Conservation of Ninjutsu by kuhnerdm

[raw]
made by kuhnerdm for LD34 (COMPO)
Endless-enemy, two-button game created in Unity engine

NOTE: You need to HOLD DOWN the buttons to kill the enemies. I'd put this in the instruction screen, but I can't edit it now.

"Conservation of Ninjutsu" an endless-enemy, two-button game created in Unity. The main game mechanic is defeating enemies by pressing either the vertical arrow keys, the horizontal arrow keys, or no arrow keys.

Gameplay

The gameplay for this game is very simple. As an endless wave of enemies runs towards you, you must counter their attacks with attacks of your own. As the game progresses, you have less time to react, and you must complete more consecutive attacks to score points.

Control Scheme

The goal of using two sets of two buttons to choose your attack was to keep in line with the Ludum Dare 34 theme "Two-Button Controls" while removing the issue of players quickly developing muscle memory. Having to reposition the entire hand over the arrow keys makes it harder to subconsciously decide what to do as soon as you see the color of the next indicator.

Note: First LD; bring on the hate ;)

Ratings

Coolness 39% 1766
Overall 3.14 559
Audio 3.69 89
Fun 3.45 267
Graphics 2.24 841
Humor 2.46 433
Innovation 3.34 369
Mood 2.71 665
Theme 3.38 725

Feedback

trexmix
14. Dec 2015 · 02:14 UTC
Great game sir! Really enjoyed both the music AND game play. When the enemies transitioned to have more than one instruction I was confused initially but thought it got much more fun. Hats off to you!
Evannex
14. Dec 2015 · 02:18 UTC
The game was great :D Really fun to play. Music is catchy too, so great job!
justinooncx
14. Dec 2015 · 10:57 UTC
Pretty good game! Took me a few tries to figure out that you had to HOLD DOWN the buttons instead of tap them. Once I understood that, it was pretty enjoyable.
djdudes100
14. Dec 2015 · 16:11 UTC
Good game
BoltKey
14. Dec 2015 · 21:26 UTC
Really nice job on the music.

The gameplay is an interesting take on a classic. I enjoyed it.
🎤 kuhnerdm
14. Dec 2015 · 23:41 UTC
Thank you all very much for the compliments, ESPECIALLY for the music. If you guys don't know (which you probably don't), I make a lot of music in my free time, and you can check it out here :) https://soundcloud.com/derekmk
AzureAspect
16. Dec 2015 · 16:07 UTC
Very nice and simple (yet hard) game!
Also good balance on the speed increase, didnt get bored at any point :)
Keelan
16. Dec 2015 · 16:08 UTC
Well done, the controls felt strange at first but you get used to holding down. All in all great game :)
knason
16. Dec 2015 · 20:40 UTC
Great game! I didn't understand at first but when I realized that I had to hold down the controls it was really fun. Well done!
bessdlan
16. Dec 2015 · 21:05 UTC
cool game but i had to read comments to understand that i had to hold down the buttons ^^ you should write it in your description ;)
Gins
17. Dec 2015 · 11:46 UTC
Simple but cool game. It was a bit boring at first, but when the dudes with multiple commands came in and the speed increased, it got really intense! The music is really catchy too. It's also quite an exercise for the fingers to have to alternate between up/down and left/right, so it's definitely a different experience to just pressing a single button. Well done!
karlipoppins
18. Dec 2015 · 07:57 UTC
Loved the mood and the music. Perfect usage of the theme, very cool game!!
zenmumbler
18. Dec 2015 · 17:43 UTC
Ha-haah! Genius with the music and everything. Of course the ninja look simplistic but that's a worry for another day. Great theme usage.
eemmbbeerr
18. Dec 2015 · 18:36 UTC
A great reflex game altogether, however, I can't quite agree entirely with how it works here and there. Yes, having to reposition my entire hand was de-focusing from muscle memory but I do believe that in a fast-paced and ever-accelerating game like this muscle memory is actually crucial. Also, controls would be much smoother without the need to hold the button.
Or maybe I'm just too used to the average system of a reaction game. Who knows the reason, still, I like them better that way.
xWarZonex
18. Dec 2015 · 18:53 UTC
Interesting game, I liked the audio and the concept. Good job.
loxo
18. Dec 2015 · 19:57 UTC
Simple game concept that gets challenging very fast. I especially like the audio, but the graphics could use some work.
Geckoo1337
02. Jan 2016 · 22:02 UTC
Frenetic & addictive. Well done ++
Nega Drive
03. Jan 2016 · 16:38 UTC
Neat game. Soundtrack was good! Feel like the controls could have been explained better.
Mach60KAS
03. Jan 2016 · 20:39 UTC
It took a little while to get started, but once the pace picked up I had a ton of fun! The graphics were a little simple, but they worked for the purpose and I felt the music was great. Good work! :)
🎤 kuhnerdm
03. Jan 2016 · 21:57 UTC
Thank you very much for the kind comments, everyone! I'll take to mind the notes about how the controls are explained.