TrackBlasters by My Sweet Whomp

A tribute to Micro Machines.
TRACKBLASTERS is a racing game with BOMBS. Try to get to the end of the four tracks while the road gets worst and worst with each bomb you inevitably drop on your path.
Will you become a TRUE TRACKBLASTER or will you fall to OBLIVION?
Use the arrow keys or a gamepad to drive : - :arrowleft: and :arrowright: to steer - :arrow_up: (or A on a gamepad) to accelerate - Escape to pause the game (you can restart the race, chose a track and turn the sound off here)
Each track lasts 3 laps. We might have forgotten to put a visual finish line though (sorry :face_palm:).
Will you blast your way to the two secret tracks?
The team
- Audio: Noojsan
- Graphics: Kokonaught
- Programming: paulloz
This game was developed with Godot Engine
Screenshots
:bomb: | :bomb:
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Ratings
| Overall | 144th | 3.864⭐ | 168🧑⚖️ |
| Fun | 338th | 3.494⭐ | 169🧑⚖️ |
| Innovation | 157th | 3.716⭐ | 169🧑⚖️ |
| Theme | 113th | 4.087⭐ | 169🧑⚖️ |
| Graphics | 57th | 4.42⭐ | 171🧑⚖️ |
| Audio | 103th | 3.841⭐ | 166🧑⚖️ |
| Humor | 329th | 3.097⭐ | 146🧑⚖️ |
| Mood | 237th | 3.548⭐ | 157🧑⚖️ |
| Given | 102🗳️ | 107🗨️ |
Obviously yes, the tracks need to be refined. We tried what you were saying about several paths with the skull-shaped one and I think it'll be a good way to design some more.
As for how to *beat* a track, you just need to make three laps but we realized when we published that we forgot to make an asset for the finish line… So it's a bit confusing if you don't see the track ends when you cross three times the line where it started.
@wowa maybe in a near future :wink:
Great job!
The music fits perfectly to the theme and the visuals and the sound design really makes it sound like a RC car.
The graphics while simple in style are consistent and consistently great, it's impressive how you didnt shy away from the high resolution props and images for a Jam game.
And the racing twist on the theme is great and leads to unique gameplay.
My only criticism is that the bombs sometimes making the race unbeatable feels a bit frustrating, which isn't a big deal but maybe there couldv'e been some kind of assistance that helps you across gaps for a huge time loss, and that the lap recognition seems a bit wonky, especially in the 4th level. I did around 5 laps and it still didnt credit me a win; I couldnt get it to work. I might come back to it to complete it though because the game is very compelling for a jam game.
Outstanding work, hyped for your next entries!
I think you can pass by the lap detection in the 4th track so your laps might not be registered each time.
I was having a hard time understanding my goal really and so I just wanted to try the different tracks.
The artwork is simply amazing and loved the title screen. It really adds to the overall look and feel.
WELL DONE!!!
Try our game too, maybe you'll like it)
You can press Escape to go to the pause menu and restart the race or chose another track. :)
This felt like a really great spin on it. Would love to see some kind of versus mode off of this concept.
Just had some trouble with controls at first (especially when you had to push "down" + "up") i would also liked a start/finish line .
It's an excelent entry, really polished and impressive.
Good job guys!
Good graphics, good music (for me the ambiante sound is to low, I hear more the regular sound of the bomb than the ambiant)
If you want to polish the game(without work on the core gameplay like @shell-pirate explain) I think there few feedback.
The player suffered from the bomb spawning and the respawn, that make some map impossible and generate some frustration.
If you add a decount for the bomb, or a way for the player to anticipate (or move) the bomb, become more strategic than based on lucky.
But Guys, you are awesome, I love your sprite :)
Good job!)
I also feel like the bombs create a byproduct of why you're running out of space rather than a consequence of your own decisions. Maybe if in a future build, you include enemies that you can drop bombs on to slow them down, but as a consequence you sacrifice a part of the level which could backfire on you later.
Great work!
Personally I like the pixel art (that dino head was pretty amazing).
I miss the lap counter because sometimes I didn't realize if I was going in the wrong direction or if I had completed a lap. I feel the levels were almost too open without much indicating where to go, but I understand that it needs to be open so you can navigate around the holes you create.
Good job overall, it was fun. :smiley:
You managed that this Game had to be a Submission for LD42 AND LD41 (combine 2 incompatible Genres) as you mixed racing and bomberman. But this is soooo cool :D
I was instancly addicted by the game.
Gameplay is good, but could be better. Would like to have more controls over the bombs. Maybe light them automatically and within a timer drop them manually.
Multiplayer would probably work very well. But ofc that's not really the scope for a jam.
Anyway, good job all of you!
Well done !
The only problem I had is that if I messed up too much I would be forced to start over.
Overall, great job
https://www.twitch.tv/videos/298139021## gameplay at 25:00
The gameplay is also very interesting, albeit I wasn't exactly sure what the winning conditions were, I still had a lot of fun completing the circuit as many times as I could.
The audio is on point, fast beats and even the small annoying RC electric car sound is here :D
The only downpoint I have is that I wished there was a somewhat bigger tolerance for falling, as you cannot cross diagonal tiles.

Overall, awesome job !
Ah and I am am a huge fan of th graphic !! :)
Graphics are great as well !
However sometimes, the kart moves seems a bit twtchy, nothing dramatical though.
Good job ! :thumbsup:
Amazing Graphic.
The controls were good and intuitive, and even more comfortable on a controller, so racing that first and second lap was pretty nice. I have a few common niggles. The main one being how easy it is to make the track impossible to complete. I think this is amplified by how far back you're put when you fall, meaning that the more you fail repeatedly, the harder it gets and the closer you approach to impossible.
I think this unfortunately combines with the fact that it seems your bombs only spawn when you reach a certain speed, meaning I could dishonourably become a TRACKBLASTER (albeit slowly) by just racing in short bursts.
A few fixes I would suggest are perhaps spawning you only a little bit back after a fall, some kind of way to reform the terrain like the above suggestion of building bridges temporarily, or hey! How about a jump mechanic? That keeps you racing and could really help. Have a few invulnerable bits of terrain so that you can always jump from one to another in the event literally everything else is gone.
Once again though, the polish is great, the controls are nice and I really like the entry besides that. Good job, especially for two days!
The controls were good and intuitive, and even more comfortable on a controller, so racing that first and second lap was pretty nice. I have a few common niggles. The main one being how easy it is to make the track impossible to complete. I think this is amplified by how far back you're put when you fall, meaning that the more you fail repeatedly, the harder it gets and the closer you approach to impossible.
I think this unfortunately combines with the fact that it seems your bombs only spawn when you reach a certain speed, meaning I could dishonourably become a TRACKBLASTER (albeit slowly) by just racing in short bursts.
A few fixes I would suggest are perhaps spawning you only a little bit back after a fall, some kind of way to reform the terrain like the above suggestion%LS
Finishing the multiplayer mode and perhaps adding some special powers to give you some extra meat beyond trying to avoid the gaps would be nice additions to a really promising game.
Congrats!
The concept was very novel. I liked blowing up the track and causing myself issues.
I liked the fast-paced music. Made me feel like that I had to drive the car fast. However, I tended to drive slow with precaution to make sure I dont fall off the grid. I'm not sure if thats the right way to play this game.
Another reason I played slowly was due to the fact that I am used to driving games that have diffrent control mechanics. For example, turning in this game is far more sensitive then turning in other driving games.
A high quality fun game nevertheless. Great Entry :thumbsup:
Great art, polish, mood, etc.
Potential tweaks:
- Bombs only blow up one square
- Falling into a hole plugs it
- Add jumps / boosts to get over gaps
- Terrain doesn't go kaput right away but first weakens one step (so you can be a bit more tactical with your path)
- Would be good if the game prevented dropping bombs in a place that would make the track impassable.
- Seems like I should be able to drive across a diagonal corner between two holes (if carefully)?
- I'm sure you thought of this, but if I were racing against computer opponents and we were dropping bombs for each other, I think that would be quite fun!
Overall a very good entry, congrats :)