Your Life? The World? by Owen Davies
You must escape the dungeon of demons to save the world! Can you succeed without being attacked by the demons? You can put those demons to sleep or shine some light on this situation, but it will slow you down, can you still escape?
===== CONTROLS =====
- WASD - Move
- LMB - Sleep Spell
- RMB - Light Spell
Ratings
| Overall | 921th | 2.889⭐ | 20🧑⚖️ |
| Fun | 965th | 2.5⭐ | 20🧑⚖️ |
| Innovation | 931th | 2.583⭐ | 20🧑⚖️ |
| Theme | 958th | 2.528⭐ | 20🧑⚖️ |
| Graphics | 651th | 3.25⭐ | 20🧑⚖️ |
| Audio | 214th | 3.588⭐ | 19🧑⚖️ |
| Mood | 157th | 3.806⭐ | 20🧑⚖️ |
| Given | 10🗳️ | 4🗨️ |
Quite spooky, indeed, and the monsters do look a lot cooler in this lighting than in the Blender screenshots you sent on the LD server. Very cool. The audio adds to the mood, and the game is very artistically and creatively cohesive.
The gameplay, however, is a bit confusing and flawed. It's good, at the very least as good as my game, but it's a bit opaque. While the controls were easy to gather, I could not figure out how to make either of the spells affect the monsters, nor could I figure out exactly what the objective/win state is. I didn't find avoid the monsters that hard, so I ran up to them with the spells, but I got killed.
Something that kept me from playing any further is the opening cutscene. I wish you could skip it. It's really annoying to sit through every time.
PS: I like the monster model too
I also had a bit of difficulty moving around quickly (at first I used only WASD, not realizing the mouse needs to be used as well). The audio, lighting, and mood are the strong points of this game. With some adjustments it could be turned into a solid game. Nice work.
Details I like:
- you can see the evil spirit while it can't see you
- the intro
Details I don't like:
- every room looks the same
- there is too dark sometimes to distinguish between new dark room and a black wall (#truestory)
I guess the things I don't like are just a thing in this genre of games and I'm not the right audience. But still, I think it can pretty easily get from scary to boring if you're not careful. (Although the moment when I was hiding in a corner and the evil spirit walked in the distance make my heart skip a beat, for sure).
The gameplay has some interesting ideas but I kept dying because I couldn't see where the ennemies were, and I had to watch all over again the unskippable cutscene at the beggining. Also, subtitles would have been nice.
But it's still an interesting game, I'd love to see a more developped version of it. Good job overall.