Scrap Yard by CandleBird

Scrap Yard is a fast paced arcade game. Your goal is to survive by pushing enemies into the walls that constantly close in. Grab power-ups, watch your health and get a high score!

Controls: WASD to move, left click to shove enemies into walls (You can hold left click to charge the attack) Power-ups spawn at the top of walls. Throw an enemy at the wall to knock it down. There are 3 types of power ups: - Overcharge (Blue lightning bolt): Makes all of your shoves more powerful for a short time. - Health (Red Cross): Heals the player to full - Expansion (Green Arrows): Pushes all of the walls back
Tools: Blender, Unreal Engine 4, Ableton Live 9, Photoshop. All blueprint code, music/sounds, animations and models were made during the jam. If you want to see more of my work, head over to my website: https://www.candlebird.com/
Hope you enjoy my first Ludum Dare game!
Bug Fixes: - 8/14/18 5:05 PM - Fixed default sound to be 100% instead of 0% - Fixed overcharge recharge timer from not resetting after time expired - Added the "Return to Menu" in pause menu
| Windows | https://www.dropbox.com/s/1tjy9eguthpbfx6/ScrapYard.zip?dl=0 |
| Windows | https://gamejolt.com/games/ScrapYard/361922 |
| Original URL | https://ldjam.com/events/ludum-dare/42/scrap-yard-is-complete |
Ratings
| Overall | 199th | 3.778⭐ | 29🧑⚖️ |
| Fun | 238th | 3.625⭐ | 30🧑⚖️ |
| Innovation | 233th | 3.589⭐ | 30🧑⚖️ |
| Theme | 208th | 3.964⭐ | 30🧑⚖️ |
| Graphics | 548th | 3.5⭐ | 30🧑⚖️ |
| Audio | 414th | 3.214⭐ | 30🧑⚖️ |
| Humor | 288th | 3.2⭐ | 27🧑⚖️ |
| Mood | 680th | 3.04⭐ | 27🧑⚖️ |
| Given | 32🗳️ | 16🗨️ |
My one criticism would be, for a game about shoving people into walls, it didn't feel very 'juicy'. It would have been better, in my mind at least, if the robots flew faster away from you, and maybe exploded or shook the screen on impact. It's a purely game feel thing, but it could have made the whole thing a bit more visceral.
Still, good job, one of my favorite games to come out of the jam so far :D
here is the segment from my stream with your game! https://www.twitch.tv/videos/297300090?t=01h36m58s
@tigerj Awesome! Glad you liked it. I totally forgot to explain the powerups! The green one pushes out all the walls, the blue one overcharges your shoves, and the red one heals you. I'll update my controls section on my ludum page. Thanks for the heads up!
Awesome!
Try our game too, maybe you'll like it)
@shane Thanks! I worked hard on animating and modelling those guys. Also, I never thought about that! That would be a great thing to add if I decide to take this game further. I could add it as an alt-fire on the right click and make it propel the enemies a much shorter distance.
@Awix Thanks for the feedback! I did end up rushing through the music in the last 6-ish hours of the game jam. I wish I could have done more!
@happyhour Thanks! I agree, because impact effects are not my strong suit. Glad the rules were understandable! I was worried that I was making the game too complicated for an fps arcade game.
Thanks again for all the feedback everyone!
Second to that, more visual and audio feedback for everything happening in game would enhance it the most. Sounds for enemies dying (I think the sound I hear is them spawning?) Little red arrows indicating you took damage and from which direction would be great (camera shake too!) And I had some trouble judging the range of the shove, but I'm not sure what you could add to best convey that. Maybe a short, little shock wave on the ground?
I also wish that the walls were faster, since I couldn't tell that they were actually closing in. I also didn't realize that I was taking damage; I thought the enemies were also just trying to knock me into the walls.
Good job!