Space-Stricken Love by bigda
Use the Arrow Keys to move and the Spacebar to jump.
| HTML5 (web) | https://bigda.itch.io/space-stricken-love |
| Original URL | https://ldjam.com/events/ludum-dare/42/space-stricken-love |
Ratings
| Overall | 942th | 3.066⭐ | 40🧑⚖️ |
| Fun | 805th | 3⭐ | 40🧑⚖️ |
| Innovation | 844th | 2.932⭐ | 39🧑⚖️ |
| Theme | 1105th | 2.689⭐ | 39🧑⚖️ |
| Graphics | 731th | 3.237⭐ | 40🧑⚖️ |
| Audio | 565th | 2.944⭐ | 38🧑⚖️ |
| Humor | 749th | 2.276⭐ | 31🧑⚖️ |
| Mood | 755th | 2.941⭐ | 36🧑⚖️ |
| Given | 53🗳️ | 0🗨️ |
I hope that helps.
Now that all the minor gripes out of the way -
I really like the art style - it's cute and effective. I think the concept could go a long way with a bit of polish, namely if the gravity fields affected your trajectory and didn't drop you more or less straight down on entering them - so a gravity gradient if you will instead of a gravity field. The basic music was repetitive but catchy, and I'd like to hear it fleshed out. All in all, a nice little entry!
I know that handholding is not always a good thing, but here the route player is supposed to take is really not obvious. And there appear to be no saving from the cosmic ray sweeping through space.
Also some obstacles are not obviously dangerous and seem to appear randomly.
So while dying time and time again in a game is fine, but it must be accompanied by a feeling that you are still progressing throught the game. And here... I just couldn't feel that. So the fun-factor of the game took a nosedive.
The concepts are cool. But level design is ruining them.
Please do check my game maybe you’ll like it and leave some feedback.