SHIP-A-TRON by Daniel Conway
You are a robot working for a shipping company. Your only purpose is to bring the boxes to their designated platforms. Make sure to move the boxes quickly before you run out of space and time!

Controls:
W- UP
S- DOWN
A- RIGHT
D- LEFT
SPACE- PICK UP / SET DOWN BOXES
R- RETRY LEVEL!
| HTML5 (web) | https://danielconway.itch.io/ship-a-tron |
| Original URL | https://ldjam.com/events/ludum-dare/42/ship-a-tron |
Ratings
| Overall | 868th | 3.132⭐ | 21🧑⚖️ |
| Fun | 633th | 3.184⭐ | 21🧑⚖️ |
| Innovation | 809th | 2.974⭐ | 21🧑⚖️ |
| Theme | 634th | 3.447⭐ | 21🧑⚖️ |
| Graphics | 934th | 2.921⭐ | 21🧑⚖️ |
| Audio | 717th | 2.472⭐ | 20🧑⚖️ |
| Given | 12🗳️ | 0🗨️ |
- Box spawn seens too random, the second time I did level 1 (I lost the first time) got the first blue box around 10s left.
- Shadows should be front top to bottom, when the box drops on the ground its hard to judge where is going to land when you look at its shadow.
Some quick tips that would make the game much more enjoyable quickly - making the music not restart each time you start a level. Perhaps add few more tracks to it, the song itself gets rather tiresome after few loops.
The controls themselves are fine, but there are some weird things happening with the boxes - you can pick up and stick one into another ones for one thing. You also need to collide with box to make it fall if you take off the one underneath it.
The one complaint that I have is that it was a bit easy. I never really felt in danger of the timer running out. I'm guessing the box drops are random. You could create some controlled difficulty by scripting them instead of being random. Look at it this way, your jam game will probably be played for 5 minutes at most. It's better to give a highly curated, tuned 5 minutes than leave it to chance.
I think there's a bug where you can double your run speed when moving diagonally, which may have made it a bit easier than intended, too.