Vanishing Point by adsilcott

[raw]
made by adsilcott for LD 38 (JAM)

VanishingPoint001B.png

VanishingPoint002B.png

VanishingPoint003.PNG

Links:

Vanishing Point WebGL

Please note You might have to click the "Play" button twice on Windows/Mac builds, to start the game. (Still bug-hunting!)

Vanishing Point Windows

Vanishing Point Mac

Edit:

We fixed the dialogue bug! The game is much more functional now. I'll include a link to the previous broken version if you are curious. I also added some of the missing music that was made during the jam. Thank you so much for all the kind comments!

Edit2: Since some people seem to be experiencing crashes, I've uploaded a new web version with some different memory settings, along with Windows and Mac builds if that doesn't work. Thanks again for the feedback and bug reports!

About:

Even on a normal day it's no small task for Juniper, a young EnchanTechnician, to keep the small world of their magical floating island city in good, working order. But it is far harder, she will discover, when the people and even places around her begin to mysteriously disappear. Tasked with the increasingly impossible task of holding this vanishing city together, the stakes soon become even more dangerous, with the fate of the island itself soon hanging in the balance.

Guide Juniper through the unfolding mysteries of this unravelling city, and help her discover what is wrong, before all is lost -- and before she, too, vanishes.

CONTROLS:

  • WASD / Arrows: Move Juniper
  • Any Key: Advance dialogue windows
  • Click and drag certain objects to move them to new locations
  • Click and drag certain objects to move them to your inventory (Pocket icon)

Stellar Door Games - Team Credits:

Team Lead, Programming

Adam Silcott (@adsilcott)

Music, Dialogue, Animation

Greg Lord (Instagram: @gplord; Soundcloud: gplordmusic)

Art Director / Background Art

Melanie Judd (Instagram: @inkystache)

Character Designs

Nicole Roberts (Instagram: @readysetcreate)

Cutscene Animation

Ian Lane

Additional Programming

Brian Ahr

Link:

https://s3.amazonaws.com/krowocstudios.com/LD38/WebGL/VanishingPoint00003/index.html

Previous broken version: https://s3.amazonaws.com/krowocstudios.com/LD38/WebGL/VanishingPoint00002/index.html

Ratings

Overall 738th 2.526⭐ 21🧑‍⚖️
Fun 755th 2.105⭐ 21🧑‍⚖️
Innovation 725th 2.211⭐ 21🧑‍⚖️
Theme 733th 2.316⭐ 21🧑‍⚖️
Graphics 227th 3.905⭐ 23🧑‍⚖️
Audio 437th 2.632⭐ 21🧑‍⚖️
Humor 557th 2.111⭐ 20🧑‍⚖️
Mood 501th 3⭐ 21🧑‍⚖️
Given 10🗳️ 8🗨️

Feedback

blankets_mcgee
25. Apr 2017 · 20:56 UTC
Beautiful art work! Great concept! I could see myself getting into this with more puzzles and storyline. Keep it up!!
TwinGhosts
28. Apr 2017 · 14:48 UTC
Really cool, even though it is unfinished! It reminded me a lot of games like Deponia, Freddy Fish etc. Lovely artstyle!
Epicsoft
30. Apr 2017 · 13:23 UTC
This is a cool game
anim_ace
30. Apr 2017 · 20:17 UTC
the fact that you guys made this in a few days is amazing. looking forward to seeing if you do more.
red-fan-games
01. May 2017 · 03:38 UTC
Beutiful art. I would love to see more in this style. Please continue this concept or make another game.
Drag0mir
01. May 2017 · 05:50 UTC
An error occured running the Unity content on this page. See your browser JavaScript console for more info. The error was:Uncaught abort(118) at Error at jsStackTrace (VanishingPoint00002.asm.framework.unityweb:2:27465) at stackTrace (VanishingPoint00002.asm.framework.unityweb:2:27636) at abort (VanishingPoint00002.asm.framework.unityweb:4:32421) at PKq [Array.PKq] (VanishingPoint00002.asm.code.unityweb:28:875040) at kMo [Array.kMo] (VanishingPoint00002.asm.code.unityweb:13:47016) at Myl [Array.Myl] (VanishingPoint00002.asm.code.unityweb:7:835045) at VEq [Object.VEq] (VanishingPoint00002.asm.code.unityweb:28:851114) at invoke_iiii (VanishingPoint00002.asm.framework.unityweb:2:354522) at zKp (VanishingPoint00002.asm.code.unityweb:13:948218) at COp (VanishingPoint00002.asm.code.unityweb:28:9917) at ula (VanishingPoint00002.asm.code.unityweb:10:434284) at sla (VanishingPoint00002.asm.code.unityweb:10:433168) at Ueb (VanishingPoint00002...[Object.VEq] (VanishingPoint00002.asm.code.unityweb:28:851114) at invoke_iiii (VanishingPoint00002.asm.framework.unityweb:2:354522) at zKp (VanishingPoint00002.asm.code.unityweb:13:948218) at COp (VanishingPoint00002.asm.code.unityweb:28:9917) at ula (VanishingPoint00002.asm.code.unityweb:10:434284) at sla (VanishingPoint00002.asm.code.unityweb:10:433168) at S8a [Array.S8a] (VanishingPoint00002.asm.code.unityweb:16:39393) at Xxa (VanishingPoint00002.asm.code.unityweb:10:916977) at Kxa [Array.Kxa] (VanishingPoint00002.asm.code.unityweb:10:905558) at yEq [Object.yEq] (VanishingPoint00002.asm.code.unityweb:28:848202) at browserIterationFunc (VanishingPoint00002.asm.framework.unityweb:2:47998) at runIter [Object.runIter] (VanishingPoint00002.asm.framework.unityweb:2:51071) at Browser_mainLoop_runner (VanishingPoint00002.asm.framework.unityweb:2:49533)If this abort() is unexpected, build with -s ASSERTIONS=1 which can give more information.
OccultOne
01. May 2017 · 08:39 UTC
I played this on Livestream a Few Days Ago: https://www.youtube.com/watch?v=uiOC3F43xF0

Really great art style, I wasn't able to progress through the game however. I look forward to a fixed build so I can explore it. Bonus points for a WebGL Build.
MathijsVissers
01. May 2017 · 09:59 UTC
Great art, that's for sure. Not a whole lot of gameplay yet, but I could totally see this working as a nice adventure puzzle game.
Matoux42
01. May 2017 · 13:30 UTC
Great Art ! It's a shame you don't finish your game :cry:
Heinrix
01. May 2017 · 13:44 UTC
Classic point and click adventure, just a bit short on adventure at the moment ;)

Nice art and great start.
dayvidmoreira7
01. May 2017 · 20:16 UTC
G-R-E-A-T Art!!!!! Congratulations and I hope you finish that pretty game!!
Tommyflower
01. May 2017 · 20:36 UTC
Too bad I couldn't play. Looks amazing. Great art, like a little 2d Riven :D Don't give up with this!
Brainy_Beard
02. May 2017 · 08:55 UTC
Really pretty game. Unfortunately it seems to be broken in more than one way though :(
dakikad
03. May 2017 · 04:25 UTC
I've played before w/o dialogues. I'll play again before rating.

This game made me remember another, kinda old I guess. I don't know if it was a N64 game... The only things I can remember about it are: it was an adventure/point-n-click, the protagonist is a girl (maybe she had a familiar, a cute little animal) and the first scene was at some docks, near a emerged submarine again.
(if any of you reading this know what the hell is this game's name, please tell me <_<).

Anyway, good job so far. I'll be back!
La mecanique du plastique
09. May 2017 · 09:02 UTC
I wished I could have discovered your game more but playing in webGl I had the same error as @drag0mir two times in a raw...

Not being able to play long I can't say much about the plot or the gameplay, the one thing I could say is just that I'm not a huge fan of very long dialog in a point and click, it quickly makes me want to skip it all. But apart from that I feel you did a great job with the atmosphere and art, the illustration and music give a very nice touch. I'll be glad to play it further if you'd have the opportunity to fix this version a bit after the vote.

Congratulations for your entry !
anim_ace
16. May 2017 · 22:36 UTC
It's criminal how this doesn't have more ratings. It looks like you guys put a lot of effort into this with the art and world and everything. Looking forward to seeing more in the future.
geeitsomelaldy
16. May 2017 · 22:39 UTC
I got very confused when walking back through a door I came in took me to a different room. Then the game crashed.

The dialogue seems very very wordy too, it could be made a bit more concise. By the third lot of dialogue boxes I was trying to skip it as fast as I could.