Infinity Search by FlashViper
The universe is becoming too overpopulated! Journey across a desert beachland as Shmanos, the purple heavyweight (who DEFINATLELY does not look like the blockbuster villain) on a mission to gather the 6 infinity gems and half the population of the universe. Shmanos on his own is defenseless, and must gather items in order to defeat the Kwab guardians protecting the stones. But Shmanos has a problem. Whenever he uses an item, he uses up the space that the item takes up! Inventory slots will vanish when a slot is vacated, causing Shmanos, and therefore you, to choose judiciously on how to use his many items! Find actually secret areas (Original Zelda-Like), collect items, and have fun!
Controls: W/A/S/D: Move Z: Use selected item X + Mouse Hover: Pick up item / Open chest 1-9: Select Slot

Ratings
| Overall | 1167th | 2.735⭐ | 53🧑⚖️ |
| Fun | 1142th | 2.567⭐ | 54🧑⚖️ |
| Innovation | 1167th | 2.433⭐ | 54🧑⚖️ |
| Theme | 1176th | 2.481⭐ | 54🧑⚖️ |
| Graphics | 1100th | 2.452⭐ | 54🧑⚖️ |
| Humor | 340th | 3.075⭐ | 55🧑⚖️ |
| Mood | 977th | 2.583⭐ | 50🧑⚖️ |
| Given | 50🗳️ | 48🗨️ |
I like the idea you had though. Shmanos sure is a real hero ;)
Otherwise the game was good and reminiscent of old Zelda.
Few things that bothered me:
1) There were some issues with the walls - I kept not being able to get into tight spots even though it was obvious you're supposed to be able to pass them.
2) I had some bugs where I would cross to a different screen but the camera won't move with me
3) Controls were pretty unintuitive (using the mouse to pick up objects) and weren't explained in-game (next time please assume people only read your tutorial on the LD page after they fail once or twice at your game :) )
Overall I had fun with it.
Fun, but those crabs were TOUGH
But in all seriousness, like many had mentioned, the control was somewhat confusing to play, and there were glitches where the camera wouldn't transition to where the player was at which result in the crabs beat the sh1t out of me :( . Overall, I think the game was solid, but need a little of bug fixing.
Good job!
Really good work for an idea so ambitious.
I would make Shmanos's hitbox smaller though (exclude the head and upper body) as it feels kinda weird to be hit on these parts
The music fits pretty well too !
Try our game too, maybe you'll like it)
I might say i am a fan of Zelda so yeah i could feel the references, very good!
The idea of the inventory being reduced is very nice too, because like that you need to think carefully of wich item to use and all...
I just had some problems while walking around, because i couldn't pass through some blocks that had an oppening , only when he was side turned... and sometimes after i passed to another map the camera didn't go with him, only if i came back and then gone again.
But i had fun, it was a good game, thank you!
Great work! Oh and great music!