Goyom by stefvanschie
Goyom needs to get to the green tile, but he is quite lazy. He is quickly tired, so moving is quite hard for him. Luckily his favorite candy is everywhere so when he eats that he can move a little longer. Get Goyom to the green tile without running out of energy!
Use WASD or the arrow keys to move. You can check how many steps you've got left by hovering over your energy bar.
Hit Enter on the green tile to finish the level.
You can quit a level with Esc.
Move through the menu with the up/down arrows and Enter.
Use R to restart the level.
Daily levels require an internet connection (the files are about 4kB in size). I'll try to keep the levels ready for the upcoming days, but it may be that I didn't finish the level yet, so it will fail (also if you manage to play this on 30-07-2017 there's no level as well (I set the level to 31-07 so more people could enjoy it)).
Build tested on Windows (7), but you can give mac/linux (or something else) a try. The game requires Java 8 or higher to run.
| Source code | https://github.com/stefvanschie/Goyom |
| Windows | https://github.com/stefvanschie/Goyom/releases/download/v1.0/LD39.jar |
| Original URL | https://ldjam.com/events/ludum-dare/39/goyom |
Ratings
| Overall | 439th | 3.115⭐ | 28🧑⚖️ |
| Fun | 401th | 3⭐ | 28🧑⚖️ |
| Innovation | 363th | 3⭐ | 28🧑⚖️ |
| Theme | 264th | 3.615⭐ | 28🧑⚖️ |
| Graphics | 607th | 2.192⭐ | 28🧑⚖️ |
| Audio | 385th | 2.615⭐ | 28🧑⚖️ |
| Humor | 378th | 2.125⭐ | 26🧑⚖️ |
| Mood | 536th | 2.44⭐ | 27🧑⚖️ |
| Given | 26🗳️ | 23🗨️ |
The game was ok, not my favorite since it's a puzzle but i don't really need to think a lot. Just reset a few times without thinking and i'll pass the level eventually.
The UI can get more improvement. Similar to the guy above me, i was having trouble entering the game until i just try clicking enter and stuff. Can't really read the instructions too for some reason.
Overall, it's a decent game for killing time :)
I liked the background music, but found it kinda sad it was so silent. The movement sound could also do with some variation (like randomizing the pitch).
I won't go into detail about the UI, because it's been mentioned before, but yeah... I was expecting a clickable UI.
Overall it's a decent game (at least I enjoyed playing it). I wouldn't say it's bad, but it has its flaws (then again, all games do).
I'd probably prefer the number showing how many moves I have left to just always be on instead of having to mouse over it. Also it's not clear how much energy each candy gives besides trial and error. Two small suggestions, was a great entry!
It's somewhat unique. The first level might be discouraging because the player is still learning what the candies do, but there's no room for mistakes and it's kind of long. Level 2 seems easy in comparison because the layout directs you to the right path, perhaps it should've been the intro level.
Level 5 is positively insane.
But I really like the game and I had fun. Great job!
I really like the controls. No unnecessary animations made it clear where you are and where will the ooze be after you move.
Levels were also nicely designed. It was usually obvious where I should go or there were not that many complicated options. Still, room to fail but I always had a feeling that I was my fault. Even tho backtracking was quite substantial after I failed, it was not a problem because I could easily autopilot back in that spot.
Good job.
Keep moving forward.
There is definitely some strategy to this game, but the candy isn't clear enough. The green ones seem to fill it all the way up, and the red not at all?
In my opinion, this is a great idea. It just needs more polishing and more balancing of the levels. Some more explanation of what each candy does would be appreciated too!
Zooming out the view is a clever trick to increase difficulty for the player which probably also made it easier to make increasingly difficult levels.
Good job on the daily level downloading. I would have never expected that from a game jam!
I sometimes went zooming off, burning all my power, by holding down the arrow keys haha.
Very nice game otherwise.