Altair's Quest by CarlosBueloni

[raw]
made by CarlosBueloni for LD 42 (JAM)

A platformer where you literally run out of space.

Controls:

Move: Left/Right or A/D

Jump / Double Jump / Wall Jump: Space bar

Wall Climb: Space bar + wall direction

Dash: left Ctrl or left Shift

Reset Level: R

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Ratings

Overall 687th 3.295⭐ 24🧑‍⚖️
Fun 595th 3.227⭐ 24🧑‍⚖️
Innovation 1203th 2.357⭐ 23🧑‍⚖️
Theme 1090th 2.727⭐ 24🧑‍⚖️
Graphics 1004th 2.773⭐ 24🧑‍⚖️
Mood 1087th 2.263⭐ 21🧑‍⚖️
Given 27🗳️ 6🗨️

Feedback

lawnjovi
15. Aug 2018 · 00:00 UTC
pretty good. I just wall-jumped up the left wall all the way up.
lawnjovi
15. Aug 2018 · 00:00 UTC
pretty good. I just wall-jumped up the left wall all the way up.
Swini
15. Aug 2018 · 00:02 UTC
You run out of space after each jumpXD good idea! But one thing: You can lag up the edges of the platforms becaus the collider not just gets activated on top of the plattform. It gets activated touching it:) Kepp going nice work!
TheCommonThug
15. Aug 2018 · 00:04 UTC
The controls are very smooth. Fun platformer. I think I would have liked some ongoing music and maybe a just a little wider angle so you could predict things just slightly better.
GarethTheDestro
15. Aug 2018 · 00:08 UTC
I really enjoyed this, it's pretty challenging but addictive! Great job!
netguy204
15. Aug 2018 · 00:08 UTC
This was more fun than I would have expected from the elevator pitch. It had a meatboy feel to the difficulty: Brutal, memorization heavy, but fair and lets me try again to avoid my mistake the next time.
aaron horrar
15. Aug 2018 · 00:10 UTC
I enjoyed the take on theme. I had some issues with platforms disappearing if I got too close to the edge. Consider adding some music to help fill out the atmosphere. I like how you added a small backstory to help flesh out the 'why' of what you were doing. Nice job!
exofrenon
15. Aug 2018 · 00:11 UTC
Solid jumping mechanics, the movement generally feels good. But I got lost in level 2 and didn't know where to go, so it needs some kind of indicator about where to go next.
Zariel
15. Aug 2018 · 01:09 UTC
Cool game, a little difficult to get the gameplay, but the idea of reaching the destination while the platforms are gone, it's cool
Kaipi
15. Aug 2018 · 03:07 UTC
I liked the game design (you guy's put the platform's on a great way), it was really challenching! i would love to see it with more envorment (as backgrounds and music)
hatchet
15. Aug 2018 · 19:40 UTC
This was very cool! The character looks good and jumps well. Being able to wall jump makes it definitively easier to make some jumps. Perhaps some interesting background is missing, just something to keep the eye interested. Also, Altair is a cool name, so bonus points for that! :D
🎤 CarlosBueloni
15. Aug 2018 · 21:35 UTC
@lawnjovi thanks for the feedback we'll loook into it.

@swini Thank you very much, and the colliders are a little bug we're planning on fixing it in the next release.

@thecommonthug thanks for the feedback about the camera and we were thinking about music too but we ran out of time xD.
🎤 CarlosBueloni
15. Aug 2018 · 21:39 UTC
@gareththedestro thanks for the feedback :)

@netguy204 thanks and I'm glad you liked, we actually took some inspiration from super meat boy while making it xD

@aaron-horrar Thanks, yeah sorry about the platforms they are a little buggy we ran out of time and couldn't debug anymore or add the music but I'm glad you liked the backstory
🎤 CarlosBueloni
15. Aug 2018 · 21:43 UTC
@exofrenon Thanks for the feedback, and we're thinking about using the background to help the player locate itself in the level but we ran out of time for the jam.

@zariel Thanks for the feedback, we'll try to make it easier for the player to get the gameplay.

@kaipi Thanks, and yeah we are planing on making more enviroment in the next release.
🎤 CarlosBueloni
15. Aug 2018 · 21:44 UTC
@hatchet thanks for the review, and yeah we're planning on adding backgrounds and I'm glad you liked the name we like it too xD
Echo Team
15. Aug 2018 · 22:56 UTC
Very responsive controls.
cheetahcat
15. Aug 2018 · 23:22 UTC
I like the graphics. I like the idea and what you've done with it.
For me as in inexperienced jump-and-run person it was a bit too hard. ^^

And yeah, since I couldn't manage the jumps in the first level properly, I started jumping up the left-side wall until I stood on top of it.
Didn't finish the first level to my shame, but I know there exist more because my friend has. :)
🎤 CarlosBueloni
15. Aug 2018 · 23:35 UTC
@echo-team Thanks for the feedback.

@cheetahcat I'm glad you liked it, and yeah we made it a little too hard sorry about that, and thanks for the feedback on the level we'll try and address that in the next build of th game :smiley:
Alysson Moraes
16. Aug 2018 · 18:16 UTC
The game is cool and very difficult.
Stames
16. Aug 2018 · 18:30 UTC
very nice and difficult game. the controles were realy good.
but was it intentional that you can climp up a wall by tapping space all the time or is it a sideffect because of the wall jump mechanic??
🎤 CarlosBueloni
16. Aug 2018 · 22:04 UTC
@alysson-moraes thanks for playing :smile:

@stames Thanks for the feedback :smiley: and it was intentional we wanted two kinds of wall jump one to jump away from the wall and another to climb up
Zicboy
17. Aug 2018 · 05:29 UTC
Really fun platformer!
Carlos Giraldo
17. Aug 2018 · 06:39 UTC
I enjoyed some aspects of the controls. The double jump I think needs more oompf to feel good. The wall climbing aspect feels weird to me. It doesn't communicate or feel like an ability of the character and more like an exploit. I think a good direction would be make it more like wall jumping and giving a nice boost of height when doing it
🎤 CarlosBueloni
17. Aug 2018 · 12:06 UTC
@zicboy glad you liked :smile:

@carlos-giraldo Thank you very much for the feedback it really helps, we'll look into the double jump, and about the wall climb it had to be that way due to the final level desing and time constraint, but it will probably change in the next iteration of the game.