The Big Nom by Pixel Lifetime
You incarnate a greedy Nom-Nom-Nom that wants to eat every cake in her light of sight. The problem is that the more she eats, the heaviest she gets and becomes unable to jump and go on tiny spaces.
Will you be able to find and reach the Ludum Dare flag? PRESS 'R' IF YOU ARE STUCK

CREDIT
3D graphics and level design: Danyl Bekhoucha (Linko)
Programmer: Angelos Kyriakopoulos
Programmer: Max (Pixel Lifetime)
Music and sounds: Aurélien Montéro
SOFTWARE
Game Engine: Unity
Modeling software: Blender
Collabotation: GitHub

| Windows | |
| Windows | https://linko3d.itch.io/princess-cake |
| Original URL | https://ldjam.com/events/ludum-dare/40/chubby-princess |
Ratings
| Overall | 364th | 3.636⭐ | 24🧑⚖️ |
| Fun | 438th | 3.455⭐ | 24🧑⚖️ |
| Innovation | 352th | 3.432⭐ | 24🧑⚖️ |
| Theme | 634th | 3.364⭐ | 24🧑⚖️ |
| Graphics | 147th | 4.239⭐ | 25🧑⚖️ |
| Audio | 397th | 3.295⭐ | 24🧑⚖️ |
| Humor | 299th | 3.455⭐ | 24🧑⚖️ |
| Mood | 606th | 3.237⭐ | 21🧑⚖️ |
| Given | 10🗳️ | 12🗨️ |
It is a little hard to play at the beginning as the boxes tend to collide everywhere. I also had some issues as I manage to put a box behind a wall. I could not finish the game as I could not get it back.
It is hard to get a 3D game in 72 hours so I can only congratulate you for your work !
It makes sense with the game, but it's extremely confusing because of the game Fat Princess (https://en.wikipedia.org/wiki/Fat_Princess)
Semantically speaking, "fat princess" and "princess cake" are absolutely identical, and therefore people will think you're speaking of the game "Fat Princess" when you talk about your game "Princess Cake" - I advise you to think about this next time before choosing a name.
The game is graphically impressive, it makes my PC lag ^^ maybe look into optimising the 3D somehow for next time. It's impressive though - it looks reall good, the lighting is impressive for a Game Jam game, good job!
The level design is poor I found ---> right from the start you don't really have a choice, you're blocked in the game until you eat not 1 piece of cake, but 3 pieces of cake.
So... what is the point of having singular pieces of cake if you need 3 right from the start?
Also, once you've eaten a piece of cake, you can't digest it or puke it, that I find odd.
Then I find the game a bit sluggish with the 3 pieces of cake that were eaten ---> it just makes the game more slow and less interesting.
In a way, that makes you respond to the theme, I guess ---> except that you don't have a choice! You're blocked in the game until you eat 3 pieces of cake, which makes the game more slow and less interesting!
It's a bit of a shame.
All in all ---> good game, focus more on Game Design next time.
Take care and congratulations on finishing that game on time, good job :D
Thanks for the criticism guys, it helped us a lot to improve the level and make some fixes.
We are hoping eventually to push an update of a few starting tutorialish level to show the mechanics before jumping to the current one. But we are busy with life at the moment :)
However, I do have to commend the confidence to make a 3D puzzle game in 72 hours and for that well done!
I liked that you started to make some more crazy navigation at the end. Be carefull with the backtracking in this situation, because if players fall, they have so much walking to come back where they failed. Perhaps you could have added a checkpoint after the situation in which you have to jump over two cakes, and jump to take the third. I miss-clicked on R several times after that, and I had to restart this challenge several times.
Also I think you could have made more crazy navigation in LD with verticality!
That said, it was really nice, you did it!
But the graphism work well !
In general - I liked your game, even passed all the content and reached the castle with a lot of cakes :)
But it was a bit frustrating on a few moments when it was really hard to understand or do something.
Here is a list of frustrating moments from me:
1. I haven not seen that "E" - is an action key anywhere. Kind of explanation should be placed near the first table (in tunnel, on the side where you will interact with it).
2. It is pretty ucomfortable to interact with tables. Sometimes you simply can not drop them.
3. Also are here any argumentation behind the table visualization? Why it's not boxes? It's uncomfortable to place table legs on the buttons. It will be more clear if you would use boxes. Box will better visually deliver mechanic of interaction with this object.
4. Final part really lacks a savepoint. When you ate a very uncomfortable placed 4 pieces of the cake and passed the door.
But anyway it is a great entry! Looks really good :)
The controls seemed a little lagy to me but I like the idea behind the game.