Depot by Yayiest
Description
Depot is a game about sorting parcels quickly, parcels come in on conveyor belts at ever increasing speeds. If the conveyor belts run out of space parcels begin to get damaged. If a conveyor belt only contains damaged parcels and is full it could jam, and you lose the game. This game was made for Ludum Dare 42 Compo "Running out of space" and made in 48 hours. BTW I am @Yayiest here but @dagwoodland on GameJolt and GitHub.
How To Play
Aim
The aim of the game is to keep all the conveyor belts free of parcels, by dragging and dropping parcels. If a conveyor belt “runs out of space” for parcels, some parcels will start to become damaged. If all the parcels on a full conveyor belt are damaged the conveyor belt could jam, and you lose the game.
Sorting Parcels
To get a good score you must correctly sort the parcels, the sorting rules are as follows: * If a parcel looks damaged it must always be put in the damaged chute. * If a parcel isn’t damaged, but weighs more than 5kg it must be put in the too heavy chute. * If a parcel isn’t too heavy or damaged, it must go in the normal chute, unless it has a red stamp which must go in the priority chute.
The game will tell you what you did wrong if you make a mistake, so you should get the hang of it. Good luck! :smiley:


Source Code: https://github.com/dagwoodland/Depot
Ratings
| Overall | 175th | 3.667⭐ | 23🧑⚖️ |
| Fun | 83th | 3.81⭐ | 23🧑⚖️ |
| Innovation | 292th | 3.31⭐ | 23🧑⚖️ |
| Theme | 218th | 3.833⭐ | 23🧑⚖️ |
| Graphics | 225th | 3.595⭐ | 23🧑⚖️ |
| Audio | 175th | 3.333⭐ | 23🧑⚖️ |
| Humor | 299th | 2.525⭐ | 22🧑⚖️ |
| Mood | 212th | 3.25⭐ | 22🧑⚖️ |
| Given | 26🗳️ | 9🗨️ |
Music got crazy fast towards the end XD.
Nice game :smile:
https://www.youtube.com/watch?v=lLytdAQ0Ig4
As a professional game dev I would suggest... just kidding haha
Nonetheless, if you want to work on this project more I suggest making a difficulty incresing algorithm.
Graphics - very nice. Controls are also working very well.
Maybe you could also take a glimpse at my game? I already enlarged it into a wholesome Android game :)
Others have mentioned the way a parcel sometimes catches on the edge of a chute, forcing you to have precise aim. Unless you're going for the leftmost or rightmost one, in which case you can mostly just slam the parcel against the wall and let gravity do the rest. In combination to that, I found a way you can mostly cheese the later stages of the game by intentionally letting packages break, and only sorting ones that have already broken so you can focus on just the leftmost chute. I think there should be some penalty for parcels that get broken due to player negligence, like not getting points awarded for sorting them.
Overall, I consider this to be a great entry. Well done!