Goo'N'Ghosts by Wr4thon

[raw]
made by Wr4thon for LD 42 (JAM)

​Goo'N'Ghosts

In a small cabin in the woods a young guy tries to escape an old evil. It is your task to make sure that the the player makes it's way to the top and escapes the lingering monstrosity that is lurking beneath the cabin floor. Goo'N'Ghosts is a 2D Plattformer. It is your task to make sure that the player does not get eaten by the pursuer.

Made by : Wr4thon and Nerzal

https://www.youtube.com/watch?v=Z3jbeo6E7NM

Controls:

  • A / Arrow-left: move left
  • D / Arrow-right: move right
  • S Fall/Move through platforms
  • Space: jump
  • Space(Air): double jump
  • Esc: Go back to menu
  • Mouse: Left klick is used to solve the riddles

Explanation:

  • Some Ghosts might help you out with an Item - have an eye on them ;)
  • You can move through platforms by pressing "S"

Tools:

  • VisualStudio
  • Unity
  • Gimp
  • Photoshop

Update:

The Web build is now directly playable on itch.io I will continue to provide Bugfixes on the WebGL version on itch.io, so play this one, if you want a "bugfree" version. To try out the original submitted version use the Windows/Linux version provided here :)

Changes (15.08): - Jumping should now work as intended - StickyWalls fixed - Reduced the time the character keeps moving after releasing the button - Music shouldn't stop after first track has been played entirely

Ratings

Overall 979th 3.023⭐ 45🧑‍⚖️
Fun 885th 2.927⭐ 43🧑‍⚖️
Innovation 1022th 2.732⭐ 43🧑‍⚖️
Theme 763th 3.298⭐ 44🧑‍⚖️
Humor 870th 1.903⭐ 33🧑‍⚖️
Mood 296th 3.462⭐ 41🧑‍⚖️
Given 43🗳️ 23🗨️

Feedback

frostByte4k
14. Aug 2018 · 18:08 UTC
It's not playable jump doesn't work
Bredera
14. Aug 2018 · 18:54 UTC
Cool little game, Like the artstyle and the atmosphere whithin the game. Controls however are a bit buggy jump works but not always sometimes spacebar does nothing, and sometimes it is easy to get stuck on hitboxes of platforms etc. Good effort!
Gurbx
14. Aug 2018 · 18:54 UTC
Cool game with a nice atmosphere. The controls are however a bit loose. When you press jump it sometimes nothing happens, and when you stop walking the player tends to continue moving forward for a while, which makes jumping on the platforms quite challenging. Still, it has a really cool atmosphere so well done.
Nerzal
14. Aug 2018 · 20:56 UTC
thx for the feedback, i allready have a patch for that jumping thingy :)
Nerzal
14. Aug 2018 · 21:43 UTC
@frostByte4k what do you mean with doesn't work? can't you jump at all, or does it bug sometimes?
Swini
15. Aug 2018 · 13:56 UTC
Like the mood and the sprites are perfectly implemented with the athmosphere! One of the best moods!
LoneHearts
15. Aug 2018 · 14:14 UTC
Great graphic and mood, but the gameplay is a bit annoying. You don't stop instantly stop when you release the key , double jump doesn't always work and wall are to sticky.
Firesplash Entertainment
15. Aug 2018 · 20:35 UTC
Just played the game on stream - check the WebGL version - Buggy as hell :p You know what I mean :) Thanks for submitting and watching!
Swift
15. Aug 2018 · 21:53 UTC
Controls definitely need tightening up. There's a delay where you keeping running and jumps don't seem to always trigger when I want them to. I'd consider marking the locked doors with their required keys to make it more clear that a key is required, the game displays a lot of text and its not always clear what applies where.
ristoretto
15. Aug 2018 · 22:01 UTC
Great style and, triller vibes, gooing sound!

Might work to have a higher jump height.

I like the poem puzzle, a lot of stress with the goo approaching :)
MonYandere
16. Aug 2018 · 03:26 UTC
The theme is great and I like the mood very much. But it's hard to control moving and jumping, especially the space button is laggy as hell. You may need to fix the map too, sometime the I can't even land on where I want.
Nerzal
16. Aug 2018 · 15:53 UTC
@monyandere @ristoretto @swift @lonehearts @swini @gurbx

Thanks for your feedback! I apreaciate it.

I'll be working on a Post-Jam version, hoping to fix the movement and jumping issues. :)
boyTurnedRobot
16. Aug 2018 · 18:30 UTC
I loved the art and theme. The music was spooky and the feeling of having to run away from something that slowly chases you was fun. The controls were a little clunky, but that could be a matter or getting adjusted, though I felt like the double jumped wasn't always responding. With a few more puzzle types and some cleaned up controls, this would be an excellent game.
Nufflee
16. Aug 2018 · 18:57 UTC
Interesting game! Graphics look really good even though you could probably replace the default Unity skybox with something more suiting. Movement was a bit too sluggish probably.
Nerzal
16. Aug 2018 · 19:33 UTC
@boyturnedrobot thanks
I will work on the game in the next few weeks ^^ and thanks for the feedback

@nufflee
Thanks for playing on twitch and thanks for the feedback
Pennycook
16. Aug 2018 · 23:57 UTC
Spooky! I liked the addition of the riddles to make it more than a simple jumping race.

I agree with what others have said about the delay when you stop running; a few of the times I died I felt like the character was out of my control.
hovinarri
17. Aug 2018 · 01:46 UTC
love the grafix and the old skool platform style... very nice indeed...
Scott Purcival
17. Aug 2018 · 03:06 UTC
Great game and art style. Had to stop playing in third house, i managed to get to a door but was missing the key and could not go backwards to get it. Great entry. Inspiring.
James Dunlap
17. Aug 2018 · 03:10 UTC
I really enjoyed the art style and the music. The ambience gave the right feel to the game. I would have liked to see more puzzles that are different as I kept getting the same ones over and over which just served to aggravate me as the game was interrupted just so I had to grab the mouse and click on something to continue. Diversity would have helped with that feeling.
lazarche
17. Aug 2018 · 10:55 UTC
Atmosfere is good,but collision with playforms are kinda ehh.But other than that,its very good!
Nerzal
17. Aug 2018 · 11:06 UTC
@pennycook thx for the feedback, yeah the controls will get an update in a post jam version ^^

@hovinarri thx for the feedback :)

@scott-purcival thx for the feedback, u may missed the hint, that you can hold "S" to fall/move through
platforms

@james-dunlap thx for the feedback, we had no time to implement more puzzles in the 72 hours :D
Gaming Night
17. Aug 2018 · 12:37 UTC
Very good game ! I liked playing there despite the fear ;)
Ignacio Zamorano
18. Aug 2018 · 03:41 UTC
Nice game!
Vekstr
18. Aug 2018 · 10:26 UTC
Still can't jump sometimes, and one time I couldn't double jump while the game lagged. Also found the puzzles either boring (quiz) or frustrating (cards). Nice atmosphere, though.
antoined73
18. Aug 2018 · 20:43 UTC
Nice little game !
But the controls felt very unresponsive in html version, so i downloaded the windows version but it was the same..
So i think you should this the jump and move script in priority because it's very annoying.

Pros :
- Good graphics ! I love the art style !
- Good music
- Good concept

Cons :
- Controls
- Maybe it will have a better mood with a darker ambiance where you character light the path with his torchlight (because yeah, the character has one but do nothing haha)
- The raising thing is too different from the art style of the character, maybe make a hand painted texture for it ?
- The jump SFX
- The default skybox of unity. You could just have put a dark color and it could have been super great. Seeing this default background really break the ambiance :/

Tell me if you have a new version :D
Amba
18. Aug 2018 · 21:18 UTC
Very moody game! The quality sound effects and unique graphics style are really tops. The game feels polished. The control are not always smooth. The art style are just great. I'd love to see this game fully release with more content.
Chloroplaste
18. Aug 2018 · 21:35 UTC
Love the concept and the mood, but yeah, the controls...

Otherwise great game ^^
Carlos Giraldo
18. Aug 2018 · 21:44 UTC
Liked the mood and the art style. Controls need work if it wants to be a platformer. It also seems like there is supposed to be a flashlight and that would have helped the mood and maybe some mechanics with it.
Capitals
18. Aug 2018 · 22:03 UTC
Interesting game! I enjoyed playing this and the levels were well crafted plus the concept fitted the theme well along with the graphics. However I found the controls quite difficult and the questions were vague with the match 2 puzzle taking vastly longer than the questions. It would be better without the difference.
Nerzal
19. Aug 2018 · 10:10 UTC
@antoined73 @amba @chloroplaste @carlos-giraldo @capitals Thanks for the feedback.

1. The Controls, yeah in a Post Jam Version we will rework that.
2. The "raising thing" - "The Goo" is hand painted by me using gimp xD
3. The default skybox was overseen, we were a bit in hurry. Implementing the riddles and having 2 scenes loaded at the same time, while having a camera from that one scene render on the other was kinda complicated
4. It was intended that the cards puzzle takes longer, than the elemental questions, that's also the reason the chance to get a card puzzle is at 1/7
5. The Flashlight, yeah.. We had no time anymore :D we have some features planned for that

I hope i didn't miss a point.

We are working on a improved Postjam version, that (hopefully) fixes all these things. We also want the game to have more depth. We thought of the possibilit to stop the Goo or send the Goo to a specific direction, when certain criterias are matched etc.
Capitals
21. Aug 2018 · 13:02 UTC
@nerzal Sure, looking forward to playing a post jam version! The only downside with the card puzzle taking longer and then being random, is it feels unlucky or disappointing to recieve the card puzzle. Meaning you can get a really easy run - or if you're really unlucky a really hard run.
scottyseus
30. Aug 2018 · 21:51 UTC
This game is awesome! I love the premise, the artistic style, and the challenge! I was especially impressed by the inclusion of the additional puzzles; they really added to the sense of urgency I felt while playing.

My only suggestion: I think others have pointed this out, but I did find the controls to be a bit slippery.
Kutase
31. Aug 2018 · 18:18 UTC
Nice graphics style!
Jonathan Lorenz
03. Sep 2018 · 14:27 UTC
Very good mood! The graphics and the music are the highlights of your game imo. The movements and jumps feel a bit off. It is the part that I think needs improvements. Also I would have liked to play the game with a controller but unfortunately, jump wasn't mapped. Good work overall!