Planet escape by Aterlamia


Planet Escape
The game was meant for the compo but instead of running out of space I ran out of time and was not happy with the result.
I took an extra day for some polishing.
I am still not very happy with the result but at least enough to upload it.
The goal is to build a Dyson sphere because you are running out of space on your home planet.
Gameplay is simple: build, research and keep your people happy.
https://youtu.be/gN01MoxF1FM
TUTORIAL TIME:
Since I did not have enough time left to do an in-game tutorial this time. Some pointers here
MAIN GOAL:
You need to build a Dyson sphere, you will need to do this colonizing all the planets and research the "Dyson parts", Each planet can only research one part and you will need 5 parts to win the game.
Colonize planets:
You can colonize a planet by sending a ship to the planet. Do this by * Click on a planet (initially Eurth) * Go to build * Chose Colony ship (when you have enough resources) * When Ship is built click it. * Then click on the planet you want to colonize (you can use the left menu to go instantly to a planet) * That's it now wait x number of turns, the further away the planet the more turns it takes.
Research:
You can research some things to make your live easier. All research except for Furrication And Soylent are a one time thing
Build:
You can build things to give you food, ships or resources. It is probably wise to first build a mine
NOTE!!!
For now food is only used for build possibilities
Your build / research / colonization is done.
When a job finishes you will see a Red exclamation mark in the left planet menu on top of the planet where the job was done

I want to win
As said you want to build a Dyson sphere you need to build all 5 parts to win
I don't want to lose
Well losing can happen if the happiness on any of your planets gets 0 or less.

General info
Important to note. Initially, a Spaceship overview screen was intended but did not make it in the end
When you click a spaceship you can use the planets on the left to navigate to that planet and order the ship to go there. The ship will disappear while it is in transit from one planet to the other. The further away the planet is the more turns it takes.
You lose when one of your planets have 0 happiness left. You win when you colonize all planets and let each of them create a Dyson sphere part
I am guessing some bugs still remain, feel free to comment one if you find it I will update the list below so people will know:
KNOWN ISSUES!!!!!!!!!!!!!!!!!!!!!!!!!!!
Right now there is no check on population when sending a ship so it is possible to get minus population. (easy way to win I guess) Same happens with some of the researches
Ratings
| Overall | 1027th | 2.964⭐ | 30🧑⚖️ |
| Fun | 1122th | 2.611⭐ | 29🧑⚖️ |
| Innovation | 793th | 2.983⭐ | 31🧑⚖️ |
| Theme | 825th | 3.214⭐ | 30🧑⚖️ |
| Graphics | 1049th | 2.655⭐ | 31🧑⚖️ |
| Audio | 632th | 2.778⭐ | 29🧑⚖️ |
| Humor | 703th | 2.381⭐ | 23🧑⚖️ |
| Mood | 743th | 2.957⭐ | 25🧑⚖️ |
| Given | 31🗳️ | 20🗨️ |
Interface is missing some pretty big QOL features, like letting the user know when construction or research it done. Speaking of research, it seems Furryfication never completes, or it're repeatable. Not sure... That or I can't research and build at the same time?
The idea is great, and there's clearly some good stuff going on. I'd suggest taking a day or two off, and coming back over the weekend to give the UI a pass on a post-compo version. It's a fun little idea and I think it's worth bringing to fruition; especially when it's so close to being great.
You should see a red exclamation mark if a research or build finished, also when a planet was colonized. But I wanted to create a log kind of screen as well unfortunately not enough time. And adding a notification sound probably would have been wise
Information was hard generally to get to, and I couldn't gauge how I was doing overall. At one point there was either a defeat or victory screen, but I was pressing the **turn** button rapidly to skip past my X months of production and accidentally clicked it away.
One thing that felt convoluted for example was getting to the build menu on a planet. Click (1) on the planet on the left side of the screen, click (2) on the planet itself (possibly having to zoom closer first, when zoomed out), click (3) on enter, click (4) on Build. That's a lot of navigation just to see how progress is going.
I do dig the concept, and I enjoyed seeing the planets' orbits you implemented. All in all, this game probably needed to be part of a one or two week jam to get to fruition.
@jk-studio Yes you are right and is actually the reason why i almost not submitted it but since i worked on it the whole jam i posted it anyway
@flaterectomy yes my biggest enemy overscoping but you raise a good point that ux is not great and needs too much clicking, i honestly had not thought about that yet but then again i also had no more time left. Thanks for the feedback