[Web] Apocalyptic Gamer by Linver
:arrow_forward: Play at Web here!

There are not any power plants now. But you have many time and batteries to beat any game on your pocket device.

Use WASD or arrows to walk and Right and Left mouse buttons to manage energy spending.

Thank you, Ice King, for Level Design and Ozzed.com for music.
Idea, mechanics design, code & art by Linver.

:clipboard: CHANGELOG:
01.08.17: Fixed Z-sorting of the first Slime at Level 5 of WebGL build. Other builds were OK.
02.08.17: Show a hint when you meet the first Smile at WebGL build. Add Android build.
Ratings
| Overall | 1th | 4.55⭐ | 22🧑⚖️ |
| Fun | 5th | 4.35⭐ | 22🧑⚖️ |
| Innovation | 2th | 4.75⭐ | 22🧑⚖️ |
| Theme | 1th | 4.85⭐ | 22🧑⚖️ |
| Graphics | 60th | 4.45⭐ | 22🧑⚖️ |
| Mood | 43th | 4.158⭐ | 21🧑⚖️ |
| Given | 15🗳️ | 20🗨️ |
1. Graphics outside the game - I think more detailed 3d/smooth world around would look really neat.
2. Also, this game can be a part of a larger meta-game with coolecting those batteries in "real" world.
3. Other genres - puzzles, like match-3 (huehuehue) or some slow-paced actions like Space Invaders.
3. I can see that some part of GBA screen is actually moving along with hands (UI part), while game elements stay at the same place - looks kinda weird.
4. Saved games doesn't persist between restarts.
5. Input can be done in such way that GBA receives input AFTER hand animation finishes - I guess it will look more natural but I'm not sure if usability will improve.
Anyway, Mishanya, eto top.
@razenpok Thank you for your huge feedback. I agree with your 5 ideas, but I don't like the idea to add other games, coz it will be VERY hard to play.
Switching the brightness to alter the game was cool and you pulled off that retro style. The commentary was funny. How many times did I have to lose before it says "Who made this game? I'm sweating my ass off!" Haha
But:
- the controls are not very convenient, the mouse here is odd, only keyboard suffices (we made this mistake in a couple of games);
- there is a bug: if level is finished with power off, the visuals show it as "off" in the start of the next level, but it actually "on";
- you can move some turns after the trap kills you.
@prettylucky Yes, a lot of my friends got stuck at Level 5 too. It looks like a game-blocker problem. So...
GAME UPDATE: Show a hint when you meet the first Smile.
There is definitely a lot of potential with this idea!
@ionthas @gagapete @drums @grandtheftmarmot @funkyhippo @ganbaregameskyle I like your like! It was very surprising after we made a puzzle at LD. You know, this combo usually doesn't work.
I loved your game, the best i played and I want more!
The art, mechanics, sounds, everything are great!
Good job!
The puzzle design is also pretty clever -- though the game does have one major underlying flaw: The mechanic can be wholly avoided through memorization or simple trial / error. Despite this, its still a great idea that could certainly be expanded upon.
The only thing that makes me sad about the game is that eventually just turns into a game of memorization, rather than one of resource management. I'm not entirely sure how you'd fix that, but I'd love to see you try.
The use of the theme is really clever and different and managing the game, while also playing it was really a challenge! I had to play with a small note and pen by my side! :P
Great job! Really!
Really, I am very happy that you take good emotions from my game!