Grow Up by alexander0153

[raw]
made by alexander0153 for LD34 (JAM)
Theme: Two button controls, Growing
Sound and Music: OpenGameArt.org

Gather coins to increase your score; collect water droplets to grow faster, and try not to hit anything. Hold and to control the plant.

Changelog (15-Dec-2015):
- Fixed coins spawning at border
- Added Android version

Ratings

Coolness 93% 2
Overall(Jam) 3.40 435
Fun(Jam) 3.53 231
Graphics(Jam) 3.06 710
Humor(Jam) 2.19 741
Innovation(Jam) 3.02 598
Mood(Jam) 3.00 679
Theme(Jam) 4.04 200

Feedback

Adolf Jong Un
13. Dec 2015 · 11:22 UTC
Amazing
OfficialProjectFantasy
13. Dec 2015 · 14:14 UTC
Pixel art: Simple and totally awesome.
Gameplay: I love it, addicted!
JalapenosBud
13. Dec 2015 · 15:55 UTC
pretty fun :)
Emkiusz
13. Dec 2015 · 17:40 UTC
Cool idea!
Mattress
14. Dec 2015 · 15:00 UTC
Game is very fun! You should put it on mobile, I think it would do very well there. Making the plant connect when you change direction should be a priority if you are going to update this game. The graphics are okay, and I liked them, but they could be improved.
Tutti Ankka
14. Dec 2015 · 15:11 UTC
Suits both themes well and the art is stunning!
cicanci
14. Dec 2015 · 15:22 UTC
Nice game! One suggestion: it seems that you used key up event to change the direction, did you try with key down? It could make it easier to control by pressing the button instead of releasing it.
Capitals
14. Dec 2015 · 15:23 UTC
Absolutely beautiful graphics the only thing that let you down was the vine. Fun to play, Challenging, Simple. Music was excellent. The only other way I can think to improve this is by adding more content. Good Luck!
Catblocker
14. Dec 2015 · 15:24 UTC
Really nice and innovating game. Liked it alot. It's hard to see anything negative about.
One improvment could maybe to make the graphics better? Even though they were good.
MorganLeFay
14. Dec 2015 · 15:24 UTC
It's a nice and fun game. But I have to agree that you should make the plant continuus.
RockhopperGames
14. Dec 2015 · 15:28 UTC
A nice little twist on the endless runner formula! The momentum gives a really horrible feeling as you try and turn away from oncoming planes, which is definitely interesting.

Managed to get a high score of 1387 points too, if anyone else wants to compare!
retrogradeorbit
15. Dec 2015 · 14:30 UTC
I like the control. the pause as you choose the direction of the next section. Then shooting off like that. You can get quite good with practice. Water drops were fun.
ohmmus
15. Dec 2015 · 17:04 UTC
Fantastic work! I had a fun time playing this. I suppose my only feedback is that I was on the side of the world and a plane spawned there and I died without a chance to react. Not a huge piece of feedback, but there it is, heh. Well done!
crucknuk
15. Dec 2015 · 17:08 UTC
Simple but efficient :)
Bobsleigh
15. Dec 2015 · 20:29 UTC
Nice entry, I like the graphics. Some coins/droplets were located on the edge of the screen, and I died from the "out of screen" collision before I could reach them. I also had severe performance issues when the particle effects kicked in on the web player for some reason.
Jeroen Kappé
16. Dec 2015 · 14:21 UTC
Nice little game
Reccy
16. Dec 2015 · 14:44 UTC
Really cool little game, I had fun playing it. :D
zedutchgandalf
16. Dec 2015 · 14:47 UTC
This is a very fun game :)
The difficulty progression feels just right.
The controls sometimes feel a bit finicky, but that could also be because it's embedded here (I've noticed this with a lot of web games that are embedded on the LD page itself).
tyrants.not.found.team
16. Dec 2015 · 14:47 UTC
Yeah, totally looks like something that can go on mobiles. Just tweak the graphics a little bit so that when you change directions it makes a smooth transition of the vine instead of looking cut out. Fun, nice music.

And you also need new art, that coin for example is not your own.
Tuism
16. Dec 2015 · 15:43 UTC
+1 for hitting both themes :)

So I don't quite understand what you're going for - high score or height? Why have two measures? If you added the height to the score at the end it might make it clearer what you're going for.

Because of the ambiguity, the water feels like just something I should avoid to not go faster, because going faster is bad because it makes you more likely to hit planes. But it's presented as a positive thing because it does feel good to go faster. So there's a design opposition between "feels good" and "is a better idea to do". If anything right now growing faster alleviates boredom, as there's really not much to the game if you don't go faster.

So I think there are some design things to think about in this game :)
cudabear
18. Dec 2015 · 18:22 UTC
This was a great use of both themes! I'm not a big fan of the art, it would look nicer if the plant was one long contiguous thing. Also, it would be cool if the plant turned as you pressed A and D, not just when you let go! Besides that, I'm glad you made an android port of this because it would be a great time waster on the go. Well done!
rodobodolfo
26. Dec 2015 · 18:01 UTC
REally nice game, quite addictive too!
EternalCastleStudio
29. Dec 2015 · 14:15 UTC
Ey, very original entry, with an awesome feeling. Not much more to say. Nice job!
vortex
29. Dec 2015 · 14:17 UTC
Very nice pixel art, but it is a bit odd that the plant isn't continuous(just goes into another direction without smoothing)...
Tselmek
29. Dec 2015 · 14:17 UTC
Pretty addictive gameplay, more visual feedbacks and a few polishes could make a cool mobile game out of this.
pzeronow
31. Dec 2015 · 09:14 UTC
Nice entry. I would've made the "grass trails" overlap onto each other to cover the weird spot they leave but other than that, the game is pretty engaging.
Ryno_Man
03. Jan 2016 · 17:36 UTC
Awesome Game, hope you keep working on it!!! :)
gallerdude
04. Jan 2016 · 16:29 UTC
Simple and fun. Oh no, the plant's worst rival: PLANES?