Goo'N'Ghosts by Wr4thon
Goo'N'Ghosts
In a small cabin in the woods a young guy tries to escape an old evil. It is your task to make sure that the the player makes it's way to the top and escapes the lingering monstrosity that is lurking beneath the cabin floor. Goo'N'Ghosts is a 2D Plattformer. It is your task to make sure that the player does not get eaten by the pursuer.
Made by : Wr4thon and Nerzal
https://www.youtube.com/watch?v=Z3jbeo6E7NM
Controls:
- A / Arrow-left: move left
- D / Arrow-right: move right
- S Fall/Move through platforms
- Space: jump
- Space(Air): double jump
- Esc: Go back to menu
- Mouse: Left klick is used to solve the riddles
Explanation:
- Some Ghosts might help you out with an Item - have an eye on them ;)
- You can move through platforms by pressing "S"
Tools:
- VisualStudio
- Unity
- Gimp
- Photoshop
Update:
The Web build is now directly playable on itch.io I will continue to provide Bugfixes on the WebGL version on itch.io, so play this one, if you want a "bugfree" version. To try out the original submitted version use the Windows/Linux version provided here :)
Changes (15.08): - Jumping should now work as intended - StickyWalls fixed - Reduced the time the character keeps moving after releasing the button - Music shouldn't stop after first track has been played entirely
Ratings
| Overall | 979th | 3.023⭐ | 45🧑⚖️ |
| Fun | 885th | 2.927⭐ | 43🧑⚖️ |
| Innovation | 1022th | 2.732⭐ | 43🧑⚖️ |
| Theme | 763th | 3.298⭐ | 44🧑⚖️ |
| Humor | 870th | 1.903⭐ | 33🧑⚖️ |
| Mood | 296th | 3.462⭐ | 41🧑⚖️ |
| Given | 43🗳️ | 23🗨️ |
Might work to have a higher jump height.
I like the poem puzzle, a lot of stress with the goo approaching :)
Thanks for your feedback! I apreaciate it.
I'll be working on a Post-Jam version, hoping to fix the movement and jumping issues. :)
I will work on the game in the next few weeks ^^ and thanks for the feedback
@nufflee
Thanks for playing on twitch and thanks for the feedback
I agree with what others have said about the delay when you stop running; a few of the times I died I felt like the character was out of my control.
@hovinarri thx for the feedback :)
@scott-purcival thx for the feedback, u may missed the hint, that you can hold "S" to fall/move through
platforms
@james-dunlap thx for the feedback, we had no time to implement more puzzles in the 72 hours :D
But the controls felt very unresponsive in html version, so i downloaded the windows version but it was the same..
So i think you should this the jump and move script in priority because it's very annoying.
Pros :
- Good graphics ! I love the art style !
- Good music
- Good concept
Cons :
- Controls
- Maybe it will have a better mood with a darker ambiance where you character light the path with his torchlight (because yeah, the character has one but do nothing haha)
- The raising thing is too different from the art style of the character, maybe make a hand painted texture for it ?
- The jump SFX
- The default skybox of unity. You could just have put a dark color and it could have been super great. Seeing this default background really break the ambiance :/
Tell me if you have a new version :D
Otherwise great game ^^
1. The Controls, yeah in a Post Jam Version we will rework that.
2. The "raising thing" - "The Goo" is hand painted by me using gimp xD
3. The default skybox was overseen, we were a bit in hurry. Implementing the riddles and having 2 scenes loaded at the same time, while having a camera from that one scene render on the other was kinda complicated
4. It was intended that the cards puzzle takes longer, than the elemental questions, that's also the reason the chance to get a card puzzle is at 1/7
5. The Flashlight, yeah.. We had no time anymore :D we have some features planned for that
I hope i didn't miss a point.
We are working on a improved Postjam version, that (hopefully) fixes all these things. We also want the game to have more depth. We thought of the possibilit to stop the Goo or send the Goo to a specific direction, when certain criterias are matched etc.
My only suggestion: I think others have pointed this out, but I did find the controls to be a bit slippery.