Running Of The Ball by NickMakesGames

[raw]
made by NickMakesGames for LD34 (COMPO)
The Running of the Ball is a popular winter sport in which two teams flee from a massive rolling snowball. This year's teams, Team Double Button and Team Always Growing, are the best of the best and will play a great game for excited fans of the sport.
You play as the sneaky Gamblin' Joe, who has placed bets on *both* teams simultaneously. He plans to rig the game so that both teams score an equal number of points, creating a tie. In the event of a tie, both teams win and you make big money on *both* of your bets.
Do you have what it takes to rig everyone's favorite sport and pull off the perfect crime?

Ratings

Coolness 53% 3
Overall 3.79 114
Audio 3.18 237
Fun 3.64 153
Graphics 3.43 308
Humor 3.96 29
Innovation 3.64 199
Mood 3.38 218
Theme 4.29 59

Feedback

KBF123
14. Dec 2015 · 03:29 UTC
Cool concept! Rolling over all those runners was fun as well.
Fanttum
14. Dec 2015 · 03:35 UTC
Looks fun. Any chance for a web or mac build?
Mithreindeir
14. Dec 2015 · 03:37 UTC
I loved these graphics!
sharpfrog4
14. Dec 2015 · 03:38 UTC
Themes.... err TEAMS! YEA!
Tom
14. Dec 2015 · 03:38 UTC
Played this one a few times. Thanks for making it!
Dimitri0xFF
14. Dec 2015 · 03:40 UTC
Looks like both themes won xD This was much fun!
SgtBursk
14. Dec 2015 · 03:42 UTC
Hilariously appropriate for this year's theme!
deadpixelsociety
14. Dec 2015 · 04:13 UTC
I really like this. The improvised sound effects are really well done and the win condition was unexpected and harder to achieve than I originally thought. I have no complaints here.
Bogden
14. Dec 2015 · 08:49 UTC
Very cute. The voiceovers are great!

Also not to be a stalker, but saw your comment on another game, but check out my game if you're into multitasking type games.
jcwelgemoed
14. Dec 2015 · 20:34 UTC
Pretty cool. more challenging that it looks - getting a tie is hard work :)
Wevel
14. Dec 2015 · 20:38 UTC
Really nice game, the ball is very difficult to control but that's probably the point
Max Amaden
14. Dec 2015 · 20:55 UTC
What an awesome game! I love the little cutscene at the beginning, where the really quite unique concept is explained to you. The sound effects are really nicely done and the gameplay is really smooth and looks brilliant. Keep up the good work - I look forward to seeing your next submition!
Optimus6128
14. Dec 2015 · 21:07 UTC
That was very funny concept, I never thought I'd struggle to keep the same numbers, instead of hitting the most I can as I usually do at such games.

The audio speech is funny, the concept is crazy, and the snowball controls nice. Only negative I can't skip the dialogues everytime I want to play again.

Well done!
ciobeni
14. Dec 2015 · 22:10 UTC
Running over all those people with that gigantic snowball was SO satisfying!
AM_Games
15. Dec 2015 · 11:34 UTC
Love the way you took the tie of the two themes and made it into a game. Very awesome.

It might have been cool if you had some small change for each year of the tournament.
Piode
15. Dec 2015 · 18:20 UTC
Really cool visual effects with the rolling ball, and an interesting and unique premise.
PrismaSlice
18. Dec 2015 · 05:06 UTC
Good job, fun game. Running people over is satisfying, and trying to keep the scores even required just the right amount of focus. I enjoyed the mumbling voice sound effects.
Yvanor
20. Dec 2015 · 21:43 UTC
Really fun game, the idea is great and the gameplay is dynamic and funny, well done ! ^^

(and oh god these sound effects!)
themadknights
22. Dec 2015 · 11:44 UTC
Nice concept but a bit difficult :)
JimmothySanchez
02. Jan 2016 · 19:04 UTC
Good game. It would be nice if the game gave you some sort of indicator how close you were to the end.
Thingo Studios
04. Jan 2016 · 16:31 UTC
Has the peculiar problem that the first fifty seconds of the game are almost completely useless, since hitting 40 members from each team and hitting 4 members from each team don't impact the ending at all. If there was some alternate objective-- rocks you had to dodge or something-- for the first thirty seconds, you could have some reason to not just walk away from the keyboard for the first half of the game.