Wackages by bram_ve
Overworked. Understaffed. And now the conveyer's gone haywire, too. What do you do to keep the order in the warehouse? Make use of those karate skills you've been practicing in the shower, of course! Jump, dash, and kick parcels into place before the warehouse closes!
Controls:
Move: WASD
Look: Mouse
Jump: space
Dash (While in air): e
Stomp (While in air): left control
Kick (Towards look direction): Left mouse button

https://www.youtube.com/watch?v=oWFVkfgIGwM
Bram van Elderen (Code): Website: http://bramvanelderen.nl Twitter: https://twitter.com/bram_vanelderen
Anton Pustovoyt (Art/Level Design):
Website: http://pustovoyt.com/
Twitter: https://twitter.com/araklaj
Dustin Sims / pumph0use (Code) Twitter: https://twitter.com/pumph0use
Kirk Markarian (Music/SFX/Art): Website: http://www.kirkmarkarian.net! Twitter: https://twitter.com/Kirk_Markarian
| Windows | https://bramvanelderen.itch.io/wackages |
| macOS | https://bramvanelderen.itch.io/wackages |
| Original URL | https://ldjam.com/events/ludum-dare/42/wackages |
Ratings
| Overall | 961th | 3.044⭐ | 47🧑⚖️ |
| Fun | 697th | 3.133⭐ | 47🧑⚖️ |
| Innovation | 696th | 3.08⭐ | 46🧑⚖️ |
| Theme | 533th | 3.567⭐ | 47🧑⚖️ |
| Graphics | 708th | 3.267⭐ | 47🧑⚖️ |
| Audio | 540th | 2.988⭐ | 44🧑⚖️ |
| Humor | 351th | 3.058⭐ | 45🧑⚖️ |
| Mood | 765th | 2.927⭐ | 43🧑⚖️ |
| Given | 52🗳️ | 22🗨️ |
The graphics are also good, kinda funny/cartoonish, fits well the style of the game. Given the arena, the music fits too.
It does get frustrating when the walls are too high, but I guess that is the idea. I also didn't find any use for the dash (it's not really faster than walking I think), it would be cool if it did something to the parcels too.
There's of course other, maybe even better, ways to implement this element, such as different kinds of packages, worth different kinds of points, or tipping over when aimed badly, but due to the limited amount of time, we went with the cage.