Ant Factory by Pavel Smejkal
Your goal is to please the ant queen by producing the items she wants. In each level work with a different set of buildings and different restrictions. You lose if you run out of space in your storage.
Controls: * Space to pause. * Esc to open the menu. * Hold H to see how are the items combined. * Arrows to move the map. * To control the simulation speed, press the buttons in the right bottom corner. * While the game is paused (Space) the buildings you build may be destroyed for a full refund. Once the game is resumed the buildings are committed and you will receive no money after destroying them.
The ants need a path between buildings to carry goods between them. All buildings (even the storage) are accessible from all sides.

The font is Press Start Player 2
Ratings
| Overall | 132th | 3.879⭐ | 31🧑⚖️ |
| Fun | 228th | 3.643⭐ | 30🧑⚖️ |
| Innovation | 107th | 3.821⭐ | 30🧑⚖️ |
| Theme | 262th | 3.893⭐ | 30🧑⚖️ |
| Graphics | 601th | 3.446⭐ | 30🧑⚖️ |
| Humor | 658th | 2.458⭐ | 26🧑⚖️ |
| Mood | 835th | 2.833⭐ | 26🧑⚖️ |
| Given | 37🗳️ | 6🗨️ |
But sometimes it feels like the ants not deliver items correctly and trash it. Unfortunately there are just three level, so it was a fast playthrough.
Really nice work!
The ants disappear if you delete the building where they are headed. Or it may look like they thrashed the goods but they actually delivered it and the item begins producing immediately. Then it looks like the goods just disappeared. Or you encountered a bug which is of course totally possible :D
Good job finishing the game btw :)
The game very cleverly works in the theme because not only do you have to make sure you're not running out of space in the main sort of storage area, but also you have to make sure that you don't run out of space on the grid itself. And having to also create a path the ants can walk on doesn't make it easier either. :joy: But I really like how this is all interconnected: don't run out of main storage space, don't run out of space to host your factories, don't run out of money...etc. Not to mention some of the items that will create an excess of stuff you don't really need so you have to make other items just to clear up space but also earn money back. :stuck_out_tongue:
The three levels you present do increase pretty drastically in difficulty, especially between the second and third level, but they overall do provide progressively harder challenges. And I just really like the concept overall. It works with ants. While the gameplay itself is solid, some touchups to the aesthetics (such as the plain blue background) and adding some appropriate audio would elevate the gameplay experience even further.
I guess one thing I found myself wondering was...what was the point of being able to move the map around when the size of the map is the same size as the screen you work with? I actually didn't use those keys at all during my playthrough, but going back to check, it looks like the map definitely has an edge that is the exact length of the screen you play it in. I dunno, arrow keys and WASD (or its European keyboard equivalent) would have been nice to move the map around if it had been bigger than the game screen. I suppose that's the case when trying to play windowed, but moving the map around gets pretty buggy in such a resolution (it gets stuck in a certain direction and I can't move it back).
But yeah aside from that, I had a great experience with the gameplay as a whole. Although it kind of has a steep learning curve, it gets pretty addicting to try and beat it, not to mention the great integration of the theme. :clap:
We wanted to make a sound, but the time was running short so we rather focused on the game.
The levels were indeed quite difficult to balance and the last one remained as a challenge, good job finishing it! :)
The concept is simple yet really sucks you in !
Level 3 scared me (shame on me) so I stopped at level 2 but I could already see the idea being expended onto a full game
As for the cons, it is definitely confusing at first but that is a recurring flaw of Ludum Dare games that have a lot to show in a short amount of time.
The game could also help a bit of background music :)
I totally get you when you say balancing the game was hard ! That was also our main concern when developing our game, it's really hard to gauge the difficulty when you've been playing it for 3 days ...
Anyway, gratz for the submission !
It's one of those games I wished had more levels after completing it, as I was engrossed in the gameplay.
Also thanks a lot for making a linux version available, I had to pass on many games because of no HTML5/linux support (which is also weird since many people used Unity anyway - why not export to more platforms and/or web).
10/10, made me want to play factorio again
Well done!
This is exactly the type of game that I love, and the implementation is great, so congrats!