Plenty Of Junk by Verbante
Control a junkyard creature and survive as long as you can while finding food and avoiding the incinerator
In an experiment that involves lots of code and godot spring physycs I've accidentaly created an horrible monster. Luckily it won't be able to survive much ın the junkyard I've dumped it in



| Source code | https://verbante.itch.io/plenty-of-junk |
| Windows | https://verbante.itch.io/plenty-of-junk |
| Original URL | https://ldjam.com/events/ludum-dare/42/plenty-of-junk |
Ratings
| Overall | 468th | 3.203⭐ | 34🧑⚖️ |
| Fun | 374th | 3.219⭐ | 34🧑⚖️ |
| Innovation | 187th | 3.5⭐ | 34🧑⚖️ |
| Theme | 372th | 3.547⭐ | 34🧑⚖️ |
| Graphics | 486th | 2.938⭐ | 34🧑⚖️ |
| Audio | 408th | 2.75⭐ | 32🧑⚖️ |
| Humor | 297th | 2.534⭐ | 31🧑⚖️ |
| Mood | 393th | 2.87⭐ | 29🧑⚖️ |
| Given | 34🗳️ | 18🗨️ |
Oh, and sound wouldn't hurt.
But other than that, it's okay.
The graphics are good and coherent, however sometimes blur disenchants the pixel-art feeling sometimes. Music is well done, however the timings of the sound effects are bit wonky.
Overall, a complete game with a great core mechanic. Well done!
Music and sfx were simple, but worked well with the mood. Nice job!
Some thoughts:
I couldn't read the first time the instructions because they dissapeared too fast so I tried exitting but ESC only works when the game is over (Let me quit!)
@holyblackcat Thank you :)
@stillnotsure Yeah. I didn't even try to balance it much(yet).
@mshopf Thanks. The graphics for the main character is just the code drawing lines between the points (center and feet) on the main character, I think it looks amazing too :)
@arqcenick Thanks for the detailed feedback. There wasn't enough content to create a real (feelable) increase in difficulty though the food drop decrases over time to make sure nobody survives forever. I agree that the noise mix in the background is sometimes a bit too much (especially towards the middle of the background texture). I'm glad you liked the music :) This is my second time getting far enough in a game to be able to worry about sfx so I didn't have much experience.
@minibobbo Thanks :) Launching yourself out of the area is pretty hard with the current balance but it should be possible. Also thank you for making a post (partially) about my game. It's a great idea and i will make a "favourite games" post aswell, when I play enough games.
@2bam Spastic Sci-Fi monster :D Your concern is top priority and it will be the first thing i get to fix when I get my hands on the project again.
@kirb Thank you :)
Thank you all for all the love :D Making this game was a smooth experince so far (not much junk code) and I'm especially fond of how the graphics turned out so I'd like to continue the project a bit when I can (in a week?). I plan to start by applying some suggestions you guys gave, then rework some mechanics, make more junk types, enchance the audio and add some stuff I'd really like to be in the game. In the meanwhile if you want some junk types in the game let me know and I'll add them. (with a fixed ridiculousness / rareness ratio)
Controls and mood feel right.