Mob Floor by Pixels Everywhere
Hack, Slash, and Toss mobs to avoid running out of space!!
Defeat monsters to stun them, and toss them over the bottom of the level to kill them! If you dont get rid of them, they will swarm you, take up movable space, and make it harder to survive.
How high of a score can you get?
Kill and throw the dummy off of the void to start the game.
* Controls (Keyboard) *
wasd - movement. L-click - attack.
R-Click - Block
Space - Grab and Throw
Enter - Pause
* Controls (Gamepad) *
arrow keys to move
x - Attack
b -Block
a - Grab and Throw!
start - Pause
* Safety Keys (Important) *
Ctrl - Returns player to game area, near the center of the room. (Only use if you get stuck in a glitch! Abusing this will ruin the game! In other words, dont use it just because monsters are swarming you)
Esc - Restarts the game
- if you get a popup asking to search for an app in the app store, just click no *
Press 0 to reset the high score.

| Windows | https://pixels-everywhere.itch.io/mob-floor-ludum-dare-42 |
| Original URL | https://ldjam.com/events/ludum-dare/42/mob-floor |
Ratings
| Overall | 203th | 3.62⭐ | 27🧑⚖️ |
| Fun | 234th | 3.481⭐ | 28🧑⚖️ |
| Innovation | 438th | 3.038⭐ | 28🧑⚖️ |
| Theme | 457th | 3.327⭐ | 28🧑⚖️ |
| Graphics | 3th | 4.483⭐ | 31🧑⚖️ |
| Audio | 62th | 3.712⭐ | 28🧑⚖️ |
| Humor | 338th | 2.435⭐ | 25🧑⚖️ |
| Mood | 209th | 3.26⭐ | 27🧑⚖️ |
| Given | 25🗳️ | 23🗨️ |
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object oPlayer:
Push :: Execution Error - Variable Index [0,-1] out of range [1,12] - -5.gp(100029,-1)
at gml_Object_oPlayer_Step_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_oPlayer_Step_0 (line -1)
EDIT: Its looking for gamepad input, and cant find any. Hold on, and ill fix it!
The game is quite hard! I was quickly overwhelmed from the first levels...
However I love the atmosphere and art style, reminds me of the oldschool battleaxe games I used to play on the arcade.
Really cool entry, great job!
(Sneaking suspicion: it's another gamepad bug and I should just admit defeat and go find my Steam controller already because games designed around a very specific I/O configuration always appear in game jams)
Nice job. Keep up the good work :)
@earnso Thanxs! Maybe they should add a nostalgia rating.... >:). Just kidding!
@hakro In the future, I will make the audio fade in rather than stat abruptly. Thanks for the feed-back!
Thank you all very much for your criticism!
Looks great. Very solid work.
Like all concepts, it's kinda hard to really know how well it will work. The problem I saw was instead of it being a matter of throwing corpses off of the platform to make room to move around, I would just end up dying instead because there were so many of them at once. So maybe turn down the spawn rate for each wave?
The sounds fit pretty well. Some of them seem a little loud, but overall I think they add to the experience. And the mechanics are pretty smooth, I do wish it was a littler more dynamic, like being able to move while attacking? Or having some sort of dash ability? I guess what I'm trying to get at is that the combat wasn't super rewarding. I don't know, but what I do know is you did some good stuff here.
Great work!
With some difficulty tweaks, this could be really cool.
@colin-misbach Yeah, the overbearing difficulty was a bit of an oversight in the haste of the compo. I made an attempt by putting a limit on how many mobs are allowed to be alive on the screen before more can spawn, but i forgot to put rules for which mobs can spawn at any given time.
Also minor point: The carpet seems a bit too noisy/distracting. But overall the graphics are great.
Nice job!
Second the game feel is really nice, reminding me of souls games where you need to find the moment to attack.
Of course it's also very hard with all types of monsters spawning on first wave, will try balanced version later.
Good job.