Space Mitosis by thelasthour
A slime planet has become unstable and exploded! As a fellow slime planet, grow larger and merge with its core to give it a second chance at life. Be careful not to meet the same fate!
Made in Unity. All assets and code were created during the 72 hour jam with the exception of the music.
HOW TO PLAY
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Move along the surface of the planet with "A" and "D".
Collect a resource by standing on it for 3 seconds.
Bring Meteors and crystals to the pump to make the planet grow.
Bring Meteors to the stabilizer to keep the planet from exploding.
The goal is to reach and save the slime planet that has exploded.
Press "r" to restart and "esc" to quit.
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Jake Panitz (Programming and Development)
Roman Kalinovksi (Art and Sound Effects)
http://www.romankalinovski.com/
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Music by Alex G
https://sandy.bandcamp.com/
Made in Unity. All assets and code were created during the 72 hour jam with the exception of the music.
HOW TO PLAY
----------------------------------------------------------
Move along the surface of the planet with "A" and "D".
Collect a resource by standing on it for 3 seconds.
Bring Meteors and crystals to the pump to make the planet grow.
Bring Meteors to the stabilizer to keep the planet from exploding.
The goal is to reach and save the slime planet that has exploded.
Press "r" to restart and "esc" to quit.
----------------------------------------------------------
Jake Panitz (Programming and Development)
Roman Kalinovksi (Art and Sound Effects)
http://www.romankalinovski.com/
---------------------------
Music by Alex G
https://sandy.bandcamp.com/
Ratings
| Coolness | 79% | 2 |
| Overall(Jam) | 3.13 | 692 |
| Audio(Jam) | 3.11 | 466 |
| Fun(Jam) | 2.95 | 685 |
| Graphics(Jam) | 3.03 | 731 |
| Humor(Jam) | 2.43 | 636 |
| Innovation(Jam) | 3.32 | 383 |
| Mood(Jam) | 3.11 | 602 |
| Theme(Jam) | 3.83 | 360 |
If you made things a bit more clear for the player, this game would be solid. It already seems to have the basis for some interesting gameplay elements, a solid camera, cool graphics, etc.
It's only a matter of communicating what the game is about to the player, as he plays it. Tutorials, maybe?
Great music and grafics, mechanics were great, good job!
I liked the music, but I have to say that even though I was reading the how to play description I was confused on what those 2 towers were actually doing, so I was mostly randomly picking up stuff and trying to balance it XD
The movement could have been a bit smoother and there could have been some more UI to display some information like a pickup-timer and a goo-stability bar or something.
There were a couple of bugs, but for a compo game it was very well made.
I think that my major complaint would be that it is repetitive and not particularly fun, but then again, "fun" is a pretty hard abstract concept to nail down in 72 hours so, overall, good job. :)