather ... I played several times, it really entertaining . Good job!![spot.jpg](///raw/bc0/b1/z/1990d.jpg)
🎤 Cobear25
15. Aug 2018 · 02:58 UTC
@sveta Are you playing on Safari by chance? For some reason the ship doesn't render when I run it in safari. I also don't know how it will work in IE or Edge. But thanks for checking it out!
Sveta
15. Aug 2018 · 09:40 UTC
@cobear25 No, it was Google Chrome) I've cheked few seconds ago and still no ship...
Star Garden
16. Aug 2018 · 17:30 UTC
This was pretty fun. I like the idea of the boost rings helping you get further. I think the walls close in a little too fast though, it makes runs fairly short. I think if the runs were a bit longer and the number of obstacles increased over time it could be even more satisfying. I felt like the difficulty wasn't really increasing, but maybe that was a design choice.
Kciwsolb
16. Aug 2018 · 17:47 UTC
I enjoyed this! A straightforward concept that was well executed. My biggest struggle is the fact that I prefer inverted up and down controls. Took a while to get the hang of it. Nice job!
🎤 Cobear25
16. Aug 2018 · 19:05 UTC
@star-garden @kciwsolb Thanks so much! Very good suggestions.
NORRIMO
16. Aug 2018 · 20:38 UTC
Nice short game. An advice advice for I have is to make maybe a option that the player can choose an invert or non-invert control. Keep in mind that every player has different habits. And maybe reduce the amount of pillar because you want that the player play as long in a enjoyable state as possible. :D
And I really like the sound and the framing when the walls come so damn close. Looks really cool. A ship in a long hallway. :)

![ldscreenspacegame.png](///raw/e3f/z/1a0c2.png)
Johannimations
16. Aug 2018 · 20:53 UTC
Really nice game! Felt a bit like star fox. but these rings didn't give much feedback, so i didn't know what to do with them. and dying felt a bit glitchy sometimes, but great game anyways!!! really innovative!
Estudios y Producciones GUSA
16. Aug 2018 · 20:53 UTC
Really cool game! Responsive controls, cool music, and overall a fun experience. Due to the casual nature of the game, I'd totally play it on my phone while on the subway or so. Maybe to make it feel not too short the rings could open the walls a little bit, as well as making the boost a little bit more noticeable. Great job!
🎤 Cobear25
16. Aug 2018 · 22:01 UTC
@norrimo @johannimations @estudios-y-producciones-gusa Thanks so much for the feedback. I really like the idea of an option for inverted controls, and the rings could definitely be more interesting. If I end up doing more with this game I will take those suggestions into consideration for sure. Thanks!
Apples_mmmmmmmm
16. Aug 2018 · 22:25 UTC
Got to a bit over 4k. Seems like many of the rings get cut off by the walls quite early. It also seems like the hit detection on the rings isn't always accurate. The sounds are pretty decent, and graphics feel arcade-y. It would be nice if there were segments that you had to make it through before they close, and then have to do the same for the following segments perhaps endlessly. Currently the game ends very quickly which hurts this type of gameplay IMO. I hope any of this helps, good job on your entry!
HYPRGLOO
17. Aug 2018 · 00:07 UTC
Nice entry! The walls close very fast and seem to restrict gameplay, but overall the game controls very well and has a smooth flow. The music is really good! My best score was 4401.8 meters.