Hevnsdør by hatchet

Heaven is running out of space.
What will you do when you are given the power to choose who gets in and who doesn't?
There are 3 possible endings.
Controls: * AWSD or Arrows to move * Space to interact * Mouse to click on buttons * ESC to quit game
Tip: You can hover over deeds to view details about them (though not all of them will have details)
| Windows | https://hatchet.itch.io/hevnsdor |
| macOS | https://hatchet.itch.io/hevnsdor |
| Linux | https://hatchet.itch.io/hevnsdor |
| Original URL | https://ldjam.com/events/ludum-dare/42/hevnsdr |
Ratings
| Overall | 262th | 3.7⭐ | 32🧑⚖️ |
| Fun | 440th | 3.379⭐ | 31🧑⚖️ |
| Innovation | 218th | 3.607⭐ | 30🧑⚖️ |
| Theme | 357th | 3.776⭐ | 31🧑⚖️ |
| Graphics | 279th | 3.914⭐ | 31🧑⚖️ |
| Humor | 556th | 2.66⭐ | 27🧑⚖️ |
| Mood | 14th | 4.276⭐ | 31🧑⚖️ |
| Given | 28🗳️ | 24🗨️ |
Your game is really nice and has a very special mood. I had some strong "Papers, please" vibes while playing. The music is really relaxing, and the 2D-3D combination is done really well. Great game, but you need to rate more games to have more ratings yourself!
Well done :)
@mrsylar59 Thanks so much! I didn't have time over the last two days to play 'n' rate, but now I'm free, and it's time to play like a madman! :D
@dragojt Thanks a lot! I'm glad you enjoyed it :dove:
I wish all of the descriptions had clarifications attached to them. For example, "Kicked a stray dog" was clarified that the dog attacked first while "Killed a man" sometimes didn't have a clarification (could be wrong on Killed a man but you get the point). Also, I wish the disembodied voice would talk faster, but that's just me.
Overall, I liked the kind of backstories these characters kind of have where not everything is necessarily as they seem.
@raivk Thank you! :) :dove:
The eery voice reminds me of Shadow of the colossus.
Good job.
If you wanted to provide a more traditional game experience, maybe have some in game consequences for all the choices/actions?
It's definitely an interesting idea though, it just needs something that would separate it from "Papers, Please" which it seems heavily influenced by. (Maybe consider mentioning that in the description as well :smile:)
The mood building was great too. Loved the simple, white background and eerie music.
@zuhairghias hahah :D random generator at its best!
@nuriko55 Thanks! Yep, Papers, Please was one of the inspirations!
@monetai Hmm hmm it might be difficult to get the third one if you don't know what it is, but basically, it will happen if you reject too many good souls.
@eptwalabha Thanks! :dove:
@yashmakesgames Hey, thanks for the feedback! As you mentioned, I was going more for of an "experience" than "fun" in a traditional sense. The only feedback for your choices (as you're making them) is the voice telling you if you chose well or not, but yes, there's definitively more room there for immediate consequences and feedback for the player.
I think you could lower a bit the sound of the door, it's really high ! Also I found it a bit tedious to always have God commenting my actions, kinda slow down the process and gets redundant.
This is a really smooth and good take on the theme, I like the mood you wanted on this game. It is really peaceful, yet the music reminds us that this peace comes with a prize and a choice. Thanks for this experience, and indeed, game aren't always supposed to be fun - They also need to question our motivates. Cheers and good job !
Many bugs here to fix : there is an "invisible text" you can see, usualy about the gatekeeper "ade-something". There is also an important incoherence betweeen the text the voice says and what you've done and it all turn to be absurd.
The music is also too repetitive and i get bored really fast because of the whole repetitive and *seems-to-be* useless task to do.
If you have the time, take a look on how to improve your game. The idea is still not that bad, but needs to be rethink a little more especially about the gameplay (and not to have one that already exists) and i'm sure you can also use a bit more the game art to create a better flow and game experience.