Vanishing Point by adsilcott



Links:
Please note You might have to click the "Play" button twice on Windows/Mac builds, to start the game. (Still bug-hunting!)
Edit:
We fixed the dialogue bug! The game is much more functional now. I'll include a link to the previous broken version if you are curious. I also added some of the missing music that was made during the jam. Thank you so much for all the kind comments!
Edit2: Since some people seem to be experiencing crashes, I've uploaded a new web version with some different memory settings, along with Windows and Mac builds if that doesn't work. Thanks again for the feedback and bug reports!
About:
Even on a normal day it's no small task for Juniper, a young EnchanTechnician, to keep the small world of their magical floating island city in good, working order. But it is far harder, she will discover, when the people and even places around her begin to mysteriously disappear. Tasked with the increasingly impossible task of holding this vanishing city together, the stakes soon become even more dangerous, with the fate of the island itself soon hanging in the balance.
Guide Juniper through the unfolding mysteries of this unravelling city, and help her discover what is wrong, before all is lost -- and before she, too, vanishes.
CONTROLS:
- WASD / Arrows: Move Juniper
- Any Key: Advance dialogue windows
- Click and drag certain objects to move them to new locations
- Click and drag certain objects to move them to your inventory (Pocket icon)
Stellar Door Games - Team Credits:
Team Lead, Programming
Adam Silcott (@adsilcott)
Music, Dialogue, Animation
Greg Lord (Instagram: @gplord; Soundcloud: gplordmusic)
Art Director / Background Art
Melanie Judd (Instagram: @inkystache)
Character Designs
Nicole Roberts (Instagram: @readysetcreate)
Cutscene Animation
Ian Lane
Additional Programming
Brian Ahr
Link:
https://s3.amazonaws.com/krowocstudios.com/LD38/WebGL/VanishingPoint00003/index.html
Previous broken version: https://s3.amazonaws.com/krowocstudios.com/LD38/WebGL/VanishingPoint00002/index.html
Ratings
| Overall | 738th | 2.526⭐ | 21🧑⚖️ |
| Fun | 755th | 2.105⭐ | 21🧑⚖️ |
| Innovation | 725th | 2.211⭐ | 21🧑⚖️ |
| Theme | 733th | 2.316⭐ | 21🧑⚖️ |
| Graphics | 227th | 3.905⭐ | 23🧑⚖️ |
| Audio | 437th | 2.632⭐ | 21🧑⚖️ |
| Humor | 557th | 2.111⭐ | 20🧑⚖️ |
| Mood | 501th | 3⭐ | 21🧑⚖️ |
| Given | 10🗳️ | 8🗨️ |
Really great art style, I wasn't able to progress through the game however. I look forward to a fixed build so I can explore it. Bonus points for a WebGL Build.
Nice art and great start.
This game made me remember another, kinda old I guess. I don't know if it was a N64 game... The only things I can remember about it are: it was an adventure/point-n-click, the protagonist is a girl (maybe she had a familiar, a cute little animal) and the first scene was at some docks, near a emerged submarine again.
(if any of you reading this know what the hell is this game's name, please tell me <_<).
Anyway, good job so far. I'll be back!
Not being able to play long I can't say much about the plot or the gameplay, the one thing I could say is just that I'm not a huge fan of very long dialog in a point and click, it quickly makes me want to skip it all. But apart from that I feel you did a great job with the atmosphere and art, the illustration and music give a very nice touch. I'll be glad to play it further if you'd have the opportunity to fix this version a bit after the vote.
Congratulations for your entry !
The dialogue seems very very wordy too, it could be made a bit more concise. By the third lot of dialogue boxes I was trying to skip it as fast as I could.