GET OUT of bed..... by Abso
PLEASE PLAY FULLSCREEN
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We know the amount of effort sacrificed to get out of bed. Now you can struggle virtually while a bed demon tries to put you back to sleep :)...
Sorry if the game is created to a mediocre standard, I have only started learning how to create games on unity. So far it has been 2 months since I started learning how to code in C# and I love it. Hopefully you guys get some enjoyment from trying to win and would always love any coding tips and easy tutorials on how to improve as a game designer :D. All the assets were also created by me and i'm proud that 90% of the game is created with my own coding ability and designing ability... the other being the non copyright background music XD Programs Used:
- Aseprite
- Unity 2D
- Photoshop

| HTML5 (web) | https://absolist.itch.io/get-out-of-bed |
| Original URL | https://ldjam.com/events/ludum-dare/43/get-out-of-bed |
Ratings
| Overall | 969th | 2.758⭐ | 33🧑⚖️ |
| Fun | 986th | 2.403⭐ | 33🧑⚖️ |
| Innovation | 895th | 2.661⭐ | 33🧑⚖️ |
| Theme | 900th | 2.75⭐ | 32🧑⚖️ |
| Graphics | 692th | 3.161⭐ | 33🧑⚖️ |
| Humor | 421th | 3.032⭐ | 33🧑⚖️ |
| Mood | 866th | 2.742⭐ | 33🧑⚖️ |
| Given | 20🗳️ | 33🗨️ |
I really liked the animation for waking up it was very accurate haha
You should opt out of Audio ratings if you used someone elses free music
So for my list of pointers:
- The reaper needs to move faster or the required effort points need to be higher, I didn't have to use any of the items on my first try. The game has to force the player to exchange effort points in order to get saved from the reaper, otherwise the game is a bit too easy.
- A few minor coding errors for the title screen and end screen, but those don't take too much away from the game, so it's more of an afterthought really. Specifically, not all the words in the end screen were visible on screen, and for the title screen, a back button from the controls would help massively.
That's it from me, and for one of your first games, wow, good job Abso. Can't wait to see how far you go. <(._. < ) pokerface out
EDIT: Noticed that the reaper didn't come back after one of the items was used. That is all.
- Split the UI, identify better the alarm than the other buyable objects. Also, the info about your effort is complex to identify inside the computer, put the effort score in other area, like top right area.
- Improve the buyable objects area, the book is located down.
- Add underline at buyable objects to identify that players can identify when the cursor is hover. Also, add a different underline in the alarm.
- Add sounds when the players press the alarm or buy an object.
- Add feedback when the dead is close and when is game over. Like acceleratee the music or blink in red the screen.
- Put the music in loop mode.
Overall is nice game with a smart idea. Congrats and keep it doing games! :right_facing_fist_tone2:
Oh yeah, I won and kept the demons at bay. Yay :confetti_ball:

You did really well for someone who's just started out with game development :)