Blast by JPatrick

[raw]
made by JPatrick for LD 42 (COMPO)

A space shooter with a shrinking map border. See the in-game "tutorial" button for more information.

Thank you for playing, and for any feedback :)

1.png

(Source link doesn't seem to always appear for me so here's a link: https://github.com/JPatrickDev/LD42)

Ratings

Overall 585th 2.975⭐ 22🧑‍⚖️
Fun 424th 3.125⭐ 22🧑‍⚖️
Innovation 583th 2.725⭐ 22🧑‍⚖️
Theme 458th 3.325⭐ 22🧑‍⚖️
Graphics 543th 2.825⭐ 22🧑‍⚖️
Humor 366th 2.333⭐ 20🧑‍⚖️
Mood 436th 2.789⭐ 21🧑‍⚖️
Given 29🗳️ 0🗨️

Feedback

jessifin
12. Aug 2018 · 21:59 UTC
Pretty cool! I had almost the exact same idea at first, but mine ended up being a bit different.
JustinSix
13. Aug 2018 · 09:01 UTC
Not too shabby. Could maybe use more enemy variation and a little polish here or there, but good for a game jam!
Azumin
30. Aug 2018 · 00:56 UTC
Nice for a compo game, one thing I'd rather is enemy variation, and the ship always shooting: since there is no ammount of ammo to conserve or other backslash for shooting, you end playing with the shoot key always pressed.

Keep up the good job!

If you have time, I'd love to hear your opinion on my game too. Thank you!
Smithy
02. Sep 2018 · 20:23 UTC
Cool little game, fit the theme very well. You did well for a compo game especially without using an engine
alexfalkenberg
02. Sep 2018 · 23:13 UTC
Nice game! I hope you keep working on it. :) Have a great LD!
CBdeVilla
03. Sep 2018 · 13:45 UTC
Nice work on this space shooter. The shrinking borders keeps the game from getting too monotonous by making you pay attention to the charge bar. The enemy ships can be a little difficult to spot, to the point where I sometimes end up ramming them by accident. It may help to change the stars in the background to a medium or dark shade of gray, that way they don't draw attention away from the game objects that the player needs to keep track of.