From Hell by bog13

[raw]
made by bog13 for LD 42 (JAM)

A 2D platformer where you escape from the devil himself !

CHANGELOG: - Fixed victory scene bug. - Fixed tutorial scene bug.

Ratings

Overall 1191th 2.683⭐ 32🧑‍⚖️
Fun 1056th 2.724⭐ 31🧑‍⚖️
Innovation 1250th 2.103⭐ 31🧑‍⚖️
Theme 1243th 2.172⭐ 31🧑‍⚖️
Graphics 1082th 2.534⭐ 31🧑‍⚖️
Audio 545th 2.983⭐ 31🧑‍⚖️
Humor 765th 2.24⭐ 27🧑‍⚖️
Mood 855th 2.804⭐ 30🧑‍⚖️
Given 27🗳️ 26🗨️

Feedback

the-tophat-demon
13. Aug 2018 · 20:08 UTC
I found it quite enjoyable, even if there's a little bit of trial and error involved in the branching pathways. The appearance of the levels are also kind of drab. However, I really liked how each level had its own primitive little theme song; it gave me a nice sense of progression.
I also got the following error after beating "The Limb":
ERROR: load_interactive: Condition ' err != OK ' is true. returned: Ref<ResourceInteractiveLoader>()
At: scene/resources/scene_format_text.cpp:1225
ERROR: Failed loading resource: res://Levels/../VictoryMenu/VictoryMenu.tscn
At: core/io/resource_loader.cpp:186
🎤 bog13
13. Aug 2018 · 20:13 UTC
@the-tophat-demon I fixed the bug (sorry for privating you of the victory screen haha).
Thanks for playing !
Austino Bobino
13. Aug 2018 · 20:13 UTC
I like it, the idea that instead of dying from spikes and such, you speed up the devil instead is creative. The art and music was really nice as well. The only bug I encountered was being unable to finish the tutorial, but besides that its solid. My only suggestions I would say is to work on the character movement (the jump mechanic feels too floaty) and to decrease the time it takes to restart a level. The fast paced nature of this game would benefit from being able to restart immediately after dying, waiting for the text to load every time you restart, gets tiring quickly. Again, great job! I really enjoyed this one, the level designs were nice and varied.
Monstr
13. Aug 2018 · 20:18 UTC
Really enjoyed playing this one. The floaty falling was hard to get used to at first but after that the precision needed to complete a level was very enjoyable. I completed the standard levels and though the level design there was pretty good (The hard levels are too much for me right now lol).
The music was nice too.
Saering
13. Aug 2018 · 20:21 UTC
Funny little game ! Even if you raped my ears when I launched it XD
I think the main problem is that you can't see where you're running, and you can see that it's a problem in the third level ("Violence", I think) because you have to choose the right way, but it's totally random. But the game restarts fast after deaths so it's not a game-breaker issue.

I also couldn't get out of the tutorial, I reached the end but I got stuck until the devil catch me and I had to reboot the application. Good job though :)
AdroitConceptions
13. Aug 2018 · 20:39 UTC
* controls are a bit loose, hard to control were your going.
AdroitConceptions
13. Aug 2018 · 20:39 UTC
* controls are a bit loose, hard to control were your going.
Jupiter_Hadley
16. Aug 2018 · 16:19 UTC
Challenging game! I included it in my compilation video series of the Ludum Dare 42 compilation video series, if you’d like to take a look. :) https://youtu.be/x7vAI59f_1I
velvetlobster
17. Aug 2018 · 00:11 UTC
I like how each level is a different metaphor like fraud and violence ... its cool but I just can't see much of the theme n there
silkworm_sweatshop
24. Aug 2018 · 20:49 UTC
Physics could use some work. I like that the levels have names (although I'm not sure if there was a connection design-wise to each deadly sin, that would be cool though). Having to sit through the spelling of the names every time you die was painful though. These games need fast restarts.
George Lancaster
24. Aug 2018 · 22:18 UTC
I loved it. Maybe a little hard but I got by two levels. Enough to tell it was an excellent game.
Lexyvil
24. Aug 2018 · 22:40 UTC
Fun game! I couldn't beat the hard level. I love how each stage had their own song, and the slow fall added to the challenge. It was fun, and the only annoyance I had with it was how you always were forced to read the stage's name after each death before moving again. For a game that has you die a lot, it would've felt nice being able to play the moment right after dying. Took me about 10-15 mins to finish~
ectucker1
25. Aug 2018 · 00:14 UTC
The controls felt off, and the levels were sometimes frustrating to complete. I was raging at it (that may have been the idea, I'm not sure)

I really liked the idea of levels based around different sins, differentiating them a bit more and adding making the controls more precise could make this a really cool game.
Alastairwyn
25. Aug 2018 · 00:26 UTC
Fun game! Really cool music, and fun gameplay. This felt a bit like a rage game, and it was a bit annoying having to watch the name of the stage being spelt out at the start.
Can you check out my game as well?
Thanks
abhimonk
25. Aug 2018 · 00:42 UTC
Nice job! I think the controls felt a little floaty. It would have been nice to be able to control the height of the jump by releasing the button early. I also would have liked it if I could see farther ahead of myself. Some deaths felt cheap because I'd die as a spike suddenly appeared from off-screen.

It was a tough game but I'm glad I finished it! I wasn't able to complete the "Hard Level" though.


Also, the music was awesome! I'm really impressed that you wrote a unique track for each level! I think it fit really well. I also liked the mechanic of how when you take damage the devil moves quicker. Good work!
Not the real Mark Zhang
25. Aug 2018 · 00:45 UTC
Was a fun game with a lot of cheese. As others have mentioned, jumping controls feels a little wonky/floaty, fixed vertical velocity. Hard level took a few tries but was fun to attempt.
CristiHKJ
25. Aug 2018 · 09:57 UTC
Great game! Very cool and interesting! :D
masterkrepta
25. Aug 2018 · 16:13 UTC
I loved the music. I think it would control better if space or something else was used for the jump. for some of that later levels that are more challenging i think the devils hand starts too soon or is too close to time perfect jumps and such. This makes it dependent on trial and error to survive.
g12345
25. Aug 2018 · 16:18 UTC
It's a fine autoscrolling platformer.

I've only played the 'normal' levels. I feel like there's a lot of floaty movement and jumping blindly. Also near the end of platforms I can't jump.

I also agree a different song for each level is nice.

Other than that, it's great. :wave:
Rahim_Pxr
27. Aug 2018 · 16:27 UTC
Nice game, Love how everything is balanced!
Good luck, Don't forget to take a look at ours if you don't mind and see what it's like when we just focused on graphics in this game jam!
Game Link: https://ldjam.com/events/ludum-dare/42/spacelab-42
Team-on
28. Aug 2018 · 20:05 UTC
Sorry guys, but I cant launch your game. My videocard too old and dont know how to *create an opengl 3.3 rendering context*. Its make me sad that I cant play godot3 games(