Crazy Slime Escape by Nats
Run away from a crazy slime across several stages. Resolve some puzzle to access to the exit. Fight against slime with some weapons and reach the goal.
Have fun :)

Programming : + Camille BALMER + Nathan Baumann
Music and graphic : + Nathan Baumann
Software : + Unity 3D + Paint.net + Visual studio + Musescore + Audacity + sfxr
Changes: Now works with WASD
Ratings
| Overall | 1140th | 2.793⭐ | 31🧑⚖️ |
| Fun | 946th | 2.862⭐ | 31🧑⚖️ |
| Innovation | 829th | 2.948⭐ | 31🧑⚖️ |
| Theme | 825th | 3.214⭐ | 30🧑⚖️ |
| Graphics | 1077th | 2.552⭐ | 31🧑⚖️ |
| Audio | 527th | 3.017⭐ | 31🧑⚖️ |
| Humor | 775th | 2.22⭐ | 27🧑⚖️ |
| Mood | 929th | 2.667⭐ | 29🧑⚖️ |
| Given | 24🗳️ | 31🗨️ |
We are jammer, our game isn't finished. Come back later :)
Thanks your your review ;)
can you maybe add a WASD layout that is optional? would be a nice addition for all the european peoples i think :)
it's really hard to control the character with an xbox controller for example. simply walking in a straight line is difficult, and he moves probably half as fast as i'd like him to. though i'll admit I appreciate a slower speed at times when you're trying to figure out how to beat a slime spreading throughout the room.
The idea of some guns having limited ammo is also quite nice for puzzle opportunities, but it's pretty hard to aim without a reticle or something. spoiling a shot sometimes means having to restart, so any accuracy indicator would be appreciated
why not normal WASD? But QSDZ instead, thats really strange. Otherwise I liked it, if I was able to play it comfortably
It's programmer's art, it's a particular style :laughing:
I started to notice some lag once there was a lot of slime in the level where you just run away from the slime.
It didn't make the game unplayable though and I still enjoyed it a lot.
Great job!
Good job !!
https://youtu.be/XFRW5JSIoMk