Planet escape by Aterlamia

[raw]
made by Aterlamia for LD 42 (JAM)

StartScreen.png Screenshot (13).pngScreenshot (14).png

Planet Escape

The game was meant for the compo but instead of running out of space I ran out of time and was not happy with the result. I took an extra day for some polishing.

I am still not very happy with the result but at least enough to upload it.

The goal is to build a Dyson sphere because you are running out of space on your home planet.

Gameplay is simple: build, research and keep your people happy.

https://youtu.be/gN01MoxF1FM

TUTORIAL TIME:

Since I did not have enough time left to do an in-game tutorial this time. Some pointers here

MAIN GOAL:

You need to build a Dyson sphere, you will need to do this colonizing all the planets and research the "Dyson parts", Each planet can only research one part and you will need 5 parts to win the game.

Colonize planets:

You can colonize a planet by sending a ship to the planet. Do this by * Click on a planet (initially Eurth) * Go to build * Chose Colony ship (when you have enough resources) * When Ship is built click it. * Then click on the planet you want to colonize (you can use the left menu to go instantly to a planet) * That's it now wait x number of turns, the further away the planet the more turns it takes.

Research:

You can research some things to make your live easier. All research except for Furrication And Soylent are a one time thing

Build:

You can build things to give you food, ships or resources. It is probably wise to first build a mine

NOTE!!! For now food is only used for build possibilities

Your build / research / colonization is done.

When a job finishes you will see a Red exclamation mark in the left planet menu on top of the planet where the job was done notw.png

I want to win

As said you want to build a Dyson sphere you need to build all 5 parts to win

I don't want to lose

Well losing can happen if the happiness on any of your planets gets 0 or less. lose.png

General info

Important to note. Initially, a Spaceship overview screen was intended but did not make it in the end

When you click a spaceship you can use the planets on the left to navigate to that planet and order the ship to go there. The ship will disappear while it is in transit from one planet to the other. The further away the planet is the more turns it takes.

You lose when one of your planets have 0 happiness left. You win when you colonize all planets and let each of them create a Dyson sphere part

I am guessing some bugs still remain, feel free to comment one if you find it I will update the list below so people will know:

KNOWN ISSUES!!!!!!!!!!!!!!!!!!!!!!!!!!!

Right now there is no check on population when sending a ship so it is possible to get minus population. (easy way to win I guess) Same happens with some of the researches

Ratings

Overall 1027th 2.964⭐ 30🧑‍⚖️
Fun 1122th 2.611⭐ 29🧑‍⚖️
Innovation 793th 2.983⭐ 31🧑‍⚖️
Theme 825th 3.214⭐ 30🧑‍⚖️
Graphics 1049th 2.655⭐ 31🧑‍⚖️
Audio 632th 2.778⭐ 29🧑‍⚖️
Humor 703th 2.381⭐ 23🧑‍⚖️
Mood 743th 2.957⭐ 25🧑‍⚖️
Given 31🗳️ 20🗨️

Feedback

FireSlash
14. Aug 2018 · 03:14 UTC
This is an ambitious kind of game to make during LD, especially for Compo. Don't feel too bad about slipping, it happens to us all.

Interface is missing some pretty big QOL features, like letting the user know when construction or research it done. Speaking of research, it seems Furryfication never completes, or it're repeatable. Not sure... That or I can't research and build at the same time?

The idea is great, and there's clearly some good stuff going on. I'd suggest taking a day or two off, and coming back over the weekend to give the UI a pass on a post-compo version. It's a fun little idea and I think it's worth bringing to fruition; especially when it's so close to being great.
🎤 Aterlamia
14. Aug 2018 · 05:24 UTC
@fireslash Thanks for the feedback. Furrification and soylent research are both repeatable. because one of them adds some risk and the other is cheap and has a low impact. Also if it did not broke you do get notified research is done in the left panel.

You should see a red exclamation mark if a research or build finished, also when a planet was colonized. But I wanted to create a log kind of screen as well unfortunately not enough time. And adding a notification sound probably would have been wise
2games2easy
14. Aug 2018 · 08:39 UTC
I was really troubling with the goal of this game. Ended up in negative population on moon. And couldnt revert it anyhow. Guess the game needs some more work on simple tutorial. Exclamation mark should maybe be replaced with a bubblecloud saying Research is Complete or Building is Complete. Tho I spent more time on this game than other LD games so far, but I really didn´t understand what I was doing.
Pamoy
14. Aug 2018 · 11:46 UTC
Nice game but he need a little things for telling us what's the aim
🎤 Aterlamia
14. Aug 2018 · 12:36 UTC
@2games2easy @pamoy Thanks for the feedback. I will later today update this page to add a bit more explanation on how to play. Also @2games2easy yeah negative population is a known bug. I thought only happened on sending a colony ship but might be with some researches as well. Will need to take a look into that
BlueBlu
14. Aug 2018 · 19:23 UTC
didnt know what to do, read the instructions here and my brain turned too goop, please make it simpler after voting ends?
JK studio
14. Aug 2018 · 19:54 UTC
the long waiting time make it a bit boring it like clicker game but I really like the fact that you can controll the destiny of the space ships.
Flaterectomy
14. Aug 2018 · 20:01 UTC
This is a big scope for a LD game. Possibly too big.

Information was hard generally to get to, and I couldn't gauge how I was doing overall. At one point there was either a defeat or victory screen, but I was pressing the **turn** button rapidly to skip past my X months of production and accidentally clicked it away.


One thing that felt convoluted for example was getting to the build menu on a planet. Click (1) on the planet on the left side of the screen, click (2) on the planet itself (possibly having to zoom closer first, when zoomed out), click (3) on enter, click (4) on Build. That's a lot of navigation just to see how progress is going.

I do dig the concept, and I enjoyed seeing the planets' orbits you implemented. All in all, this game probably needed to be part of a one or two week jam to get to fruition.
🎤 Aterlamia
14. Aug 2018 · 20:13 UTC
@blueblu thanks for the feedback, i tried make it as easy as possible but some tooltips /tutorial would have helped i agree
@jk-studio Yes you are right and is actually the reason why i almost not submitted it but since i worked on it the whole jam i posted it anyway
@flaterectomy yes my biggest enemy overscoping but you raise a good point that ux is not great and needs too much clicking, i honestly had not thought about that yet but then again i also had no more time left. Thanks for the feedback
JK studio
14. Aug 2018 · 20:23 UTC
@aterlamia no problem glade you decided to submitted it anyway. wish you more luck next time.
Flaterectomy
14. Aug 2018 · 20:29 UTC
Yeah, you definitely should not regret submitting it.
AwiX
15. Aug 2018 · 06:23 UTC
Good Gaming Idea, Music needs to be improved Graphics good
comenoha
15. Aug 2018 · 18:16 UTC
Echo @fireslash mostly, this was indeed a very ambitious game. It took a little bit of determination, but I figure out how it all worked and once I did it turned into a very difficult but fulfilling gaming experience. Overall wonderful concept and implementation, my only gripe is I wish it was a little more accessible at the beginning - graphics and possibly a tutorial (@blueblu).
Belonzik
15. Aug 2018 · 21:13 UTC
Pretty fun entry. Graphics need to be worked on, although the idea is solid. I would've liked if I could see everything a bit more clearly, the addition of meters instead of/ along with the numbers would give the player a much more immidiate sense of how much of everything he has. But other than that, nice job.
Zeriver
16. Aug 2018 · 01:42 UTC
Ha that was a nice turn based, resource management - strategy game. There is a lot of mechanics, the game feels pretty packed with stuff to do. I like the general idea of the game and how you later mange couple of planet and try to build up the economy on each planet. I like the presentation, watching the planets flying is pretty neat. Menus in the game are pretty clean and self explanatory. In overall it is a really well made game, ambitious for Ludum Dare.