Power (for) the Flower by Poller
Collect Straw, Wood or even Coal to power the 2 Firespots.
For what you ask?
The Fire heats the water; the created steam powers a invisible generator; with the now archieved Electricity you power the last remaining LightBulb to keep 1 Single Flower alive.
IT IS YOUR LIFE TASK!
I used for this project:
--Java(IDE: Eclipse)
--Libgdx(OGL lib)
--Audacity
--Bosacxaceoil(Soundgenerator)
--Paint & Gimp
HF guys and thank you a lot for testing and rating!
ps: little sidenote: this weekend time was prettya tight so i cut down on a lot, i am sorry for the arts and unfinished pieces in there.
| Windows | bp-softtech.de/ld39/BUILD.rar |
| Linux | bp-softtech.de/ld39/BUILD.rar |
| macOS | bp-softtech.de/ld39/BUILD.rar |
| Original URL | https://ldjam.com/events/ludum-dare/39/power-for-the-flower |
Ratings
| Given | 3🗳️ | 0🗨️ |
I played your game and there are a bit to say:
* First, I enjoyed it, that was easy to take in hands, really ergonomic.
* You have music ! That's not that common apparently, thanks for this effort. Actually, you have graphics, sounds and music, congrats ! :D
* The level seems to be proceduraly generated, right ? I felt in a map where I couldn't go back (5 tile height, a gap and 1 tile height requiring while coming back a jump of at least 4 tiles); take care to those naughty cases ^^
I liked the idea and found it fun to play, so to conclude, nice entry, even more with Java/libgdx instead of a big game engine, good one :)
wow rating not startet yet but already a comment. firstly thank you a lot!.
yeah the levels are indeed generated proceduraly(i cenerate chunks of 32 blocks wide if the player processes far enough.
this high jum case is pretty bad. i will take care of it tomorrow evening and update my post if its done.
thank you for your good words(who doesnt like hear thos on mondays ^^) and pointing out this bug.
as last question, do you remember how far you got into the game?(the loosing screen counted you a time aand burned items)