Lonely Wanderer by Andreadbx
Hi, i’m Andrea Di Bartolo, 3d Artist currently working for Shoppe Keep 2, this is my third Ludum Dare where i try, as an artist, to do a game all by myself (with a little exception this time), this time i joined the jam very late (monday morning), had a very sad and tragic week and wasn't sure i had the time to partecipate, in the end i decided to do a short, narrative-driven game for this event.
Lonely Wanderer is a simple first person narrative driven game set in an evil-looking palace in hell, standard fps controls plus left click to pick up the Skulls, there is nothing else to say here about the game because i want you to discover it by yourselves.
The game is based on a Short, intresting story/poem written by my friend Francesco Ramorino that joined me for this jam, first time for him!
3D-Art, Programming, Game Design - Andrea Di Bartolo
Story - Francesco Ramorino
the ambience soundtrack is from Youtuber Ero Kia, under attribution license.
| Windows | https://andreadbx.itch.io/lonely-wanderer-ld43 |
| Original URL | https://ldjam.com/events/ludum-dare/43/lonely-wanderer |
Ratings
| Overall | 282th | 3.688⭐ | 42🧑⚖️ |
| Fun | 600th | 3.163⭐ | 42🧑⚖️ |
| Innovation | 565th | 3.088⭐ | 42🧑⚖️ |
| Theme | 357th | 3.688⭐ | 42🧑⚖️ |
| Graphics | 84th | 4.366⭐ | 43🧑⚖️ |
| Mood | 55th | 4.113⭐ | 42🧑⚖️ |
| Given | 49🗳️ | 12🗨️ |
Really nice mood and quite detailed environments for a jam. Especially on THAT time budget. :)
In the second room I sacrificed the skull by going in the previous room because I thought I had to go back.
So because of that I had to restart the game. Maybe you could have made it so it didn't matter where the sacrifice was made, or maybe lock the gates after entering the next room :-)
Anyways, the game are really smooth. Nice and short game :-)
You got a great participation there! Good job!
The graphics and mood were spot on though, and the text really helped to sell the atmosphere. One stylistic suggestion I had: if you're going to use shadow mapping in a game like this, you should consider making your point lights move around a little bit (might as well make your shadows dynamic if you're using real-time shadows). Having all the torches flicker and sway would have made things real eerie.
The music also helped sell the atmosphere - really fun game! It nice to see a fellow 3D game here with some nice graphics and a first person controller!
Main gripe was I should be stopped from taking the skull back to the previous lava, and better air control would make it more playable.
Here's my play: https://www.twitch.tv/videos/345392409?t=17m47s
If you'd like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/346056526?t=01h29m22s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin