MinoFall by Ashment
This is my entry for Ludum Dare 42 game jam. This is my second time participating in LD, although it is my first time doing it alone.
It's sort of like Tetris in terms of rules (clear when a row is filled etc), but you control a little avatar that indirectly moves the blocks. The game is slow paced to start, but sit through it and it gets more intense. Give the game a chance and I think you'll enjoy it.
All versions (WebGL, Windows, MacOS) can be found in the link below that says HTML5 build. I hope you have fun! (If you're playing the web build, reload the page to play again.
Update: Thanks for all the comments everyone, I really appreciate it. Based on feedback I have sped up the game and also added the ability to fast forward by pressing down arrow. Thanks again!

Made with:
Unity3D
Aseprite
bfxr
Music comes from Bloma under the CC4.0 license. You can find it here: https://bloma.bandcamp.com/album/ds13
| HTML5 (web) | https://gundamme.itch.io/minofall |
| Source code | https://github.com/Ashment/TetrisFall |
| Original URL | https://ldjam.com/events/ludum-dare/42/minofall |
Ratings
| Overall | 298th | 3.667⭐ | 47🧑⚖️ |
| Fun | 641th | 3.178⭐ | 47🧑⚖️ |
| Innovation | 171th | 3.693⭐ | 46🧑⚖️ |
| Theme | 167th | 4⭐ | 47🧑⚖️ |
| Graphics | 368th | 3.767⭐ | 47🧑⚖️ |
| Mood | 340th | 3.405⭐ | 44🧑⚖️ |
| Given | 39🗳️ | 47🗨️ |
The chaining mechanics are interesting, it kind of encourages you to clear lines about halfway up and try to chain downwards. Although it doesn't seem like chains give a score multiplier, so that kind of cancels out the incentive, unless I just didn't notice.
I absolutely love the arcade-style instruction panel, makes me wish I had put more effort into my own game's UI.
Really excellent game.
I think that you could totaly do something with it. Maybe the controls are a bit too random so this could be fixed, also rotating the blocks could be cool. (maybe thank to a power up ? you get X time being able to rotate the blocks when rewarded for doing something ?). That's the only things that i can think of about what you can add to make it even better ^^
Well done!
The WebGL build froze after a while in both Firefox and Chrome on Linux Mint. The Windows version worked as expected.
Positives (kind of) out the way first (kind of). Certainly an original take on Tetris'ish mechanics. The visuals are fine, apart from the font issue... The programming is solid, apart from the webGL issue...
Back to negatives then, in *exciting* list form:
- The randomized shots are annoying. Moving a single tile (mino?) multiple times in the same direction requires aiming and shooting, side-stepping, shooting past it multiple times to get the right shot-type again, and repeating up to 8 times!
- Inability to see the upcoming minos.
- Lack of rotations results in holes everywhere and no way to fill them, because...
- Minos cannot be moved below the lower line.
- Minos breaking into pieces when successfully matching lines is neat and nearly makes up for prior two issues. *That's not a negative!*
Ok, fine. How to fix these problems:
- ~~Just remake Tetris~~
- No random shots. Randomness isn't thematic to begin with. Arrow keys move the ship; say, F and G shoot left and right; throw in rotations with H, if the falling pieces mechanic doesn't work out.
- Show the next mino and the position where it is going to appear in.
- Alternatively, relocate the ship below the play area, shooting past the stationary minos. Less thematic of course.
- If you actually want randomness it has to be manageable. Show multiple (4-8?) random shots at the same time and allow using any of them out of order. New shots appear with a delay.
Despite the ample bulletpoints, not bad!
Overall: *Above average (3.5)*
Fun: *Finicky (2.0)*
Innovation: *Above average (3.5)*
Theme: *Good (4.0)*
Graphics: *Good (4.0)*
Mood: *Too reliant on music made by somebody else (n/a)*
I really appreciate the detailed feedback. I'll take a look into the WebGL issue. Thanks for checking the game out!
There are some interesting ideas on display here, I think with some more playtesting during production you could have iterated out some of the issues holding it back. Hopefully you'll keep developing and will return for the next jam.
I think this game has a lot of potential because I could fantasize on how this game could expand towards being either more puzzle-heavy or shooter-heavy.
Oh btw, I love how you wrote the words. I would love to drink at a bar like that XD
Good luck, Don't forget to take a look at ours if you don't mind and see what it's like when we just focused on graphics in this game jam!
Game Link: https://ldjam.com/events/ludum-dare/42/spacelab-42a