Dungeon Time by shadow64
Dungeon Time was made for Ludum Dare 42's Jam. The theme was "Running Out of Space." The basic premise I came up with was a dungeon that gets smaller and smaller as you clear your way down. I think the result was something really fun and interesting.
I'm just stoked that for the first time in several years I've actually finished an LD entry and it was basically exactly what I wanted. Enjoy!
NOTE: The HTML5 "post-jam port" version of the project is a slightly altered port which was completed after the jam time. The only functional difference is that you can press ANY key to get to the controls screen at the start. Otherwise it is functionally identical to the Windows version completed for the Jam - no bug fixes/changes were made. The only other change is the viewport size - anything larger causes HUGE framerate drops for some reason and (due to the change in viewport size) a resizing of the font and text boxes so that they will fit. Thank you!

| Windows | https://silhouettegames.itch.io/dungeon-time |
| HTML5 (web) | https://silhouettegames.itch.io/dungeon-time |
| Original URL | https://ldjam.com/events/ludum-dare/42/dungeon-time |
Ratings
| Overall | 710th | 3.275⭐ | 22🧑⚖️ |
| Fun | 1026th | 2.75⭐ | 22🧑⚖️ |
| Innovation | 892th | 2.875⭐ | 22🧑⚖️ |
| Theme | 759th | 3.3⭐ | 22🧑⚖️ |
| Graphics | 474th | 3.595⭐ | 23🧑⚖️ |
| Audio | 595th | 2.881⭐ | 23🧑⚖️ |
| Humor | 246th | 3.31⭐ | 23🧑⚖️ |
| Mood | 501th | 3.225⭐ | 22🧑⚖️ |
| Given | 17🗳️ | 24🗨️ |
At the first glance the game looked for me blend and very simple, the music in background was after some time a little bit annoying.
But the first ending hooked and I saw this game from another angle. Then another 10 minutes later, after second ending, I realised that it is the most entertaining game I had in this Ludum Dare so far.
I really love when developer makes such plotwists and manages to tell something with such small game, but the theme of this gamejam brought amount of this games to minimum. That's why I was very happy to find this gem.
But let's look step by step:
1) First of all - graphics. I see that you've put a lot of efford in graphics and it really pays of. It's very constistent and fairly detailed (especially in animation). You doing a great job here and keep it up. (5/5)
2) Sounds fitt perfectly into the style of the game, but main music in background for me was out of 8bit tune(yes, it's not some rule or something, but all graphics and sounds was so perfectly matched so it was so obvious to expect the 8bit-core music in the background, but it's only my point of view, nothing more). And I don't have any problems with looping music but this melody was screaming to me that it is 3-4 seconds loop and I couldn't unhear this. That's why it is 4/5.
The game was very cool overall and very funny. I think that you made a perfect take on the theme and made something very innovative (yes, I hear some Undertale vibes, but i think that you made this in a different own way)
Thank you for the experience and never stop making games! You definitely have developed a talent.
Thank you for all of the kind words about the game! I really appreciate that you let me know I was able to change your mind about it as you played and that you liked it so much! That's awesome. Makes me very happy to know that people dig it since I almost didn't make anything this time.
Take care, congrats on finishing, and I look forward to playing Placeholder later today!
It's a good game if you stick with it until the ending. My only idea to get less patient players to stick with it (even though it's short enough that it shouldn't be a problem) is to make the numbers made with boxes count down (e.g. 9, 8, 7, 6...) instead of count up, to give the player a sense of when it will end.
Overall, enjoyable!
Thank you again for the feedback and I'm really glad you enjoyed it so much. I like your idea about counting down, too.
I look forward to playing your entry and thanks again!
You're most welcome!
But seriously, thank you! I should be able to get to Clod's Quest tonight! :)
Yay!
@Zicboy Thank you! I do have some ideas for a post-jam version. Hopefully enough people are interested and I'll see what I can do! Thanks!
@lozzadawg Thank you very much for this feedback! I'm glad that the second ending turned things around for ya. :)