WaveRush by Patrick Sweeney
I hope you enjoy my game!!! I used Unreal Engine 4, Blender, photoshop, audacity, and I think thats it. Music is an original composition. I recommend sticking around the main menu to enjoy the lovely music (totally the best part of this entire game).
I had trouble coming with an idea originally to meet the theme so I guess you could call this a first person shooter crossed with a comedy/horror game possibly? Idk... that is up to you to decide. Either way, I had a blast making this over the weekend!
Anyway I hope you take the time to try out my game, and if you do, I hope it knocks your socks off!




Controls
-WASD to move
-Spacebar to jump
-Left mouse button to shoot
| Github repo | https://github.com/sweeneyp74/WaveRush |
| Windows | https://github.com/sweeneyp74/WaveRush/releases |
| Original URL | https://ldjam.com/events/ludum-dare/41/waverush |
Ratings
| Given | 6🗳️ | 2🗨️ |
The fact that the spawn where fixed was the reason I could get to 300 seconds without loosing any health. Then the game crashed on me because the number of enemies on the screen.
The game was really fun! Had a very Devil Daggers feel to it
Keep it up!
@Hare Software glad you enjoyed it! Indeed, there is something very nice about killing those blue demons.
Ill be sure to check out your games! Thanks for playing!
If you're interested, come on over and see how we shoot stuff in [Puttsy](https://ldjam.com/events/ludum-dare/41/puttsy)!
As far as your game, I think you did a great job. The visuals, while minimalistic, were suitable and there was something unsettling about the sounds the creatures made. The gun made a satisfying sound, which made it even better when one of the creatures were killed.
I think adding some lighting to the scene, making it darker and more difficult to see the creatures from a distance would help with the horror vibe you were going for.
Overall, you did a great job. Nice work!
@LeoRototo haha that could be a good idea. I should add some sort of friend kill count counter!!
Fun(ny) game, great simplistic graphics! It was a bit hard to understand where things were coming from and OH GOD SO MANY!