Tamagotchi Hell by Troyan

[raw]
made by Troyan for LD34 (JAM)
Grow your own Devil!
What could be more beautiful than to see how the little devil with severe childhood becomes a real lord of the underworld?


Give the devil what he wants!
Controls:
Left and Right Arrows
A and D keys
Touch

Team:
Development - Troyan
Graphics - mra4nota
Music - eForm

Enjoy!

20.12.2015 Patch notes
*Fix touch
*Fix bug with blank textures after gameover
*Fix bug with progress bar
*Incres minigame speed

Ratings

Coolness 100% 1
Overall(Jam) 2.68 1008
Audio(Jam) 2.68 626
Fun(Jam) 2.17 1059
Graphics(Jam) 3.05 717
Humor(Jam) 2.49 616
Innovation(Jam) 2.38 940
Mood(Jam) 2.69 849
Theme(Jam) 3.59 600

Feedback

alvaromartin
15. Dec 2015 · 03:35 UTC
Hi I'm getting a "Connection Refused" error.
Krafty
15. Dec 2015 · 03:36 UTC
"Unable to connect"
Rufson
15. Dec 2015 · 03:36 UTC
error site is offline
KZdev
15. Dec 2015 · 03:39 UTC
Your server died :( Maybe try hosting on itch.io?
Sokar92
15. Dec 2015 · 03:41 UTC
Error =(
muffty
15. Dec 2015 · 03:42 UTC
can not play, server didnt let me play.
Pandaman3D
15. Dec 2015 · 03:45 UTC
Can't connect... :/
fergarram
15. Dec 2015 · 03:46 UTC
"Conection refused"‼
🎤 Troyan
15. Dec 2015 · 03:47 UTC
Sorry. Server is down. Trying to host on itch.io
LavWa
15. Dec 2015 · 03:47 UTC
Unable to connect :(
banana4life
15. Dec 2015 · 03:53 UTC
Definitly feels like Tamagotchi
🎤 Troyan
15. Dec 2015 · 03:53 UTC
Server UP. And i add mirror
Archonthewizard
15. Dec 2015 · 03:54 UTC
Art was cool - loved the name. Seems like an interesting idea. Some explanation of what I'm supposed to be doing would have been wonderful.
🎤 Troyan
15. Dec 2015 · 03:57 UTC
Archonthewizard, i did't have time to create tutorial, But we have all graphics to do that(
Grahhhhh
15. Dec 2015 · 04:01 UTC
Think I figured a bit of it out. Not a bad concept, controls are very smooth. Nice artwork.
parias001
15. Dec 2015 · 04:03 UTC
I really liked this one, it was fun and beautiful!
zatch
15. Dec 2015 · 04:09 UTC
Great job on the graphics, audio, and staying on theme! Solid gameplay concepts, but seemed to drag on for too long. That said, I also made a Tamagotchi-style game and feel that I had issues with it dragging on, as well. Tough genre for fun factor -- at least you gave players a little more to do in your game than I did in mine. ;)
Leaghorn
15. Dec 2015 · 04:16 UTC
Cool graphics
Baknik
15. Dec 2015 · 04:20 UTC
The audio doesn't really suit a fast-paced game, but congrats on finishing a game!
Snowdrama
15. Dec 2015 · 04:34 UTC
After I game over, it goes to a white screen with only the buttons haha. The first play was interesting. I had no idea what was going on at first though. Without reading the description I have no idea how the controls interact with the game.

Beyond that, good idea! I love the music and the graphics were really nice(until they disappeared lol)
OberynMartell
15. Dec 2015 · 04:35 UTC
Nice use of the themes! Graphics are cool, the music was a bit loud though. Congrats.
flakoflak
15. Dec 2015 · 04:35 UTC
feed the devil? i won :P
🎤 Troyan
15. Dec 2015 · 04:42 UTC
@Snowdrama, thx for finding bug
Dyn
15. Dec 2015 · 04:56 UTC
Simple but addictive gameplay
And awesome art
That's what this game is from my point of view.
Weeping Rupee
15. Dec 2015 · 05:45 UTC
good graphical style and interesting concept. I found it slightly difficult to find a pattern to the progression, but perhaps i was not observant enough.
AdamAlexander
15. Dec 2015 · 06:02 UTC
I like the graphics, outlay and general theme of this game, however the game itself doesn't have too many new ideas. Good job.
DecayConstant
15. Dec 2015 · 07:01 UTC
Followed both themes well. Nice.
The Merge Conflicts
15. Dec 2015 · 07:47 UTC
The gameplay is too repetitive for me.
FlatPivot
15. Dec 2015 · 07:50 UTC
Evil bastard
mitya1234
15. Dec 2015 · 08:01 UTC
The graphics is quite good. It reminds me of Puzzle Agent.
Tensoplast01
15. Dec 2015 · 08:21 UTC
Worked for me, but i didn't understand the concept :/
tyrants.not.found.team
15. Dec 2015 · 08:58 UTC
Pretty fun concept indeed, but I would have liked it to be a little more fast paced in the catching of items bit. Can really take a while if you're unlucky when you have to catch 10 items.

The music really fits the game, an eerie song that's fit for Satan's child, heh.

Good grasp on the theme! Well done!
Garris
15. Dec 2015 · 09:06 UTC
Everything seemed to work for me. I haven't seen a tamagotchi in years! Great artwork. Great sound. The basket catch minigame could use a bit of speeding up though, I think.
KZdev
15. Dec 2015 · 10:25 UTC
This game lives up to its name.
felilix
15. Dec 2015 · 10:36 UTC
Nice music and art! I made it to the second level!
treslapin
15. Dec 2015 · 11:23 UTC
The idea is really fun! I got to the second level. I like how the mechanics evolve.

I wish the hitbox of the cauldron was only on top. Also the music would have been great to have some hellish sounds in there :D Like flames or devil laughter.
jamaster96
15. Dec 2015 · 11:46 UTC
A little hard to play but a wonderful concept!
SidewalkSleeper
15. Dec 2015 · 11:47 UTC
It's pretty confusing. But the art style is nice.
zamotany
15. Dec 2015 · 12:06 UTC
Nice graphics, very good concept and THIS music xD
Is anyone remeber game Lucius? ;P
limered
15. Dec 2015 · 12:22 UTC
Runs just fine. Good concept and interesting idea.
NoWandStudios
15. Dec 2015 · 12:22 UTC
In my opinion the gameplay needs a bit of pace , but the concept, the music and the mood are so great!
Shurty
15. Dec 2015 · 13:10 UTC
I was pretty confused at the beginning, a bit repetitive, but it's a good game with the theme. Good job.
publicidadeba
15. Dec 2015 · 13:16 UTC
I got confused but the mood is there for sure
HUMANICS
15. Dec 2015 · 13:20 UTC
Nice atmosphere!
SadSmile
15. Dec 2015 · 13:31 UTC
Nice game, just a little bit repetitive. Also, is the static noise wanted?
jeff
15. Dec 2015 · 13:37 UTC
I don't understand the gameplay!
TomenLuca
15. Dec 2015 · 13:52 UTC
Love the art and theme. Gameplay could be a little bit more interesting, but it works well.
CaptainRed_
15. Dec 2015 · 14:03 UTC
Worked well for me, unlike most others. I really enjoyed this game actually, great concept.
Firellon
15. Dec 2015 · 14:41 UTC
Constant switching of items in buttons without any period (as I thought it to be) is pain in the ass. Nice art, but music is quite disappointing as I think. It's quick pet-feeder, so music should be fast, or dynamic at least. Good theme expansion, though.
danielsann7
15. Dec 2015 · 15:35 UTC
interesting idea, took me a while to figure it out but, when i did, i find a polished game, good job!
justinooncx
15. Dec 2015 · 16:17 UTC
An... odd game that I still am unsure on how to play. Moves by so quickly...
Tasgardyen
15. Dec 2015 · 16:51 UTC
Not quite bad.
fullmontis
15. Dec 2015 · 17:19 UTC
The game goes on at a pace which is really difficult to follow. I think I died at least 5 times before I even knew what I was supposed to do. But besides this the concept is really interesting and fun.
Polith Games
15. Dec 2015 · 17:43 UTC
audio crashed sometimes
Taffaz
15. Dec 2015 · 18:03 UTC
Cool game, music was really well done and the graphics were great, really suited the game.
Sir Magic
15. Dec 2015 · 18:12 UTC
I like the idea; a reverse tamogotchi but it needs more content.
NirabazGAMES
15. Dec 2015 · 18:19 UTC
Interesting design and idea!
BuffaloPhil
15. Dec 2015 · 18:20 UTC
Cute graphics and great music!
nunesbarbosa
15. Dec 2015 · 19:48 UTC
Weird tamagochi game. You should not die in a game like this.
exhidor
15. Dec 2015 · 20:03 UTC
Great job ! I liked to play at your game ! but i saw a little bug if you got 2 items at the same time, you can go over the limit (6/5 objets for exemple) :P
MadmenProductions
15. Dec 2015 · 20:23 UTC
The game needs some form of explaining what's going on. That and it's a bit buggy.
Pusty
15. Dec 2015 · 20:41 UTC
lol I like the idea!
Mekuri
15. Dec 2015 · 21:01 UTC
Nice idea, I manage to figure out what to do. It gets a bit tedious after a while, but I found it interesting to see how the "devil" evolved - Nice graphics.
inbetweengames
15. Dec 2015 · 22:04 UTC
Like the idea of mixing this type of gameplay into a tamagotchi! The music felt a bit subtle. Nice work!
gebirgsbaerbel
15. Dec 2015 · 22:29 UTC
I like the art style. I could unfortunately not get out of the child stage, as the bar always reset. Maybe I did not understand the concept.
Digitaldude555
15. Dec 2015 · 23:03 UTC
Artwork and mood are really top notch. I love the song but it doesnt fit well into the game. Game itself is a bit slow, especially during the falling objects stage and sometimes you have to wait a while for the item you need to show up.
teamross
16. Dec 2015 · 00:29 UTC
Cool idea and concept!
It was fun to play it : )
2pae
16. Dec 2015 · 01:11 UTC
Very nice game, the sound is a little annoying but is very moody!! i love the graphic,style!!!
Galvesmash
16. Dec 2015 · 02:17 UTC
The game is well done and I liked the idea to raise a little Satan.
To be honestly I got a little bored during the gameplay, maybe the mini-game could be a little faster!
The music is good but I didn't think it fits very well in the game.
Great job guys!
VideoDog
16. Dec 2015 · 09:07 UTC
I like the concept. Having to go "collect" the bottles breaks up the simple Tamagotchi sections. Nice Job!
antonuklein
16. Dec 2015 · 14:30 UTC
Took me a while to figure out the game and the music started glitching halfway through, but it's all right.
OwT
16. Dec 2015 · 14:57 UTC
Nice graphic style, that little demon is soooo cute! Good idea with that two buttons, but game turns out a little boring when it's the next time I'm starting again... Anyway, cool game with cute demon c:
🎤 Troyan
16. Dec 2015 · 16:04 UTC
Thx all, We have some bugs with progress bar on second level. Now i trying to fix that. In post jam version we create more minigames and edit balance on that minigame.
shellbot
16. Dec 2015 · 19:56 UTC
Amazing job on the graphics and audio
josefnpat
16. Dec 2015 · 21:13 UTC
I like the art, but once I get the health bar half full, I'm not sure what to do!
Crashmore Studios
16. Dec 2015 · 22:17 UTC
Good job on running with both themes. Bizarre themes are always welcome on my watch, and congrats on getting a fair amount of gameplay out of the game. My only real complaints are related to the soundtrack, which seemed overly serious to go well with the graphics, which is a shame since the music is good on it's own. Then, I also experienced some glitches in the audio playback, probably related to buffer handling (or just lag). Maybe you wanted to know.

Good job guys!
Imagos Softworks
17. Dec 2015 · 00:10 UTC
Feels like a Tamagotchi with all the guessing what it wants.
Move127
17. Dec 2015 · 03:05 UTC
The gameplay is somewhat repetitive and the minigame where you catch things is mostly just sitting and waiting for what you need to catch. The graphics are great and the music is nice. Outside of the catching things mini game the game is pretty fun.
bogely
17. Dec 2015 · 03:07 UTC
the audio is quite nice, good job with that!
Neonlare
17. Dec 2015 · 04:05 UTC
Sounds are nice, the game does drag a little bit (especially the catching minigame), art was really good especially for a Jam entry, much more of a mood filled, slightly creepy vibe to the whole deal that was really intriguing whilst playing it, but when I hit the young kid age it kept resetting my growth bar and progress :(.

Good work though, I hope the bug is resolved for a post-patch release.
PowerSpark
17. Dec 2015 · 04:17 UTC
It needs some sound effects, but other than that good job.
SoulBound
17. Dec 2015 · 06:44 UTC
For some reason I found this game very relaxing. The music fits and the graphics are pretty good. Some sound effects to let the player know when they click the wrong Item would have been useful. But aside from that, Great job :)
tantumgames
17. Dec 2015 · 11:07 UTC
Amazing graphics and very fun idea.
terryg
17. Dec 2015 · 11:13 UTC
Great game! I like the rate of learning about the game as it progresses. Nicely done.
Blake_Lead
17. Dec 2015 · 11:53 UTC
Great graphics and sounds ! I like the gameplay and what a delight to become an accomplished evil lord !
Baransu
17. Dec 2015 · 13:16 UTC
I'm growing my own little Devil!!! \m/
Patomkin
17. Dec 2015 · 13:56 UTC
I tried to play with a mouse and spent five minutes trying to undertand what to do after pots appear. Tried to use cursor keys - voila! - it worked.
The game gets too slow after a while. Still, a really good take on both themes :)
chabuduo
17. Dec 2015 · 16:33 UTC
I wish there was some explanation ><
Split82
17. Dec 2015 · 16:49 UTC
Very interesting. Very nice music and mood. Good job.
knason
17. Dec 2015 · 19:23 UTC
After I figured out what I was doing wrong and understood what I was supposed to do it was great! It was a bit hard when you got to the second level :-) overall good! Great job!
VersatileBox
17. Dec 2015 · 21:53 UTC
It works for me, and I pretty much like it, but it's pretty annoying when you must catch the falling things. Sometimes it takes too long for the thing you need to fall and you lose absolutely everything if you hit something else with the side of the bowl.

I like the concept, but that particular thing annoyed me. I'm not giving it a low rate because I understand this was made in three days and you may have not have enough time to test it.

Please, fix that and tell me! I'll love to play this game.
IAmSpencer
17. Dec 2015 · 22:40 UTC
took me a while to figure out what to do, wasn't exactly clear on what circle meant what, but once I understood the UI, it was fun.

simple little tomogatchi-like game, good job :)
Bracal
18. Dec 2015 · 01:34 UTC
Jar sequences take forever, correct items barely spawn.
Allthebees
18. Dec 2015 · 04:58 UTC
The art is beautiful but the audio really put me off.
DinnerInTheDark
18. Dec 2015 · 11:10 UTC
The music and art plays together well to set the mood.
Warboys
18. Dec 2015 · 13:03 UTC
God I really wanted to play this one but I can't figure out what's going on for the life of me. I give it a red bottle and the bar fills up, a white one and it goes down? Sometimes I do a red one and it goes down.

Agghh!

I won't do a rating yet, since I need to actually understand the game first :P
Martin Vilcans
18. Dec 2015 · 21:39 UTC
It was uncomprehensible at first. It would have helped with audio or visual feedback whenever I did the right or wrong thing. Once I figured out what I was supposed to do, it got pretty boring. Nice graphics though.
fafastudio
18. Dec 2015 · 22:39 UTC
As a tamagotchi, i didn't feel the typical feedback that they usually offers!
But audio and graphics were nice ! :)
23
19. Dec 2015 · 06:32 UTC
The idea and the status screens are cut, but unfortunately the gameplay feels pretty repetitive and punishing... Speeding up drops and using a "bag" like tetris could help with that.
Wicked7000
19. Dec 2015 · 15:37 UTC
The game was pretty good however I feel as though the game is a tad boring but overall the game is very well done I just think there needs to be better mechanics and it would be amazing other than that good work on your entry!
lawendt
19. Dec 2015 · 18:26 UTC
It has a nice concept, but the mechanics are old and I got bored too fast. Keep up with the good work, tho!
OldPeculier
19. Dec 2015 · 19:12 UTC
Terrific music.
simon.parzer
20. Dec 2015 · 11:53 UTC
A bit repetitive, the second minigame can get tedious pretty fast due to spawning mechanism (too random, good item every 5 steps/some deterministic lanes/maybe different speeds etc could help). Definately missing poop & cleanup
cptalbertwesker
20. Dec 2015 · 18:54 UTC
Great idea, I like the concept and your implementation, but the cauldron segments drag on quite a bit in the later stages especially if you make a mistake as you try and pick up your 15th item, very unforgiving :(
Drauthius
21. Dec 2015 · 20:28 UTC
Had a lot of performance issues; a few slowdowns and the music started stuttering after a while. The game was not very engaging. It missed a lot of "juice"; sound effects and visual queues when something happens or something was pressed. Made it feel quite stale and unrewarding.
LeReveur
27. Dec 2015 · 02:17 UTC
Not so bad start idea, but becomes a little boring to the end. I gave up on the forth level, before I fall asleep on my keyboard. :P Drawings, idle animations and music are well and polished, but gameplay is too slow. ;)
Claire1605
27. Dec 2015 · 13:40 UTC
Cool idea, the music was great and the graphics were nice. I thought some of the mini-games, especially later in the game, lasted a bit too long, but other than that really cool!
stefenism
27. Dec 2015 · 19:46 UTC
I think it's a bit repetitive but I like the idea. Well done.
Skywilly
28. Dec 2015 · 01:35 UTC
Tamagotchi-like, but a great execution !
fxtagn
28. Dec 2015 · 17:19 UTC
ama satan grover, babe!
Muel
28. Dec 2015 · 21:13 UTC
The concept is awesome, but I think it needs a few tweaks.
The main problem, to me, is that minigame - it's fun at the start, but when the number of different items increase, the item you want takes too long to come and it gets waaay boring.

My suggestion is reducing the item scope to just the ones from the past level (example, on the teen level, only dolls, cars, videogames and books appear, the baby bottles are ditched).

Overall, nice idea. =)
DDRKirby(ISQ)
28. Dec 2015 · 23:06 UTC
Dat music tho
cilerba
29. Dec 2015 · 16:00 UTC
This was a cool idea. You should continue to expand upon it!
Xanjos
01. Jan 2016 · 18:36 UTC
Interesting concept. Could do with some sort of sounds to tell me whether I chose the right/wrong thing though.
Creative Sectors
04. Jan 2016 · 22:42 UTC
[ETC from Creative Sectors]
It has an interest twist on the themes and overall have a nice feeling in itself. Sometimes I found myself stucked by timing kills. The atmosphere is unique and it has potential. When I saw Tamagotchi I started to remember those pixelated versions. It can be more evil, like a Happy Tree Friends-like game. The visuals and music is blending together really well.