Closing In by Cobear25
This is my LDJam42 submission. The game was built with Unity, all code, graphics, and music done by me. The music was done in Garage Band and is an original composition. Sound effects are from Freesound.com users BehanSean and strexet and are under the Creative Commons 0 License.
This game was created in less than 36 hours with probably less than 20 hours of actual dev work.

The object of the game is to get as far as possible before the walls close in. The procedural generated obstacles will slow you down, but touching the walls will end the game. There are orange rings that will give you a boost so you want to use them to get the best score possible. You can control your ship with WASD or the arrow keys.
Enjoy!
Ratings
| Overall | 432th | 3.262⭐ | 23🧑⚖️ |
| Fun | 448th | 3.095⭐ | 23🧑⚖️ |
| Innovation | 633th | 2.571⭐ | 23🧑⚖️ |
| Theme | 500th | 3.238⭐ | 23🧑⚖️ |
| Graphics | 547th | 2.818⭐ | 24🧑⚖️ |
| Audio | 294th | 3.05⭐ | 22🧑⚖️ |
| Mood | 530th | 2.526⭐ | 21🧑⚖️ |
| Given | 19🗳️ | 21🗨️ |
Maybe the boosts could have a little bit more impact visually.
It's a cool game. The music and colorscheme makes the experience seem kind of alien, but in a good way.
My one complaint is that it's a bit hard to tell the distance between the ship and walls.
Nice sounds and music ; the lead synth might benefit from some time quantization (and also, a lower volume).
I wish there were a way to push the walls back! It'd be cool to have that risk/reward thing going where you're trying to get a power up to push the wall back but also make sure you don't crash.
A fun base for a game! :)
My result is only 3400 meters ... for some reason the rings didn't always gather ... I played several times, it really entertaining . Good job!
And I really like the sound and the framing when the walls come so damn close. Looks really cool. A ship in a long hallway. :)
