Winter Is Coming by nek0las
This game was intended to be a compo entry but it needed more polish.
The rules are as follow
You has to survive for the longest winter you have never seen. Each turn is split into "Morning", "Noon" and "Evening": "Morning" is the upkeep step where you choose between 2 events (mostly with a negative impact). "Noon" is the throwing dice step that decides the amount of Dice Points (dp) you have today. dp are used by drag'n dropping villagers portraits on your village place of interests. "Evening" is the application of effect step. Unless specified, all effect triggered during this turn are resolved now. After which your villagers eat some food before going to sleep. If they don't have food, they get hungry and can starve to death.
Misc
- 0 villager = defeat
- survive 15 days = victory
- Some events are resolve on multiple turns (like "Forest Fire" which repeats 3 times)
Buildings
- Lake: +1 meal
- Woods: +1 wood
- Mine: +1 stone
- House: +1 dice to throw next turn (in game, it says "debuff dice maluses" but this was not implemented yet)
- Watch Tower: +1 defence point (used to save a villager if an event says "-1 villager")
I hope you like the idea. I am currently making the game better with more graphisms, sounds, and most importantly I'm working on balancing gameplay and adding new kinds of effect (other than "add 1 wood" and "loose 1 stone").
Feel free to comment ! Any feedbacks are welcome :)
| HTML5 (web) | https://winter-is-coming.jam.yahwastaken.com/ |
| Source code | https://github.com/yahwastaken/ludum-dare-43 |
| Original URL | https://ldjam.com/events/ludum-dare/43/winter-is-coming |
Ratings
| Given | 3🗳️ | 0🗨️ |
Cheers!
I think the fire is bugged (it lasts all the game, not only 3 turns), and I have no penalty when choosing actions that require resources I don't have.
Nice idea and base, but you should develop it a bit more, there is no real gameplay for now.
The rules has to be redesigned a bit... you can just produce what you're going to consume next turn, so technically I can win just by luck of the random events. I liked the parameters like the block point, but I feel that with these parameters, something more fair could have been created