Gobbie's bad day by Procrastinaaaa
This was our first Ludum Dare and our first game as a group. It wasn't finished in time, so if you're looking for a good game or really even a game at all you might not want to play this. But thanks for checking it out anyway.
| HTML5 (web) | https://klnrnbkr.itch.io/ |
| Windows | https://klnrnbkr.itch.io/ |
| Original URL | https://ldjam.com/events/ludum-dare/41/kill-the-gobbies |
Ratings
| Overall | 1194th | 1.978⭐ | 25🧑⚖️ |
| Fun | 1193th | 1.818⭐ | 24🧑⚖️ |
| Innovation | 1195th | 1.705⭐ | 24🧑⚖️ |
| Theme | 1190th | 1.905⭐ | 23🧑⚖️ |
| Humor | 937th | 2.147⭐ | 19🧑⚖️ |
| Mood | 1132th | 1.895⭐ | 21🧑⚖️ |
| Given | 12🗳️ | 22🗨️ |
Even though it's not done, there were no bugs and it had gameplay so all in all that's a victory. Are you going to continue developing it at all?
As you said it isn't finished yet but it has potential!
i would suggest two minor fixes (but you probably wanted to implement them):
-loop your walking animation,
-stop the player's movement when attacking.
I hope you will continue to develop it!
PS: i tested it on web
So, while there isn't a lot of gameplay going on here, I still like the direction the game was going. The visuals are really nice and fun to look at, so really god job on those.
For a first game jam it's easy to overscope, especially when it's also your first time working on a team. So I'd say you still did a great job in just getting as far as you could and then posting what you managed to do!
I'm sure you'll just improve from hereon out. :)
Best of luck!
@G4MR I don't think we had any "vibe" in mind we were basically trying to sway the dialogue, (that all got trashed last second) to make it seem like a single player mmo.
@juju Yes they are, with so little time you really need to figure how to put a lot in without putting a lot in.
@Apace Thanks, @Procrastinaaaa wasn't sure on if we should publish it how it is now, but I was able to convince him it would be for our own good if we did.
@Vrarr Yes we are aware of them, our animation guy doesn't use unity all that much so he just kind of threw them in to polish it up a bit, but those are some things that will will definitely get fixed, once myself and @Procrastinaaaa figure out how to work with said animations
@Burgee Just wanted to mention you in this post, since we already replied to you directly.
@DevEmil Basically the same with what I said to juju, I would have liked to play your game, as it seemed like an interesting concept, but I don't really want to download anything, if you were to post a html file I would love to play it
@Japes610 Same as burgee above, just wanted to mention you so you can see this post
@tokkiseul Thanks for that!
Once again we thank you for your time and your kind words.