Dyeswap by morphine

Play in Browser: https://morphinegames.itch.io/dyeswap
Windows: http://play.morphinegames.com/dyeswap/dyeswap-windows.zip
Source Code: http://play.morphinegames.com/dyeswap/source.zip
Dyeswap is a first person shooter combined with a match 3 style game.
The goal of Dyeswap is to swap colors around to cause 3 adjacent colored blocks to dissolve.
Dyeswap takes place in a world inspired by the movie "They Live"

The controls are very straightforward and familiar to anyone who has played a FPS game before. It supports both Keyboard+Mouse and the XBOX controller
Move: WASD or Left analog stick
Look: Mouse or Right analog stick
Jump: Space bar or A button
Swap Dye: Left click or Right Trigger or X button
Respawn: Home key or Back button
Menu: End key or Start button
Dyeswap was created in less than 48 hours for LDJAM41 by Patrick Greene (@morphinestudio) and the following tools were used
- Unity - game engine
- Blender - 3d models
- Photoshop - textures
- Dafont - https://www.dafont.com/blocks.font?text=dyeswap
- Fontspace - http://www.fontspace.com/hubert-and-fischer/rubik-mono-one
- Figure Make Music app (iOS) - all music in the game
- Visual Studio 2015 - coding
Unity Libraries (all free):
- DOTween - tween support https://assetstore.unity.com/packages/tools/animation/dotween-hotween-v2-27676
- Post Processing Stack V2 - bloom https://github.com/Unity-Technologies/PostProcessing
- ProGrids - editor alignment - https://assetstore.unity.com/packages/3d/progrids-111425
- TextMeshPro - text support Unity - https://assetstore.unity.com/packages/essentials/beta-projects/textmesh-pro-84126

I really hope you enjoy playing Dyeswap - it was a really fun game to make and it came out exactly as I envisioned it would. Thanks again for playing and rating!

| HTML5 (web) | https://morphinegames.itch.io/dyeswap |
| Source code | http://play.morphinegames.com/dyeswap/source.zip |
| Windows | http://play.morphinegames.com/dyeswap/dyeswap-windows.zip |
| Original URL | https://ldjam.com/events/ludum-dare/41/dyeswap |
Ratings
| Overall | 19th | 4.107⭐ | 72🧑⚖️ |
| Fun | 11th | 4.114⭐ | 72🧑⚖️ |
| Innovation | 54th | 4.043⭐ | 71🧑⚖️ |
| Theme | 265th | 3.764⭐ | 72🧑⚖️ |
| Graphics | 160th | 3.7⭐ | 72🧑⚖️ |
| Audio | 89th | 3.619⭐ | 69🧑⚖️ |
| Mood | 77th | 3.652⭐ | 71🧑⚖️ |
| Given | 55🗳️ | 50🗨️ |
I' m stuck on the rubix cube level :D
Nice work!
I agree that the movement controls feel a bit floaty - the player doesn't stop moving immediately when the button is released, and that feels weird.
I got stuck at the "face down" level. I assume that's my fault and not a bug.
I wish there were sound effects!
Really cool game, with a portal vibe. The puzzles where fun to solve.
Congrats on the entry!
The game itself is fantastic, though!
This game was GREAT! The sound, the style, the graphics, its just **awesome** :D
Thank you very much for this experience.
- joystick was bound to windows controls... (so trigger wouldn't work for Linux or MacOS)
- see http://wiki.unity3d.com/index.php?title=Xbox360Controller for assistance
- gameplay was really good
I guess you did a well job with the theme!!
A bug: When I change color while standing in the glass, the wall push me to the top.
I like the visual, the idea.
The first level where you change the colors was kind of trolly because i didn't understand the mechanics and the solution was hiding to the side. I think that idea could have been saved at least 1 level, just teach me i steal colors from the blocks first.
I got stuck in the first level with glass and couldn't figure out how to restart because "back" or "home" is not on my keyboard... maybe that's my fault.
But overall a cool game!
Congrats on a great entry!
(I did not join LDJAM41 so i can't vote, sorry.)
Best low poly skyboxes on the asset store:
https://assetstore.unity.com/packages/2d/textures-materials/sky/farland-skies-cloudy-crown-pro-71105
thanks for the feedback!
ps: I really loved the way the title zooms into the first level
Why didn't you say you also made a first person puzzle game :D I really enjoyed this. I'm amazed by the amount of levels you were able to make. Also you mechanic is really simple, yet most of the puzzles were really well designed.
__Innovation__
Like most puzzle games, innovation is key, and you nailed it.
__Theme__
The theme wasn't obvious to me until the end, they blend really well.
__Graphics__
Simple, yet effective.
__Audio__
The music got repetitive to me rather quickly. But annoying, so I guess it's decent. The other effects work well too.
__Mood__
Like with anti-chamber it really felt empty. Which I personally don't like, but it works really well for a game like this.
__Overall__
Yes, this is a really great little puzzler. Well made!
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape
I really, really love puzzlers and this was a great one. Really impressed by how many levels there were too since churning out content usually is one of the biggest issues with the LD time limit. Seems you must've found your mechanics quite soon into the jam?
Did not initially except having to do anything time critical, so at first I got kind of stuck for a while at the first level that forced me to quickly shoot in midair while also controlling the character. It was difficult! But finally I made it and after that initial one I learned to expect it, so the next time the same kind of challenge cropped up, I figured it out much faster. Might've been good to maybe have something to explain or indicate this a little more clearly. c:
The music wasn't technically bad but it kind of stressed me out and I think I would've liked something more mellow for this kind of game where I have to spend time thinking and experimenting in a mostly non-action oriented fashion, so maybe it wasn't the best fit for this game. Ended up having the volume turned way down. But again, not because the compositions (impressed that you had more than one, at that!) weren't good but because they made me feel an urgency that wasn't actually there. :p
Also super nice touch with the camera going through the logo at the beginning! Did not expect that at all. Might have to try to squeeze something similar into a future game myself if it seems fitting of the game and I have the time!
Overall one of my absolute favourite entries so far that scored really high with me! Would adore playing an extended version with more levels. Fantastic work!
Nice game! I don't remember what game it was, but there is a 4-dimensional puzzle-shooter game where you place and destroy colored blocks to solve puzzles, and your game reminded me of it.