Bolted Explorer by Zelif
Bolted Explore is an action adventure demo game inspired by the theme "Running out of space". We originally intended to have a more story driven game however due to time constraints we opted to go with a survival arena. Credited to Jarod Kachovich(Zelif), Shaun Crilley(Dark Prince Zen) and Jack Gill.
| Windows | https://drive.google.com/open?id=1NSz-Z58hNv_nyj7KS5BdthVuoCAkgHmp |
| HTML5 (web) | http://www.zelif.net/ |
| Original URL | https://ldjam.com/events/ludum-dare/42/bolted-explorer |
Ratings
| Overall | 1173th | 2.719⭐ | 34🧑⚖️ |
| Fun | 1215th | 2.391⭐ | 34🧑⚖️ |
| Innovation | 1262th | 2.016⭐ | 33🧑⚖️ |
| Theme | 1275th | 1.839⭐ | 33🧑⚖️ |
| Graphics | 1073th | 2.578⭐ | 34🧑⚖️ |
| Audio | 722th | 2.435⭐ | 33🧑⚖️ |
| Humor | 880th | 1.862⭐ | 31🧑⚖️ |
| Mood | 935th | 2.661⭐ | 33🧑⚖️ |
| Given | 29🗳️ | 32🗨️ |
- Foreground (platforms) are the same texture as the backgrounds. Often it looks like you're just floating in the air. Can't really tell where you can stand and where not. Even the torch didn't help that that much.
- There are no ammo pick ups are there? That's a problem, of course.
- Reloading automatically should happen when you try to fire without bullets.
- The movement is super fast and that makes it difficult to feel like you're in control. Enemies appear into view too fast. Well, if you can see them:
- The enemies are too dark. In fact everything seems to be too dark. I know the torch is a mechanic but it seems superfluous. And waiting for it to charge back up literally means to stand around and do nothing, which is not interesting.
- The glowing light things... I presume they were meant to do something in the first place? In any case they don't do anything now and that feels weird.
- I only read after playing that it's now a "survival arena". But then the text that comes up that makes the game feel like there's a goal shouldn't be there anymore. Either change the text (shouldn't take long) or remove the system altogether... It's confusing.
Good luck to further game making endeavours! I hope you focus whatever you make next more on exploring and refining core mechanics!
In the long run of things though this Ludum Dare has been a major learning experience for us. This is only my second and third for Zelif. We really welcome and appreciate the feedback as it does confirm we need to manage our time and how large our scope is for these events and even every day development so we can actually focus on those core mechanics.
Flashlight is useless and if i run out of ammo i can't refill because i need ammo to get ammo...
There are some little features that seems cool though.