Chompatron Saves The World by Team Chompatron
In the future...only one man can save the world. AND THAT MAN....ISN'T A MAN. ITS A ROBOT. Chompatron 3000. Your mission is to collect blood and organs to save the planet...by killing as many organ donors as you can. Because...They have...organs and stuff.
And you GROW THE MORE ORGANS YOU EAT! Good luck, and keep on chompin!
CONTROLS:
Arrow keys to move. E to grab. Q to hit.
When grabbing: E to eat, W to throw, Q to slam.
And you GROW THE MORE ORGANS YOU EAT! Good luck, and keep on chompin!
CONTROLS:
Arrow keys to move. E to grab. Q to hit.
When grabbing: E to eat, W to throw, Q to slam.
| Web | http://skullboxstudios.com/jam/chompatron/index.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=65546 |
Ratings
| Coolness | 92% | 2 |
| Overall(Jam) | 3.22 | 608 |
| Audio(Jam) | 3.78 | 133 |
| Fun(Jam) | 3.49 | 260 |
| Graphics(Jam) | 3.53 | 480 |
| Humor(Jam) | 3.67 | 108 |
| Innovation(Jam) | 2.57 | 874 |
| Mood(Jam) | 3.11 | 602 |
| Theme(Jam) | 2.88 | 971 |
I did eventually get the hang of the game, but I found the best strategy was to just grab and then body slam everything in sight; I'm not sure how you're determining who is "too damn crunchy" but it seems like I only went for a little bit before humans became inedible.
That was some crazy action, nice work. Sound effects and splatter were great.
Body slam seems to be the dominant strategy.
I found at level 2 I was take too much damage that I couldn't manage to level up to three.
but somehow the graphic not put together quite well tbh, its like the road, the enemy, the robot and building itself each got different style and not complemented each other, but its probably just me :)
Keep up the good work!
- Kardfogú
Whoa, what a mindless gore-fest! That's just the way I like it! :D
Enjoyed your work, the humor is gorgeous, that concept is crazy, and the voice-over just enhances the mood. Good job, I'm still smiling!
However, things were happening so fast, that in the beginning I just kinda' mashed the buttons, without a strategy. It took some time to learn how this stuff works. Bodyslam is a real saviour. After a while, the game becomes repetitive, but with a beat 'em up style level design, this could become something special I think.
Any plans on polishing it up a notch?
Anyways, congrats' on the game, keep up the good work!