Space Mitosis by thelasthour

[raw]
made by thelasthour for LD34 (JAM)
A slime planet has become unstable and exploded! As a fellow slime planet, grow larger and merge with its core to give it a second chance at life. Be careful not to meet the same fate!

Made in Unity. All assets and code were created during the 72 hour jam with the exception of the music.

HOW TO PLAY
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Move along the surface of the planet with "A" and "D".
Collect a resource by standing on it for 3 seconds.
Bring Meteors and crystals to the pump to make the planet grow.
Bring Meteors to the stabilizer to keep the planet from exploding.
The goal is to reach and save the slime planet that has exploded.

Press "r" to restart and "esc" to quit.
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Jake Panitz (Programming and Development)

Roman Kalinovksi (Art and Sound Effects)
http://www.romankalinovski.com/


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Music by Alex G
https://sandy.bandcamp.com/

Ratings

Coolness 79% 2
Overall(Jam) 3.13 692
Audio(Jam) 3.11 466
Fun(Jam) 2.95 685
Graphics(Jam) 3.03 731
Humor(Jam) 2.43 636
Innovation(Jam) 3.32 383
Mood(Jam) 3.11 602
Theme(Jam) 3.83 360

Feedback

AboLD
15. Dec 2015 · 08:20 UTC
It's great for a one guy to make this game in a 72 hours. Thumps Up
Bloodyaugust
15. Dec 2015 · 08:26 UTC
I was... utterly confused about what I was doing. Why was the camera zooming out while I didn't move? What were the resources I collected doing, and why didn't any actually get to my blob after the first wave? Just... confused. Definitely two button control, but I had no idea of the point or my goal. Maybe a more thorough explanation?
Slashee the Cow
15. Dec 2015 · 08:39 UTC
I think I must be missing something? I'm a slime ball on another slime ball. I can move left and right., When I move the camera zooms in.
ImYellowFish
15. Dec 2015 · 08:39 UTC
seems interesting. but maybe you should include a HOW TO PLAY in either the game or introduction. I tried for some time, but haven't figured out how to play this.
EthanWebster
15. Dec 2015 · 19:06 UTC
Fun game, I like how the music's volume increases and decreases with respect to how zoomed in/out you are. Well done :)
ajayajayaj
15. Dec 2015 · 22:28 UTC
Sweet! Loved the graphics. Got stuck at one part where the planet stopped growing and I could not collect anything.
ajayajayaj
15. Dec 2015 · 22:29 UTC
Sweet! Loved the Music. Got stuck at one part where the planet stopped growing and I could not collect anything.
ajayajayaj
15. Dec 2015 · 22:29 UTC
They both were good.
monetai
15. Dec 2015 · 22:30 UTC
i did not understood a single thing here! but damn, the graphics were cool
alvarop
16. Dec 2015 · 04:29 UTC
As others have said, the game was a bit too cryptic and difficult to understand for me. But somehow, I had a lot of fun playing it - isn't that weird?

If you made things a bit more clear for the player, this game would be solid. It already seems to have the basis for some interesting gameplay elements, a solid camera, cool graphics, etc.

It's only a matter of communicating what the game is about to the player, as he plays it. Tutorials, maybe?
shadow64
16. Dec 2015 · 06:50 UTC
Thanks for swinging by and rating/commenting on Get It Out! I'm glad you liked the humor. :D This was a cool experience. I definitely needed the controls written down, so thank you for putting that in, but once I got rolling I made it to the end. Definitely a fun little game and the music totally fit the mood. Thanks for sharing and congrats on finishing!
Big Cow
16. Dec 2015 · 19:47 UTC
Ahh I think this was a really lovely concept. The music is gentle and I love the way if you do nothing it zooms out and slowly fades out. Nice sense of scale and atmosphere!
Auroz
16. Dec 2015 · 19:53 UTC
Fun idea, I wasn't a big fan of the camera zooming though.
The Walking Kiwi
16. Dec 2015 · 20:13 UTC
So unexpected, inovative and I loved the mood!
Great music and grafics, mechanics were great, good job!
Farelle
16. Dec 2015 · 21:47 UTC
at some point I couldn't pick up resources anymore when I was almost touching the other eye :/
I liked the music, but I have to say that even though I was reading the how to play description I was confused on what those 2 towers were actually doing, so I was mostly randomly picking up stuff and trying to balance it XD
🎤 thelasthour
17. Dec 2015 · 00:01 UTC
@Farelle you mean you weren't holding any resources but when you walked over to a resource and stood there, it wouldn't pick it up? Did the collection sound effect play? Did you try walking back to the pump and then going back to the resource? I'm really curious about what caused this bug.
commanderstitch
17. Dec 2015 · 03:50 UTC
wow, you nailed the theme. or should i say, speared it? :D the music was interesting, the gameplay nice, the camera was strange. it was kind of annoying trying to land on an object when you turn at such a high rate of speed. I got to the other eye.
Hot Box Games
17. Dec 2015 · 21:22 UTC
Took me a while to get the hang of what i had to do despite reading the instructions, was quite engaging when I did!
The movement could have been a bit smoother and there could have been some more UI to display some information like a pickup-timer and a goo-stability bar or something.
pianoman373
18. Dec 2015 · 06:57 UTC
Nice little game. Wish there were some progress bars for picking things up.
bitwise-constructs
18. Dec 2015 · 07:11 UTC
The game had a good feel with the camera controls and sound effects, though towards the end it gets really hard to move precisely.
eemmbbeerr
18. Dec 2015 · 17:16 UTC
I think that the camera should zoom a little bit less in on me. I can't remember the location of all the resources and I don't like unnecessarily waiting for them to appear.
DustyStylus
18. Dec 2015 · 17:17 UTC
Well, I was a bit confused, I collected resources and then, with nothing else on the planet the camera just slowly zoomed away. That said, nice graphics and pleasant happy feel to the game.
Skruffye
19. Dec 2015 · 05:41 UTC
The sound was quite nice, but I wasn't particularly keen on the camera or the lack of instruction.
There were a couple of bugs, but for a compo game it was very well made.
I think that my major complaint would be that it is repetitive and not particularly fun, but then again, "fun" is a pretty hard abstract concept to nail down in 72 hours so, overall, good job. :)