Grow Up by alexander0153
Theme: Two button controls, Growing
Sound and Music: OpenGameArt.org
Gather coins to increase your score; collect water droplets to grow faster, and try not to hit anything. Hold and to control the plant.
Changelog (15-Dec-2015):
- Fixed coins spawning at border
- Added Android version
Sound and Music: OpenGameArt.org
Gather coins to increase your score; collect water droplets to grow faster, and try not to hit anything. Hold and
Changelog (15-Dec-2015):
- Fixed coins spawning at border
- Added Android version
| Windows | https://alexander0153.itch.io/grow-up |
| Android (Post-LD) | https://play.google.com/store/apps/details?id=com.gintarapps.growup |
| Windows (Original Version) | https://dl.dropboxusercontent.com/u/41537697/Ludum%20Dare%2034/Windows.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=62661 |
Ratings
| Coolness | 93% | 2 |
| Overall(Jam) | 3.40 | 435 |
| Fun(Jam) | 3.53 | 231 |
| Graphics(Jam) | 3.06 | 710 |
| Humor(Jam) | 2.19 | 741 |
| Innovation(Jam) | 3.02 | 598 |
| Mood(Jam) | 3.00 | 679 |
| Theme(Jam) | 4.04 | 200 |
Gameplay: I love it, addicted!
One improvment could maybe to make the graphics better? Even though they were good.
Managed to get a high score of 1387 points too, if anyone else wants to compare!
The difficulty progression feels just right.
The controls sometimes feel a bit finicky, but that could also be because it's embedded here (I've noticed this with a lot of web games that are embedded on the LD page itself).
And you also need new art, that coin for example is not your own.
So I don't quite understand what you're going for - high score or height? Why have two measures? If you added the height to the score at the end it might make it clearer what you're going for.
Because of the ambiguity, the water feels like just something I should avoid to not go faster, because going faster is bad because it makes you more likely to hit planes. But it's presented as a positive thing because it does feel good to go faster. So there's a design opposition between "feels good" and "is a better idea to do". If anything right now growing faster alleviates boredom, as there's really not much to the game if you don't go faster.
So I think there are some design things to think about in this game :)