RunnINN out of space by gamedevkng
by : gamedevklingon
RunnINN out of space is a tetris-like (inventory management) and JRPG hybrid.
During the day, heroes and merchants are going to come to your inn to stay for the night. It's up to you to decide who can stay and who must leave, as long as you have enough place to store their inventory and beds for them.

Merchants will pay you a lot to spend the night safely in your inn. Knights on the other end won't pay much, but you will need them to defend you inn at night !

You will be attacked by monsters at night, the RPG phase. Better have a couple of knights to defend your inn ;)
How to play
Press Q or E to rotate the item
Press A & D to move camera
Mouse wheel to zoom in /out
Left click & hold : drag inventory items
Updates
Been able to work on the game all Monday so I switch from Compo to Jam since I got time to compose and add music, SFX, animations and most importantly, implemented a stats based JRPG combat mechanic** :D
You can still download my 48 hours compo version here
Code, game design, graphics, songs and sfx all conceived by myself @gamedevklingon
This is a solo jam entry, I needed the extra day ;)
I'm still working on the game for a post jam version, I'm most likely streaming on Twitch right now if you want to comment in chat ;)
* If the UI seems weird, please play with a high resolution (1920x1080 if possible !) *
Ratings
| Overall | 136th | 3.871⭐ | 33🧑⚖️ |
| Fun | 84th | 3.871⭐ | 33🧑⚖️ |
| Innovation | 14th | 4.177⭐ | 33🧑⚖️ |
| Theme | 206th | 3.968⭐ | 33🧑⚖️ |
| Graphics | 402th | 3.71⭐ | 33🧑⚖️ |
| Audio | 355th | 3.318⭐ | 24🧑⚖️ |
| Humor | 572th | 2.625⭐ | 30🧑⚖️ |
| Mood | 403th | 3.328⭐ | 31🧑⚖️ |
| Given | 19🗳️ | 1🗨️ |
Thank you very much for trying my game ! I'm working on a post-compo version with an UI fix. I initially developed it with a 1920x1080 resolution. Lower than that is causing issue unfortunately. Should be fixed by tomorrow :)
BTW, did you know that there are cool techno music on his Twitch channel?
I guess your take on the jam version with more RPG stats is probably the right direction!
I also experienced the GUI being on top of the fight explanations (on a high resolution screen), but it didn't hinder me to fight.
Just uploaded my Jam version of the game, switching from Compo to Jam. I added a lot of stuff today :
Music & sound effects
Animations
A stat-based jrpg combat system using HP, attack power and element weakness
more tetris shape
Resolution bug fix @folex70 @kiotikid @artbohr @mshopf
Thanks a lot for playing and precious feedback ! :)
Anyway keep working on it, it could become really enjoyable :)

*"Sir, they keep stealing our gold!"*
Some more nitpicking:
- Having the text on the ground like that is a bad idea. It's difficult to read, and you don't give me any time to read it because the knights keep coming all the time. Make a simple tutorial or just display the text on the whole screen before you start the game.
- When the day is over you should make the player automatically drop the block. You can place blocks while the camera is moving, which feels a bit like an exploit.
- Use more bars and colors, and use less text. When I'm looking at a unit's stats I just see lots of text. Replace "HP" with a bar on top of the stats box, "ATK" with a sword and "Stay" with a bed. Same goes with the "Time left" at the top right corner during the day. I'm too busy looking at the incoming blocks to see that tiny text in the upper corner change. Make it a clock instead and make it bigger and at the bottom of the screen.
I think that's pretty much all of my complaints. In general, though, I'm really impressed with the game. For a solo project you've put in a lot of work. I actually ended up playing this one for almost half an hour!
By the way, I also made a tetris-like game for my entry. Would be nice if you'd check it out :)
The switch from inn management to fight arena was really annoying though and I wish the transition was smoother, it killed me every time I was dragging that last gold chest :D Also, the UI was a bit confusing.
Overall, Great job :)