Curses and Coconuts by testlab

Links:
- Download: (Windows & Linux) https://testlab7.itch.io/curses-and-coconuts
- Twitter: https://twitter.com/Testlab_7
Controls:
- Move with the [cursor] keys or [wasd].
- Attack with [SPACE]

Oh and there is no ending, just kill as much as you can.
Made with:
- C++
- OpenGL
- SDL2
- glm
Tools used:
- Codeblocks
- Blender
- Audacity
- Gimp
- gedit
- Trello
Ratings
| Overall | 628th | 2.943⭐ | 37🧑⚖️ |
| Fun | 548th | 2.857⭐ | 37🧑⚖️ |
| Innovation | 722th | 2.229⭐ | 37🧑⚖️ |
| Theme | 500th | 3.2⭐ | 37🧑⚖️ |
| Graphics | 375th | 3.543⭐ | 37🧑⚖️ |
| Audio | 396th | 2.813⭐ | 34🧑⚖️ |
| Humor | 453th | 2.394⭐ | 35🧑⚖️ |
| Mood | 646th | 2.647⭐ | 36🧑⚖️ |
| Given | 16🗳️ | 12🗨️ |
The game itself is not so bad, the graphics are cohesive and have a style, and the audio design is actually very good despite the lack of music. I found the gameplay itself a little lacking; it could have done with some variety or a win condition.
Regardless, I will never not like fighting skeletons on a desert island.
The game was also developed on Linux (Ubuntu).
What distribution are you using? I'd love to make the build work for everyone!
Quite simple, the 'fighting noise' is satisfying even though the combat could easily be worked on for more satisfaction mechanically. Just a little more complexity or variety (combos? dodge?) would help a lot.
The graphics work well!
Thanks for giving it a try and taking the time to give some feedback!
IMHO before adding new gameplay mechanics like combo, dodging or an ending, the diagonal attack should be fixed (it was extremely difficult for me to position myself facing an opponent coming from a diagonal, I almost died for this reason only), and it should be possibile to attack while walking (without stopping) to make the game more "fluid" overall.
good graphics, miss some music but still a great job
Please hate us on https://ldjam.com/events/ludum-dare/38/deep-bottom
Hey! I'm running on (and developing on:wink:)a kind of fucked Debian installation, so I don't know if it's your fault. I remember it gave me a problem with a missing dependency, which sounds like something that my borked packaged manager is responsible for. Thanks for caring, though!
Thanks for responding! Actually it was/is probably a problem with me not packaging all needed libs with the game. I've updated the linux package with a few libs and it's now working on a different distribution that had problems before.
Overall it is a really nice game.
The controls are kinda iffy, it's hard to kill diagonally.
Other than that, nice game!
- a bit cumbersome steeriung with diagonal moves feeling a bit weird
- maybe some "life" of the main hero, so that it's not just one hit to die
- purpose :)
pros:
- nice graphics
- cool tropical vibe
• Graphics are very nice! Loved the skeleton respawn animation;
• With some kind of 'tropical' music the atmosphere of the game would increase a lot and the humor as well;
• Gameplay is OK, kinda hard to die in one hit but once you get confortable with the game it's pretty easy.
You have finished in time and it's playable and enjoyable so great job !
If you ever wanted to continue developping this, here are some ideas i would give you : instead of being an endless game, maybe implementing a secret ending by interacting with things on the map could be great ! Since there is more and more stress until the game continues, the more you take to fullfil these secondary objectives, the more it's difficult to finish !
And maybe a rock paper scissor system into the ennemy - player relation could be great to force the player to focus more on them !
It lacked a bit of musics, which could have been great to motivate the player or stress him ! The sounds effects were quite good though !
Anyway i liked the game !
Good job !
@bomb-x great ideas, thanks!
I played this on stream at https://www.twitch.tv/videos/141703264 - time 1:09:55