Mount FuJ by roaringcatgames
Mount FuJ (fooj)
Description:
Mount FuJ is a take on tower defense, or defend the castle style games. You play as an active volcano trying to protect the village that has popped up just below at your base. The village is under siege from an unknown enemy that is sending wave after wave of pikemen and horsemen units. The village will fight back, but it is no match for the army. You must use your volcanic ways to rain down lava balls on the enemy before all of the buildings are destroyed.
Focus:
We focused on visuals (watercolor-style) and sound, and making them complement one another.
Controls:
Using F and J to charge up and fire out lava balls, you can rain down fireball destruction to save this calm little village, sitting in the middle of this tense battlefield.
Known Issues:
--If an army unit makes it through the village, and off the screen you are unable to finish the wave and continue.
--You must refresh to restart the game
All of the Art and Music were custom generated by the team (see below) and we hope they create a great feeling for the player.
The game was built by:
Zoe Blackwell - https://soundcloud.com/zomblack - Music and SFX
Barry Rowe - @barryrowe - Programming
Loi LeMix - @loilemix - Art
Description:
Mount FuJ is a take on tower defense, or defend the castle style games. You play as an active volcano trying to protect the village that has popped up just below at your base. The village is under siege from an unknown enemy that is sending wave after wave of pikemen and horsemen units. The village will fight back, but it is no match for the army. You must use your volcanic ways to rain down lava balls on the enemy before all of the buildings are destroyed.
Focus:
We focused on visuals (watercolor-style) and sound, and making them complement one another.
Controls:
Using F and J to charge up and fire out lava balls, you can rain down fireball destruction to save this calm little village, sitting in the middle of this tense battlefield.
Known Issues:
--If an army unit makes it through the village, and off the screen you are unable to finish the wave and continue.
--You must refresh to restart the game
All of the Art and Music were custom generated by the team (see below) and we hope they create a great feeling for the player.
The game was built by:
Zoe Blackwell - https://soundcloud.com/zomblack - Music and SFX
Barry Rowe - @barryrowe - Programming
Loi LeMix - @loilemix - Art
| Web | http://roaringcatgames.com/games/ld34 |
| Desktop | http://roaringcatgames.com/games/ld34/mountfj.jar |
| Source | https://github.com/RoaringCatGames/ludumdare34 |
| Development Time-Lapse | https://youtu.be/_GgzkeC8RYA |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=58120 |
Ratings
| Coolness | 54% | 3 |
| Overall(Jam) | 3.59 | 266 |
| Audio(Jam) | 4.04 | 59 |
| Fun(Jam) | 3.15 | 522 |
| Graphics(Jam) | 4.67 | 17 |
| Humor(Jam) | 2.61 | 542 |
| Innovation(Jam) | 3.41 | 314 |
| Mood(Jam) | 3.96 | 73 |
| Theme(Jam) | 4.19 | 100 |
Graphics are cute and well done!
I think the fireball'semission frequency is a little high?
(it seem like this high frequency may conflict this great atmosphere,maybe that will cause some contradiction in player's feeling?)
Finally i Repel these army,and the lava smile
everything in to peace~~ I love it~!
awesome concept~
I don't know if that's the goal, but I've spammed the F and J command and I did it.
2 advises :
- Maybe some kind of shadow indicator could be nice to have a vague idea where your fire bullet will fall could be nice.
- Some range unit like catapult could add some challenge.
With a little work, you could have something wonderful here, it's just a shame it's currently held down a bit by the mechanics...