Brute Force Art Defence by Shellfish Games
NOTE: Only tested in Chrome and Firefox. Can't guarantee for a joyful gaming experience in other browsers.
Brute Force Art Defense, where Tower Defense meets Art. And also card games. Build colorful towers to defend yourself against an overwhelming army of evil canvases, ready to take over the world. All you need to do is colorize them until they die.
Things you should know before playing: * Mouse to click stuff, WASD/arrowkeys to move view * The bottom of the screen shows your hand cards, which you need to build and upgrade towers. Click a card once to read it, click it a second time to use it * Towers can have only one upgrade by default; there are special cards though that allow you to add more upgrades to a tower

| HTML5 (web) | http://shellfishgames.com/games/artdefense/v1/index.html |
| Full bundle including all code and media | http://shellfishgames.com/dl/art_defense_1.zip |
| Source code | https://github.com/marverati/artdefense/ |
| Original URL | https://ldjam.com/events/ludum-dare/41/brute-force-art-defence |
Ratings
| Overall | 56th | 3.952⭐ | 33🧑⚖️ |
| Fun | 59th | 3.883⭐ | 32🧑⚖️ |
| Innovation | 103th | 3.833⭐ | 32🧑⚖️ |
| Theme | 161th | 3.95⭐ | 32🧑⚖️ |
| Graphics | 183th | 3.633⭐ | 32🧑⚖️ |
| Audio | 263th | 3.089⭐ | 30🧑⚖️ |
| Humor | 292th | 2.786⭐ | 30🧑⚖️ |
| Mood | 156th | 3.446⭐ | 30🧑⚖️ |
| Given | 27🗳️ | 29🗨️ |
Love the tower defense game and this plays nicely.
I enjoy the system and the fact that you use isometric view (why not?)
Anyway had a good time playing it. Well done :)
One thing I would have improved was the card mechanic. Now it just feels more like a gimmick where random abilities you draw are cards. Card element would feel more integrated to the game if player had more ways to manipulate deck.
But overall, very nice game and I enjoyed it quite a bit!
The game felt very easy, maybe because the cards I got were really good? Idk. I would have enjoyed being able to scroll around with the mouse (dragging or moving to the edge like in Sims) and the upgrade slot mechanic was kind of frustrating.
@Ovidios I too felt the game turned out relatively easy, but thought it was probably OK this way. Often its the other way round, and when as the developer you believe the game is just right, it actually is too diificult for other players who are not as used to all the mechanics. There's definitely luck involved though with the cards. The upgrading mechanic was my attempt to stop players from too easily putting *all* their upgrades on one single tower as this would ruin the balancing (upgrades improve towers in a pretty much exponential way). Making it frustrating definitely wasn't inteded though, so sorry for that.. :)
@Nash Can you go into more detail of what kind of deck manipulation you were thinking about?
Let's think about other card games, Heartstone for example. What actually makes it a card game? The minions and spells could be something else than cards and it would be the same game, right? Well, not quite. The player is able to design and manipulate his deck before the match begins.
Maybe that would work in this game also. Break the game between X amount of waves and let the player purchase/pick cards to his deck. Look at Slay the Spire for example. It lets the player buy cards to his deck and even remove cards from the deck to make it smaller - thus more consistent.
- The art it's really cool
- Solid Mechanics
- Nice control
- Easy to pick
- Nice paint efect and good graphics
#### Observation
- The music it's really loud...
- feel like the theme it's almost there.
feels really relaxing and the art phrases inspired alot. (For me)
Strangely, after my first playthrough, I have to imagine that the best strategy is to lose lives in a controlled fashion in order to get the extra cards. I might try playing this again sometime, as it is very interesting.
I did find it to be somewhat difficult. Almost whenever I upgraded a tower, I would immediately be fighting the enemies that match that tower, which was bad luck on my part. However, it might have something to do with the progression of the game nonetheless.
I do have one complaint, which is that after an enemy was shot a bunch I couldn't tell what towers would be able to shoot it. Perhaps enemies could become targeted by all towers once painted? Something to think about, in any case.
Also, it might be nice to know the number of enemies for the next round before starting it. Before the final round, I created a new tower with a backwards shot upgrade, which turned out to be absolutely worthless for fighting a single enemy. But that's just one nitpick.
Overall I really liked this game. The graphics, although not fancy, are more than good enough, especially when considering the paint splatter effect, which works very well for this game. The card mechanic is innovative and interesting. The audio works well enough in my opinion.
Negative Part:
--The Background music is a little bit annoying. Maybe because of the 8bit music, the bass is too loud even if my volume is low.
-- The text that show every level is not equally fit to the screen.

Regarding the text, you're right, this actually never occurred to me, but simply putting it in two lines instead of one would have prevented this weird situation where you have to move the camera simply to read it.
@TheMonsterFromTheDeep Thank you very much, very insightful review! I'm not sure if voluntarily losing lives in order to gain more cards is actually a better strategy than to just try to play well from the start, but it's certainly worth considering.
Providing some insight regarding the upcoming wave is pretty high on my list of future changes, and I'd also like to change the final round - that single (and immune to everything) enemy is kind of anticlimactic and doesn't work so well with everything the game has built up to till this point.
Maybe it's because I made a similar game once, but I love this game. I checked out your source code, too, very clean code! Nice job using pure canvas.
The "sprinkler" upgrade seems kind of useless.
The music is good, but it's a bit too overpowering, some parts of it were kinda loud and distracting.
I love the concept of the paintings already having a color so certain towers can't hit them.
Very nice game!