WaveRush by Patrick Sweeney

[raw]
made by Patrick Sweeney for LD 41 (COMPO)

I hope you enjoy my game!!! I used Unreal Engine 4, Blender, photoshop, audacity, and I think thats it. Music is an original composition. I recommend sticking around the main menu to enjoy the lovely music (totally the best part of this entire game).

I had trouble coming with an idea originally to meet the theme so I guess you could call this a first person shooter crossed with a comedy/horror game possibly? Idk... that is up to you to decide. Either way, I had a blast making this over the weekend!

Anyway I hope you take the time to try out my game, and if you do, I hope it knocks your socks off!

Screenshot (12).pngScreenshot (13).pngScreenshot (14).pngScreenshot (15).png

Controls
-WASD to move
-Spacebar to jump
-Left mouse button to shoot

Ratings

Given 6🗳️ 2🗨️

Feedback

Krystof Klestil
23. Apr 2018 · 10:06 UTC
Judging by the screenshots this is a game I would have enjoyed trying out! Let me know if you there's a mac build later on ;)
Killian
23. Apr 2018 · 13:15 UTC
Great game. I really like the clean and simple visuals. And the audio is funny but effective.
Derek Volker
23. Apr 2018 · 13:29 UTC
Now that was really fun!
Hare Software
24. Apr 2018 · 22:05 UTC
This was great fun to play, mowing down endless streams of friendly blue creatures never gets old. Congrats!
DUUUUDE
24. Apr 2018 · 22:12 UTC
Don't know about you guys but arround 300 seconds in the game starts to have some performance issues...

The fact that the spawn where fixed was the reason I could get to 300 seconds without loosing any health. Then the game crashed on me because the number of enemies on the screen.

The game was really fun! Had a very Devil Daggers feel to it

Keep it up!
🎤 Patrick Sweeney
24. Apr 2018 · 22:55 UTC
@DUUUUDE yea I noticed that issue too! Unfortunately that is probably due to my inexperience with unreal engine. Performance will definitely be a focus for me in the future.

@Hare Software glad you enjoyed it! Indeed, there is something very nice about killing those blue demons.

Ill be sure to check out your games! Thanks for playing!
morrilet
25. Apr 2018 · 13:24 UTC
The menu music was a great lead-in to the rest of the game. It had a very casual feel to it, and as others have pointed out, killing the blue dudes was satisfying. I would've liked to see alternating spawn points or maybe some powerups or something, but the simplicity of just mowing down enemies was actually really refreshing. Nice work!

If you're interested, come on over and see how we shoot stuff in [Puttsy](https://ldjam.com/events/ludum-dare/41/puttsy)!
jharler
26. Apr 2018 · 11:16 UTC
When I saw your thumbnail screenshot, the first thing I thought of were the baby slimes from minecraft. Brought back some good memories. :)

As far as your game, I think you did a great job. The visuals, while minimalistic, were suitable and there was something unsettling about the sounds the creatures made. The gun made a satisfying sound, which made it even better when one of the creatures were killed.

I think adding some lighting to the scene, making it darker and more difficult to see the creatures from a distance would help with the horror vibe you were going for.

Overall, you did a great job. Nice work!
LeoRototo
26. Apr 2018 · 23:37 UTC
Very simple, but still pretty efficient! I would have like to know how many "friends" i have killed.
pandademic42
26. Apr 2018 · 23:46 UTC
I could play on a Web build or a Mac build
🎤 Patrick Sweeney
26. Apr 2018 · 23:55 UTC
@pandademic42 Maybe I can port it to mac. Ill look in to it. No web builds in Unreal Engine 4 sadly :(

@LeoRototo haha that could be a good idea. I should add some sort of friend kill count counter!!
codemaster
15. May 2018 · 19:27 UTC
FRIEND, FRIEND!
Fun(ny) game, great simplistic graphics! It was a bit hard to understand where things were coming from and OH GOD SO MANY!