PlantGrow by Muffinhat
A game of plants, rain, and patience.
Ratings
| Coolness | 28% | 2043 |
| Overall | 3.13 | 570 |
| Fun | 3.07 | 545 |
| Graphics | 3.13 | 460 |
| Innovation | 3.40 | 323 |
| Theme | 4.00 | 233 |
| Coolness | 28% | 2043 |
| Overall | 3.13 | 570 |
| Fun | 3.07 | 545 |
| Graphics | 3.13 | 460 |
| Innovation | 3.40 | 323 |
| Theme | 4.00 | 233 |
I'd have loved to zoom out by the end of the game and see a giant branching behemoth that I've built.
Maybe in place of the red circles which force you back, you could have markers where you end that particular branch, leaving the flower there? Then you could assign a random position somewhere along the existing branch structure that the player could continue playing from. Aside from the resulting aesthetic, it'd mean mean the player could gather the water droplets more quickly as time went on. While they're a nice balancing mechanic early on, they quickly get tedious with having to constantly stop and wait. If you could grow out your water gathering operation, they'd remain a limiting factor early on but would become less of a bother late game.
Bugs:
-I ended up having two parallel stocks turning simultaneously, about 200px apart horizontally. The flower would jump between them if I mashed right or left enough.
-The A/D keys would become unresponsive if I turned too far in a given direction. Not sure if that's intentional or not, but I'd like to be able to make fuller spirals.