RuneTowers by Tiberon
Unleash the Power of RuneTowers!
The enemies are on their way! Combine Rune Shards to power up your defenses. Place your RuneTowers carefully - if enough enemies sneak past them, you're in trouble... Master the different Elements to lay destruction upon your foes and bring them to down to their knees!
Programming: Jukka "Tiberon" Linna
Music & Sounds: Arti Waine

| HTML5 (web) | https://tiberon.itch.io/runetowers |
| Windows | https://tiberon.itch.io/runetowers |
| Original URL | https://ldjam.com/events/ludum-dare/41/runetowers |
Ratings
| Overall | 193th | 3.868⭐ | 21🧑⚖️ |
| Fun | 78th | 4⭐ | 21🧑⚖️ |
| Innovation | 319th | 3.658⭐ | 21🧑⚖️ |
| Theme | 217th | 4.053⭐ | 21🧑⚖️ |
| Audio | 172th | 3.75⭐ | 20🧑⚖️ |
| Mood | 520th | 3.368⭐ | 21🧑⚖️ |
| Given | 25🗳️ | 18🗨️ |
One particular thing that made it feel good was the polish that was done to mouse actions. It felt natural to drag the elements in the mini game and also drag towers into place.
The game got quite hard very quickly. I would have preferred the relaxing phase, but screw casuals like me, right? :D
What I would improve? I would make different elements more distinct from each other and what they do. I know that there was the instruction manual but they still felt quite the same for me.
With little more thought to mechanics and graphics and this could be a nice game!
Good job, and good luck!
I was a bit confused of the tower placement at first, it might be easier to just select a turret and then place it by clicking on its preferred place, instead of dragging and dropping it, but you get used to it.
If you are planning on improving the game post LD, then i would love to see equivalent nice graphics on the map-screen, like you have on the bottom.
Amazing game, thanks for sharing! :)