ANTI-THUNDER by jamaster96

[raw]
made by jamaster96 for LD34 (COMPO)
Play a plants' adventure! Battle friends or bots in a race to the stars!

This is technically competitive button mashing, but the less you mash, the less obstacles you will hit!

FOR BEST RESULTS MAKE THE SCREEN REALLY BIG!!!

Ratings

Coolness 85% 2
Overall 2.21 958
Fun 2.02 948
Graphics 2.24 841
Humor 1.67 687
Innovation 2.15 905
Mood 2.05 848
Theme 3.41 708

Feedback

Jimbly
14. Dec 2015 · 14:57 UTC
Not much to do here, but I love that it has local multiplayer =). A little sound would go a long way.
EthanWebster
14. Dec 2015 · 14:58 UTC
Interesting concept, could do with some audio but the controls respond well and it's a great take on both themes. Nice game :)
AranHase
14. Dec 2015 · 15:03 UTC
I failed to understand the game :(

A screen explaining the rules would be nice...
Tensoplast01
14. Dec 2015 · 15:08 UTC
No tuto, but I like the concept (and the multi).
Zetym
14. Dec 2015 · 15:21 UTC
Failed to see the challenge, what is that prevents (or should prevent) it from being pure button mashing?

Also missing a restart/back to menu button. Having to restart the executable to start a new round is a drag.
kailijan
14. Dec 2015 · 15:22 UTC
Well done. You took the theme and made a cool little game. You could improve it by adding a tutorial and some sound, though.
🎤 jamaster96
14. Dec 2015 · 15:31 UTC
Restart button was thought of, but it was also fogotten :( This is technically competitive button mashing, but the less you mash, the less obstacles you will hit!
goffmog
14. Dec 2015 · 15:42 UTC
I liked it, though my keyboard didn't ;) inventive use of both themes to make a multiplayer button-masher!
paraxite
14. Dec 2015 · 15:45 UTC
Playing on a Win7, the main menu doesn't display properly and something keeps flying around.
ranseur
14. Dec 2015 · 15:45 UTC
I've had a hard time understanding what I was doing. If you (like me) didn't had time to make an in game tutorial, you could include a readme.txt explaining the game, or adding it here in the game description.

Also sound would be really nice. You could use to improve player-game feedback.
ripatti
14. Dec 2015 · 15:48 UTC
My right hand beat my left hand! 180Mb for game of such kind is overmuch, imho.
FloatingGhost
14. Dec 2015 · 16:04 UTC
Ah, a good old-fashioned button masher
Not something I'm used to seeing, but well implemented
tiffi
14. Dec 2015 · 16:09 UTC
+ 1 for the local multiplayer
alyphen
14. Dec 2015 · 16:21 UTC
As pretty as this game is, the interface is fairly counter-intuitive to use. Make text bigger and put controls in a closely-grouped logical progression.
The gameplay, for a button masher, is alright. The plant growth is fairly smooth, but it can be a little difficult to understand what you're doing.
As others have mentioned, having audio is a huge improvement on a game and many underestimate it's potential. This is the first obvious improvement you should make.
anarbitrarymustache
14. Dec 2015 · 16:28 UTC
I'm all for competitive button mashing and local multiplayer! I agree with Jimbly, a little sound would really help. Need to work out the resolution issues as well.
Recursiveanomaly
14. Dec 2015 · 16:40 UTC
Maybe I don't get it 'cause I didn't play with someone else. The game seemed to hang every time after I got to a certain height. The mechanics are nicely on theme, though.
zaniarm
15. Dec 2015 · 07:50 UTC
Pretty confusing at the beginning. Some kind of tutorial at the beginning would be nice. Either way great game
ss64games
15. Dec 2015 · 13:48 UTC
Hmmm... mechanics were a little obtuse for me. I need to button smash to win but is it ever strategically better to not smash to avoid the lightning? Maybe it would be more interesting if we saw the lightning charging up so we had something to react to rather than just randomly encounter with no visual legibility of whether we get hit or not. Nice concept, and yay for local multiplayer!
smbe19
15. Dec 2015 · 16:44 UTC
Those red things seem a bit random.
nunesbarbosa
15. Dec 2015 · 20:15 UTC
Just didn't get. You missed a tutorial there..
Gins
16. Dec 2015 · 19:50 UTC
I don't think I understood what was going on, but maybe it's more fun when you have friends to play with you :(