Golf War by ted
HYPERVIOLENTROYALTOURNAMENTSIDESCROLLINGSPORTS_BRAWLER
Get a piece of the crown, you tarted-up Scottish ninja, you!
Intro and instructions are all in game, but here's a recap:
- To check the map, tap TAB or the MIDDLE MOUSE BUTTON. The raw distance is also visible on screen.
- To change clubs, tap the RIGHT MOUSE BUTTON or ENTER.
- The DRIVER can go about 300 meters, the IRON can go about 140.
- To swing, hold SPACEBAR or LEFT MOUSE BUTTON to build power. Let go near the top, then tap or click AGAIN when you get to the bottom: this is your accuracy.
- To fight, LEFT CLICK or hit ENTER to swing HIGH. This gets guys with low shields: guys with high shields will block it! To swing LOW and get 'em, RIGHT CLICK or hit SPACEBAR.
In many cases, you'll have to limit your power to line up a good shot.
Enjoy!




Ratings
| Overall | 145th | 3.729⭐ | 26🧑⚖️ |
| Fun | 250th | 3.438⭐ | 26🧑⚖️ |
| Innovation | 398th | 3.28⭐ | 27🧑⚖️ |
| Theme | 190th | 3.9⭐ | 27🧑⚖️ |
| Graphics | 133th | 3.8⭐ | 27🧑⚖️ |
| Audio | 98th | 3.591⭐ | 24🧑⚖️ |
| Humor | 84th | 3.62⭐ | 27🧑⚖️ |
| Mood | 237th | 3.271⭐ | 26🧑⚖️ |
| Given | 24🗳️ | 23🗨️ |
By the way, I spent an hour the morning after the compo tweaking the golf UI a bit: showing it sooner, adding helpful arrows and text showing what's what, etc. (no new assets, just re-use of what was there) So it should be much more relaxing... at least until those shirtless muscular bastards in kilts try to knock you on the noggin!
I also reduced the import size of the textures, reducing archive size by 20%! :!!!:
I wish that the clubs had some indicator of about how far they hit the ball -- I had to go through some trial-and-error to figure out how hard to swing to avoid the water hazards.
Cool entry :smile:
We also made a golf game if you want to check it out - [Golf with Guns](https://ldjam.com/events/ludum-dare/41/untitled-fpsg)
(@xephrys) I've almost finishing rewriting the game with a more robust framework, because I think this may have some post-jam potential.
(@impiaaa) I think I've traced the difficulty in knocking down the Scottish Bros to the fact that the player's movement stops while attacking. This messes with our mind's natural tendency to assume "persistence of motion." That will be fixed in the first update. :)
(@isaac @don-fouts) I'm sorry I didn't get a chance to put a distance indicator for each club in. It was on the list, but got cut due to an hour wasted tracking down an obscure nullref with the enemy spawner. :(
(@blushine) I also apologize for not making the controls more accessible/visible on the game screen, since you can actually view the course from your position by pressing Tab or the middle mouse button. And I promise, I did actually try to balance the grass physics, but, well, 48 hours, amirite? :D The next version ignores Unity's physics entirely, because it's rather crap when it comes to rolling balls around.