A Growing City by Lipsch

This is my second entry for Ludum Dare.
I had some ideas what I wanted to make before the Jam. But the Theme didn't really match my perception.
But I went with it and created this Game. (:
The Endscore and the Tutorial might not display in the Web Version.
Hint: The pollution on a tile affects its production buildings breakdown Rate.. and its residental buildings upgrade Time..
Hope you all like it.
Any Questions? Ask them!
| Windows | https://lipsch.itch.io/a-growing-city |
| HTML5 (web) | https://lipsch.itch.io/a-growing-city |
| Original URL | https://ldjam.com/events/ludum-dare/39/a-growing-city |
Ratings
| Overall | 174th | 3.571⭐ | 23🧑⚖️ |
| Fun | 432th | 2.952⭐ | 23🧑⚖️ |
| Innovation | 459th | 2.81⭐ | 23🧑⚖️ |
| Theme | 218th | 3.714⭐ | 23🧑⚖️ |
| Graphics | 219th | 3.55⭐ | 22🧑⚖️ |
| Audio | 475th | 2.143⭐ | 23🧑⚖️ |
| Humor | 434th | 1.933⭐ | 17🧑⚖️ |
| Mood | 410th | 2.778⭐ | 20🧑⚖️ |
| Given | 10🗳️ | 8🗨️ |
I eventually stopped playing because the power sources were needing to be repaired every second, sometimes multiple per second, so it got a little tedious. Maybe it was how I placed them?
Good work!
The more pollution on a tile is, the more often buildings on it break down.
Thanks for the Comment (:
However, I think I completed the game, because I suddenly got a screen saying "Thanks for playing my game" and I entered my name! :D
All around neat and good looking game. Very well done :)
I fell pray to the pollution cycle of putting all my power plants next to each other, kinda made the game about how fast I could click.
You seem to have a small bug in that restarting the game requires a page reload, since going to the menu and restarting doesn't reset properly.
The WebGL version worked fine on macOS + Safari after switching to fullscreen, only the FPS dropped whenever multiple particle-emiting nuclear plants were on screen.
Nicely done!
I really liked your minimalistic art style. Only things that bothered me was that there wasn’t enough padding in the tutorial windows and changing font size felt bit sloppy (also not fan of Arial, but that’s just me :)). Also different heights on terrain made it look bit confusing and busy. Flat land could work as well as height didn’t seem to affect gameplay in anyway.
Soundwise your game was bit lacking, maybe a simple background music or ambient could have added more atmosphere to the game.
Overall interesting idea and nicely done game!
Good idea, I like the way the city expands. Congrats!
I would have liked to have a mission while playing.
Wish you success.