Sauber by gagapete

[raw]
made by gagapete for LD 42 (JAM)

logo_boom.png

The orbit of your planet is full of satellites. When a critical mass of satellites in orbit was hit, they're falling uncontrolled to the ground after there was no more space left for them up there. They threaten to destroy all the trees on the planet by setting them on fire. Without the trees there will be no oxygen and all humans will miserably suffocate.

Earth is lost but there’s hope. A brave hero stays behind while the rest of humankind is preparing the evacuation of the planet. He protects the trees, extinguishes fires and tries not to be smashed by falling satellites while the evacuation ships are being started. It depends on the skill of this hero how many can be saved before the planet runs out of trees and earth is lost forever. It’s a suicide mission to save humankind.

Gameplay

The goal is to keep the amount of living trees above the displayed threshold. For every tree alive you save one live per second. The game is over when the amount of living trees drops below the threshold or you get hit by a falling satellite. Please post your survivor count in the comments.

Controls

Keyboard * Move around with WASD and the arrow keys. * Extinguish fire with space.

Controller * Move around with the right stick. * Extinguish fire with the A button.

Ratings

Overall 1153th 2.762⭐ 23🧑‍⚖️
Fun 1207th 2.409⭐ 24🧑‍⚖️
Innovation 990th 2.773⭐ 24🧑‍⚖️
Theme 1240th 2.175⭐ 22🧑‍⚖️
Graphics 924th 2.935⭐ 25🧑‍⚖️
Humor 667th 2.447⭐ 21🧑‍⚖️
Mood 1039th 2.425⭐ 22🧑‍⚖️
Given 30🗳️ 4🗨️

Feedback

wujood
13. Aug 2018 · 19:47 UTC
It didnt work in my browser. I use Chrome on macOS.
Chocolat-Endive
13. Aug 2018 · 20:10 UTC
It's quite hard to extinguishes trees. Maybe it could have help if it was possible to look down or up. The concept is cool, and I like the drawing.
🎤 gagapete
13. Aug 2018 · 20:10 UTC
@wujood I can reproduce that problem with Chromium on Linux. Looks like I can't solve the HTML5 build quickly so I take it down again for now. Sorry!
TheQFM
13. Aug 2018 · 20:11 UTC
graphics are cool but i don't understand what is the main goal
Diego Escalante
13. Aug 2018 · 20:14 UTC
Pretty fun! I loved the main menu. It really set the stage very nicely, and I found the arrows pointing to trees and satellites to be a nice touch.
Tkap
13. Aug 2018 · 20:15 UTC
I found the gameplay to be very boring, the rest was good.
I would recommend to change it so that the character shoots where the player's mouse is, that way it allows for extinguishing while moving, which would add a little bit of skill and make it more engaging.
Hilvon
13. Aug 2018 · 20:27 UTC
Mac version executed. Though with some graphic glitches (sometimes all the objects would disappear from part of the screen)
The gameplay process if fun, but the extinguisher hitbox is sometimes off (spraying on the fires directly to no effect)
The playing space is... big. So no matter how you play there will be unattended trees burning in other places. Having visibility of the whole field and a bit of a forewarnign where the sattelites are about to hit could have made the game more... strategic. Currently the only reason to move is if you lost all the trees in the area and nothing to protect here.
AdroitConceptions
13. Aug 2018 · 23:52 UTC
* good job completing a game in 72 hours
* it wasn't clear what the end goal was / score was..
* it would help to have some instructions in game and a clear goal.
alexfalkenberg
14. Aug 2018 · 05:52 UTC
Hello, Godot developer!

Tried your game, found it an interesting idea!

Some notes:

- world seemed huge, long travel distances, didn't know really know if it was all forest or if I'd find population centers.
- trees a bit hard to extinguish; more directional control/spraying would have been nice and intuitive.
- pretty cool menu
- I saved a lot of people, but I never saw anyone. Thousands saved for a few trees seems like a bit of mathematical rounding error. ;)
- Arrows were helpful, wouldn't have had a clue where to go otherwise.
- Arrow keys were a bit cumbersome, but I discovered some controller support, so that was a big help!

Conceptually, a great idea. I might have limited the world size and really nailed the spraying mechanic. Some signs of these other lives might have been nice (cars along the road, smashed houses, random animals grazing (then running when they're too close to fire)--stuff like that.

So happy to see Godot games--thanks for sharing yours with me. I hope you continue to work on this. Have a great jam! :)
xPheRe
14. Aug 2018 · 09:16 UTC
Liked the game, love to see more Godot entries in the jam, hehe. Almost saved 40K lives in a first run, this make me feel stronger for the rest of the day, thanks!
CBdeVilla
14. Aug 2018 · 19:57 UTC
It feels strangely uplifting to play a game that tells you that you saved thousands of lives after you perish. I didn't quite feel the sense of urgency in putting out fires as I expected, though, but I'm not entirely sure how one would fix that. All I can say is that I tried a run where I let everything burn, and apparently still saved almost 20,000 people. Aside from that, I enjoyed looking at the hand-drawn style of the art in this game.

Finally, it would be a good idea to have some form of instructions somewhere. Ideally within the game itself, but at least somewhere on this page at the minimum.
Yngvarr
15. Aug 2018 · 16:49 UTC
33.6 kilostrangers were saved. However, the game gave me a depressing feeling of not being able to save all the trees around, whereever I ran it was close to pointless because the fire is spreading way fast in the forest. But, you know, this is a good thing about the game. Thank you for the experience. =)

As for the technical questions, the game is pretty solid. I didn't notice any bug or misbehaviour. Sound would be nice, and there always is a room for polish. =)
WrenPirate
16. Aug 2018 · 06:19 UTC
I was confused about the story. What was all that debris falling from the sky and starting fires? I liked the art and animation quite a bit, but I agree with other commenters that the field is really big. It was frustrating not to be able to get to the fires before the trees were lost.
Jupiter_Hadley
31. Aug 2018 · 19:37 UTC
Neat game. I included it in my compilation video series of the Ludum Dare 42 compilation video series, if you’d like to take a look. :) https://youtu.be/sgI7Z7NA6tk
Fernando Tonon de Rossi
04. Sep 2018 · 02:45 UTC
Very funny and environment friendly :D good job!