The Big Nom by Pixel Lifetime

[raw]
made by Pixel Lifetime for LD 40 (JAM)

You incarnate a greedy Nom-Nom-Nom that wants to eat every cake in her light of sight. The problem is that the more she eats, the heaviest she gets and becomes unable to jump and go on tiny spaces.

Will you be able to find and reach the Ludum Dare flag? PRESS 'R' IF YOU ARE STUCK

screen2.png

CREDIT

3D graphics and level design: Danyl Bekhoucha (Linko)

Programmer: Angelos Kyriakopoulos

Programmer: Max (Pixel Lifetime)

Music and sounds: Aurélien Montéro

SOFTWARE

Game Engine: Unity

Modeling software: Blender

Collabotation: GitHub

gf6HBf.png EzYUfX.png

Ratings

Overall 364th 3.636⭐ 24🧑‍⚖️
Fun 438th 3.455⭐ 24🧑‍⚖️
Innovation 352th 3.432⭐ 24🧑‍⚖️
Theme 634th 3.364⭐ 24🧑‍⚖️
Graphics 147th 4.239⭐ 25🧑‍⚖️
Audio 397th 3.295⭐ 24🧑‍⚖️
Humor 299th 3.455⭐ 24🧑‍⚖️
Mood 606th 3.237⭐ 21🧑‍⚖️
Given 10🗳️ 12🗨️

Feedback

GoZz
05. Dec 2017 · 16:51 UTC
Good work guys !

It is a little hard to play at the beginning as the boxes tend to collide everywhere. I also had some issues as I manage to put a box behind a wall. I could not finish the game as I could not get it back.
It is hard to get a 3D game in 72 hours so I can only congratulate you for your work !
AngelKyriako
05. Dec 2017 · 23:55 UTC
Thank you Gozz. It seems that we forgot to put the 'R' key in the controls. You can use it to refresh :)
06. Dec 2017 · 00:33 UTC
Very good game !! Environment is very awesome ! The eating mechanic is very smart. This game need your brain to be done and it's interesting ! :heart_eyes:
StrangerYann
06. Dec 2017 · 12:20 UTC
So 1st of all, the name is bad.
It makes sense with the game, but it's extremely confusing because of the game Fat Princess (https://en.wikipedia.org/wiki/Fat_Princess)
Semantically speaking, "fat princess" and "princess cake" are absolutely identical, and therefore people will think you're speaking of the game "Fat Princess" when you talk about your game "Princess Cake" - I advise you to think about this next time before choosing a name.

The game is graphically impressive, it makes my PC lag ^^ maybe look into optimising the 3D somehow for next time. It's impressive though - it looks reall good, the lighting is impressive for a Game Jam game, good job!

The level design is poor I found ---> right from the start you don't really have a choice, you're blocked in the game until you eat not 1 piece of cake, but 3 pieces of cake.
So... what is the point of having singular pieces of cake if you need 3 right from the start?
Also, once you've eaten a piece of cake, you can't digest it or puke it, that I find odd.

Then I find the game a bit sluggish with the 3 pieces of cake that were eaten ---> it just makes the game more slow and less interesting.
In a way, that makes you respond to the theme, I guess ---> except that you don't have a choice! You're blocked in the game until you eat 3 pieces of cake, which makes the game more slow and less interesting!

It's a bit of a shame.

All in all ---> good game, focus more on Game Design next time.
Take care and congratulations on finishing that game on time, good job :D
joltjab
07. Dec 2017 · 01:32 UTC
It was very fun. I enjoyed the puzzles and breakin my way out with my secret techniques!
drazil100
07. Dec 2017 · 03:33 UTC
This was an interesting game and while not well optimized it looked great. I for whatever reason had a pretty laggy experience with this so I didn't get to play as much as I wanted to. Also from what little I played more seemed to help more than hurt.
AngelKyriako
07. Dec 2017 · 20:23 UTC
We switched the game to 'The Big Nom' now. Not that it really matters to me for an opensource game.

Thanks for the criticism guys, it helped us a lot to improve the level and make some fixes.

We are hoping eventually to push an update of a few starting tutorialish level to show the mechanics before jumping to the current one. But we are busy with life at the moment :)
Honest Dan
09. Dec 2017 · 21:28 UTC
Despite breaking my laptop on stream (haha!) I enjoyed giving this a go. A good balance of puzzle and platform in a nice 3d environment. Good work!
Ullal
11. Dec 2017 · 18:58 UTC
good game, the first level is a bit confusing since the box is not easily identifiable.
Flubz
11. Dec 2017 · 19:13 UTC
The performance isn't brilliant, but it looks quite nice and the movement is a bit too sensitive.
However, I do have to commend the confidence to make a 3D puzzle game in 72 hours and for that well done!
Lukuluk
15. Dec 2017 · 23:32 UTC
Nice game! Liked the concept and what you've done with that. The sound of walking while being big is so creepy hahaha

I liked that you started to make some more crazy navigation at the end. Be carefull with the backtracking in this situation, because if players fall, they have so much walking to come back where they failed. Perhaps you could have added a checkpoint after the situation in which you have to jump over two cakes, and jump to take the third. I miss-clicked on R several times after that, and I had to restart this challenge several times.

Also I think you could have made more crazy navigation in LD with verticality!

That said, it was really nice, you did it!
RIBOUT Horace
17. Dec 2017 · 23:57 UTC
Not bad. It was a little laggy on my little computer, but the game work pretty well, the puzzle was good. But due to the lag it became very tricky to do the simple jump. I had a big bug with the elevator , half of it was on the ground and it didn't lift me up to the top...
But the graphism work well !
jk5000
18. Dec 2017 · 09:24 UTC
The idea is fun and the graphics is good. The game mechanics is interesting, but most of them felt a bit buggy.
AngelKyriako
20. Dec 2017 · 11:05 UTC
Everyone, thanks for the feedback. It's good to know what you did and did not like in the game :)
CreamyBacon2
24. Dec 2017 · 08:23 UTC
You did done Good! It's a bold choice to do a 3D physics game in a jam but you guys nailed it. I was able to get out the map a few times, but what can you expect 48 hours. Besides That was half the fun! Fantastic job guys!
chunkybrewster
24. Dec 2017 · 19:12 UTC
Love the sound effects, I got stuck and couldn't get past the second room where I need to weigh 3, but really like the idea of gaining and losing weight.
Mikeliosus
24. Dec 2017 · 19:46 UTC
Guys, it is awesome that you made such a huge work on a jam.
In general - I liked your game, even passed all the content and reached the castle with a lot of cakes :)

But it was a bit frustrating on a few moments when it was really hard to understand or do something.
Here is a list of frustrating moments from me:
1. I haven not seen that "E" - is an action key anywhere. Kind of explanation should be placed near the first table (in tunnel, on the side where you will interact with it).
2. It is pretty ucomfortable to interact with tables. Sometimes you simply can not drop them.
3. Also are here any argumentation behind the table visualization? Why it's not boxes? It's uncomfortable to place table legs on the buttons. It will be more clear if you would use boxes. Box will better visually deliver mechanic of interaction with this object.
4. Final part really lacks a savepoint. When you ate a very uncomfortable placed 4 pieces of the cake and passed the door.

But anyway it is a great entry! Looks really good :)
24. Dec 2017 · 19:47 UTC
Love game idea and puzzles. At first I wasn't sure if I finished game, before I watched you walkthrough and realize, that you can walk through castle wall.
LeFayGames
28. Dec 2017 · 10:35 UTC
You game looks really nice and I like the fact that you incorporated two languages.
The controls seemed a little lagy to me but I like the idea behind the game.