Elenesski's Two Bar by Elenesski
The name of the game is TWO BAR; it's a musical "simon says" kind of game, but it's more like a hearing game. TWO BAR comes from the fact that you are playing with/hearing two bars of musical time. The purpose is to try to get to the highest level in the least amount of time. The main game implements only two controls ENTER and SPACE BAR. It starts out kind of easy, but difficulty increases and requires great timing skill to get a great score. There are only 15 levels, beyond level 8 it gets really fricken hard. (An extra level exists so that you can end the game and register your score.)
WARNING: This game can cause you to get a little dizzy/hypnotised. Just look away and your vision will return in a few moments.
I have implemented a top 40 list on a server. Yes, I wrote all this in less than 48 hours. All of the source code is available. The only EXCEPTION is that the PHP server database address and password are not included. WARNING: Passwords are stored in clear text, so don't store a real password.
(Shameless plug: I was able to implement the server quickly because I am working on EODB and NEODB, and was able to use them as a reference to write the server. All the code for this game was written from scratch in 48 hours.)
WARNING: This game can cause you to get a little dizzy/hypnotised. Just look away and your vision will return in a few moments.
I have implemented a top 40 list on a server. Yes, I wrote all this in less than 48 hours. All of the source code is available. The only EXCEPTION is that the PHP server database address and password are not included. WARNING: Passwords are stored in clear text, so don't store a real password.
(Shameless plug: I was able to implement the server quickly because I am working on EODB and NEODB, and was able to use them as a reference to write the server. All the code for this game was written from scratch in 48 hours.)
Ratings
| Coolness | 100% | 1 |
| Overall | 3.08 | 618 |
| Audio | 3.22 | 219 |
| Fun | 2.96 | 627 |
| Graphics | 2.15 | 857 |
| Humor | 1.91 | 655 |
| Innovation | 3.47 | 278 |
| Mood | 2.75 | 633 |
| Theme | 3.48 | 674 |
-The tutorial was extensive and detailed, but I still didn't completely understand what I was doing on the first level, since I got little to no feedback on how well I was performing. Usually if you miss a note in, say, Guitar Hero, you'll get obvious cues that you lost points.
-The art and UI elements were quite simplistic, but I thought the idea of the notes going around in a circle was quite interesting. Perhaps expand upon the circle idea in future projects.
-On the subject of UI, there wasn't a lot of screen space being used since the buttons were quite small. Often it's a good idea to expand the size of the buttons so that you're not wasting screen space. It's a minor thing, but I can see that wasn't the main focus.
-There's not much of an incentive to use the space bar other than being able to hear beats. Typically you want to give the player a reason to use the controls they're given. Perhaps instead of letting the player hold down the space bar, require them to tap the space bar on the beats as well as the enter key for the notes. That'll build a lot more rhythm-based tension to drive the challenge of the game.
Overall cool idea and good execution!
Great job!
Graphics are sub-par, the audio is okay, and it fits really well to the theme.
I really enjoyed this submission! Great job :)
I just think it's super easy until the level where you have "fake beats" and then it becomes super hard. That would not be so bad, if I could just start at the hard part and then learn by failing, but instead I insta-die and have to do all at that time boring super easy levels again until I come to the interesting part.
I know time is tight on a jam, so nevertheless I think it's a very nice game! Cheers!
The enter key does all the job.
- I love music games & this was a nice entry!
- I have bad memory, and this was a fun training!
- The tutorial was interactive, nice.
Con:
- I found the tutorial a little long.
Nice entry overall :)
It's fun and a little bit dizzy. :)
When I tried to submit my score, it informed me that I can't have any letters in my username. This makes recording it a bit difficult! Explains why there's nobody on the leaderboard at least. Props for trying to implement that from scratch in a Jam though, very ambitious.
Got to lv8 the first time but the second and third time all my vision is messed up.
Very cool!
A nitpick (although small things like this matter in rhythm games): the beat seemed to come before a hit could be accepted. If I followed the rhythm like I would in another game, I would hit snares (even when just learning in space mode).
I really like the tutorial, by the way. A ton of games (mine most certainly included) aren't easy to play as self-contained games, but this one certainly was.
All in all, cool game, I just think the core gameplay could have used some extra things to make the patterns more memorable. Nice job!
Try to improve your art skills!
Good job!
"Username cannot contain a J character". But, that's the first character in my name! (Yeah, I realized it meant it couldn't contain capital letters, but it really seemed to be signalling me out!)
Using the space bar to 'hear' seemed a bit strange until the 'fake' notes are introduced, then suddenly the idea of using your memory of the pattern rather than what you're seeing clicks and it seems really interesting!
Only complaint is going all the way back to the start when you run out of lives!